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It doesn't really matter though because I always reloaded a previous save when it happens and quicksave before every vampire encounter. I read about the bug and apparently wearing a resist disease enchanted item prevents it from happening, so I made one and haven't got the bug again... so far at least.
That's simply not true.
In a standard game with dawnguard installed, the Item DLC1BloodPotion can be found
*at 6 locations in interior cells
- DLC1VampireCastleGuildhall [Count: 4]
- DLC1VampireCastleDungeon02 [Count: 1]
- TestTony [Count: 1]
*in one leveled item list, distributed to 4 copies of Harkon, and only spawns on death
- DLC1DeathItemHarkon
| DLC1Harkon
| DLC1HarkonCombat
| DLC1HarkonCombatMelee
| DLC1HarkonCombatMagic
*one possible quest reward
- DLC1Radiant (dlc1radiantscript)
That's the reason why even uesp only mentions the bug in regard to serana, the only vampire which can loot or carry a potion. All other vampires would require reverse pickpocketing, which is very unlikely to happen per chance.
The sooner you accept that one of your mods is distributing the potions, the sooner you find "The Cure"
which calls the VampireFeed function of the PlayerVampireQuest, no matter who is drinking the potion or if the player is a vampire or not.
DLC1BloodPotionEffectScript.psc