The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Parallax and DynDOLOD how to's
Where can I find good and clear instructions for how to use parallax and dyndolod?

I've googled, as best that an autistically challenged can.

Thanks!
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Showing 1-15 of 38 comments
Monke-Cat Dec 11, 2024 @ 9:54pm 
First thing first ; You need to set up and be done with all the 3D model and texture mods . (including Water mods)

Depending on the mods You've choosed Parallax meshes might come with the textures or as a seperate mod , You have to let the parallax mods overwrite the texture and model mods .

Add Your preferred weather overhaul mod

Add your preferred Lighting mod and its available pathes ( Evlas , Lux , Enb light and Embers XD highly recommended )

Lighting Mods and their available patches should always come after texture mods so let them overwrite textures if there's a conflict

Add and set up an ENB because Parallax and Occ mapping requires at least the base dll files from the enb to work . If You're worried about the performance vanilla plus Enb is recommended
It's important to get enb that supports your weather mod or if there's patch available for them.

Get the base Parallax and Occ mapping tool and add it
https://www.nexusmods.com/skyrimspecialedition/mods/78976
copy one of enbcomplexparallax.ini file to your game folder.
open enbseries.ini and set there in the [effect] category enablecomplexparallax=true.

Add Auto parallax mod , it's simple plugin
https://www.nexusmods.com/skyrimspecialedition/mods/79473

After You've made sure all the texures , flora overhaul and models have been set up and working properly move on to the Dyndolod set up , because adding models further down the path and having to update Dybdolod would be a pain so You better do the dyndolod last .


As for setting up the Dyndolod
Gamerpoet on YT has a clear base instructions video follow what he does but keep these notes in mind :

- when setting up the Dyndolod and TexGen outputs make sure to check Grass and Tree options because he doesn't and that's the whole reason why would anyone wants to use Dyndolod
- Using Tree and Grass LODs is very taxing on system recources and You gotta have a decent rig to tank the performance lost so choose accordingly
- Some 3D model mods have recources available to be used by Dyndolod , It's mostly The tree mods
Download and install them before running the dyndolod
You can check by searching their name and adding a LOD at the end of it
- Some of the LOD mods are independent and not meant to be used by Dyndolod so ALWAYS READ carefully before downloading them
- There are some other available LOD resources that don't rely on other mods which You can additionally download for improving the base dyndolod resources . for example this one :
https://www.nexusmods.com/skyrimspecialedition/mods/3333

- If you ever wanted to update textures and models by installing new mods You have to delete Dyndolod output and Texgen Output and re do the progress BUT make sure to save the game while You're inside a cell , like tavren , home , dungeon etc then wait few in game days
Last edited by Monke-Cat; Dec 11, 2024 @ 10:08pm
Monke-Cat Dec 11, 2024 @ 10:24pm 
Forgot to mention
before setting up an enb use Bethini-pie and set up your preferred options

https://www.nexusmods.com/site/mods/631

You most likely don't need the vanilla game's Anti Aliasing option 'cause ENB does a better jobat it so You better setting it to off

You can also add DLAA and FSR instead of the default enb AA which are incredible but totally optional :

https://www.nexusmods.com/skyrimspecialedition/mods/130669
Last edited by Monke-Cat; Dec 11, 2024 @ 10:26pm
Doom Sayer Dec 11, 2024 @ 10:25pm 
Personally advice not touching dyndolod unless you got a good cpu or are totally not gonna add mods that add/change many objects. Its way too annoying redoing gen on a weak cpu due to speed.
Last edited by Doom Sayer; Dec 11, 2024 @ 10:26pm
alexdoerofthings Dec 11, 2024 @ 11:25pm 
Thank you so much!

I have in i9 144000(?), 4090 with 24mb... Good?

Question about Parallax...

@the restless ghost.

You say to set up textures before parallax. But, what if the mod has a parallax or no parallax option? I want to install 202x and it has both options (if I remember correctly). After installed it, the ground turned light purple and when I removed and started a new game, the ground remained purple... I'm not asking for a diagnostic, but some sort of tip. I just reinstalled SSE and I'm starting from scratch.

I've modded before, so I know how to deal with that. I'm just trying to up my game.
alexdoerofthings Dec 11, 2024 @ 11:29pm 
One more question. Should I have ENB and Community Shaders or just ENB. I want to go the ENB route, but I'm under the impression the CS can still benefit the game... No?
Monke-Cat Dec 12, 2024 @ 4:33am 
Originally posted by alexdoerofthings:
Thank you so much!

I have in i9 144000(?), 4090 with 24mb... Good?

Question about Parallax...

@the restless ghost.

You say to set up textures before parallax. But, what if the mod has a parallax or no parallax option? I want to install 202x and it has both options (if I remember correctly). After installed it, the ground turned light purple and when I removed and started a new game, the ground remained purple... I'm not asking for a diagnostic, but some sort of tip. I just reinstalled SSE and I'm starting from scratch.

I've modded before, so I know how to deal with that. I'm just trying to up my game.

Take this as random joe's opinion on the internet but :
Skyrim 202X in my opinion is an overrated mod and big file size doesn't automatically means better quality , it's just not optimized at all
But for 4090 it shouldn't be problem
I personally love all the PBR texture and remodeled mods .

Now to answer Your question , Use the parallax option in the FOMOD everytime it is included with the texture mods or if there is a parallax file under the optional files

There is also an additional Parallax rework for Skyrim 202X here mapped some more of it's textures :

https://www.nexusmods.com/skyrimspecialedition/mods/54860


2nd question , You should be able to use both of them together if You have the spare frames to sacrifice , it's the only downside of it but You'd get best of both worlds , Enb tanks more performance but has a lot more to offer and could be easily modified and tweaked in real time .
I'm currently using community shaders and rudy enb and a lot of reshade presets on top of both and can switch visuals very easily
Reshades won't hurt performance if You're already having an enb preset , I highly recommend An Enb of your choice and several reshade peresets to nail down every possible visuals to your liking
Last edited by Monke-Cat; Dec 12, 2024 @ 4:36am
alexdoerofthings Dec 12, 2024 @ 7:40pm 
Thank you so much!
Doom Sayer Dec 12, 2024 @ 9:59pm 
Originally posted by The Restless Ghost:
Originally posted by alexdoerofthings:
Thank you so much!

I have in i9 144000(?), 4090 with 24mb... Good?

Question about Parallax...

@the restless ghost.

You say to set up textures before parallax. But, what if the mod has a parallax or no parallax option? I want to install 202x and it has both options (if I remember correctly). After installed it, the ground turned light purple and when I removed and started a new game, the ground remained purple... I'm not asking for a diagnostic, but some sort of tip. I just reinstalled SSE and I'm starting from scratch.

I've modded before, so I know how to deal with that. I'm just trying to up my game.

Take this as random joe's opinion on the internet but :
Skyrim 202X in my opinion is an overrated mod and big file size doesn't automatically means better quality , it's just not optimized at all
But for 4090 it shouldn't be problem
I personally love all the PBR texture and remodeled mods .

Now to answer Your question , Use the parallax option in the FOMOD everytime it is included with the texture mods or if there is a parallax file under the optional files

There is also an additional Parallax rework for Skyrim 202X here mapped some more of it's textures :

https://www.nexusmods.com/skyrimspecialedition/mods/54860


2nd question , You should be able to use both of them together if You have the spare frames to sacrifice , it's the only downside of it but You'd get best of both worlds , Enb tanks more performance but has a lot more to offer and could be easily modified and tweaked in real time .
I'm currently using community shaders and rudy enb and a lot of reshade presets on top of both and can switch visuals very easily
Reshades won't hurt performance if You're already having an enb preset , I highly recommend An Enb of your choice and several reshade peresets to nail down every possible visuals to your liking
You just get the downressed 202x then overwrite it. Acts as a good base. Reshade is garbage horrible impact on latency. Its about as bad as running DLSS/Framegen path tracing in cyberpunk. Sometimes worse depending on preset. Its only good for games that have terrible/gamma hue issues or are crazy blury but only as a last resort if Nvidia game filter malfunctions or isnt enabled for a game.
Last edited by Doom Sayer; Dec 12, 2024 @ 10:03pm
Monke-Cat Dec 13, 2024 @ 2:11am 
Originally posted by Doom Sayer:
Originally posted by The Restless Ghost:

Take this as random joe's opinion on the internet but :
Skyrim 202X in my opinion is an overrated mod and big file size doesn't automatically means better quality , it's just not optimized at all
But for 4090 it shouldn't be problem
I personally love all the PBR texture and remodeled mods .

Now to answer Your question , Use the parallax option in the FOMOD everytime it is included with the texture mods or if there is a parallax file under the optional files

There is also an additional Parallax rework for Skyrim 202X here mapped some more of it's textures :

https://www.nexusmods.com/skyrimspecialedition/mods/54860


2nd question , You should be able to use both of them together if You have the spare frames to sacrifice , it's the only downside of it but You'd get best of both worlds , Enb tanks more performance but has a lot more to offer and could be easily modified and tweaked in real time .
I'm currently using community shaders and rudy enb and a lot of reshade presets on top of both and can switch visuals very easily
Reshades won't hurt performance if You're already having an enb preset , I highly recommend An Enb of your choice and several reshade peresets to nail down every possible visuals to your liking
You just get the downressed 202x then overwrite it. Acts as a good base. Reshade is garbage horrible impact on latency. Its about as bad as running DLSS/Framegen path tracing in cyberpunk. Sometimes worse depending on preset. Its only good for games that have terrible/gamma hue issues or are crazy blury but only as a last resort if Nvidia game filter malfunctions or isnt enabled for a game.

As I mentioned It just my opinion on the mod , the texures themselves are not as good looking as PBR projects for my personal taste , that's all
But yes You had a good point , there are other reduced and resized versions of it available for those who want

I personally never had a latency issue with reshade , or it's so small that it is negligible for a single player none shooter game
The latency and lags You're referring to might be an script loader problem,
And it usually happens when too many animations are loaded into the QUE , there are a couple of SKSE plugin mods which improve the lagging problem by addressing this issue .
Increasing the Post-load update time's value to at least 2500 in the papyrus settings could also help.
Cleaning up the base game's missing references (Bethesda's mess) using SSEEdit is yet another important solution .

There are like a thousand more possibilities which totally depend on the load order and each users settings.

The thing I'd like to remind here is the ease of use and incredible variety of reshade presets with the options they provide , You could set up a dark fantasy looking world & environment and a few hours later try a warm cozy looking atmosphere with a few clicks

There's actually a SKSE plugin which does that automatically for each section of the map and always keeps the atmosphere refreshing and new, but unfortunately I can't recall it's name at the moment , If you want to try it I could look it up on my mod list
Last edited by Monke-Cat; Dec 13, 2024 @ 2:15am
alexdoerofthings Dec 13, 2024 @ 2:17am 
What's PBR?
alexdoerofthings Dec 13, 2024 @ 2:21am 
I found someone that talks about it. It appears to describe a type of texture, rather than a set mod that I can download. What should I be looking for?
Monke-Cat Dec 13, 2024 @ 5:46am 
Originally posted by alexdoerofthings:
What's PBR?
A passionate remodeling and retexture project by a groupe of artists based off the community shaders
Search PBR and basically everything Under the Models & Textures tag

It's ongoing and isn't an AIO collection yet , You could even use SMIM + High Poly project + Sky 202X (Or Skyland AIO) as the base then overwrite all of them with everything PBR has to offer , but patching them would be a headache..
alexdoerofthings Dec 13, 2024 @ 6:08am 
Thanks again!
johanis666 Dec 13, 2024 @ 7:16am 
Just to add a note, Community Shaders is not compatible with ENB , this text is from the mod page:
"Not compatible with ENB. This mod disables all features if ENB is present, otherwise the game will crash.

Not compatible with Shader Tools (Parallax Fix, ShaderTools Updated). Delete SSEShaderTools.dll and ShaderTools.dll.

Included and therefore redundant: Sky Reflection Fix."

I'm currently building a new playthrough using CS and PBR. It needs tweaking but is looking pretty amazing. For a brilliant retexture mod, check this one: https://www.nexusmods.com/skyrimspecialedition/mods/134352. That's all I use as a base and let CS and Re-Shade do the rest. I had some retexture mods for architecture but they looked 'plastic' with PBR. I disabled them and it all came to life.
alexdoerofthings Dec 13, 2024 @ 7:38am 
looks good.

Does PBR work with ENB or just CS?
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Date Posted: Dec 11, 2024 @ 7:17pm
Posts: 38