The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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vakarr Apr 19, 2023 @ 2:19am
Smithing skill 100 - any use for smithing potions or other enhancements?
So my smithing skill has reached 100. I have various bits of apparel that give smithing bonuses and also some smithing potions. Will using them make any difference now my Smiting level is already at maximum?
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Showing 1-14 of 14 comments
76561199446023646 Apr 19, 2023 @ 2:22am 
I think so. As far as I can tell from my experience, it works
th Apr 19, 2023 @ 2:40am 
It'll make a huge difference. Try it. Enchant items for Smithing. Enchant items for Alchemy and using them create potions for Smithing. Combine these two approaches. You'll see it yourself.
Sabevissia Apr 19, 2023 @ 2:42am 
Definitely a huge help. From my own personal experience they help beyond 100 to improve your armor even further.
steventirey Apr 19, 2023 @ 4:18am 
There is no cap on smithing. Extra bonuses will keep improving items. While the quality will still say Legendary, there are multiple levels of Legendary. The extra bonuses will also allow you to make items that don't have material perks Legendary as well (normally, item without a relevant material perk are limited to Flawless).
Just remember the armor cap is 567 anything above it is useless. I believe weapons will still get their damage increased.

What I like to do is:

>Find some good Fortify Alchemy gear (If you want to make it or find some 25% on merchants, obviously making them yourself makes it better)
>Max out Alchemy and craft Fortify Enchanting potion
>Drink Fortify Enchanting potion and enchant fortify Smithing on gear
>Create a Fortify Smithing potion
>Equip Smithing gear and drink the fortify smithing potion
>Craft gear

This is all assuming you're also leveling up enchanting or alchemy. Otherwise just buy Fortify potions from merchants which cap at 25% Fortify for each of them if you want the most balanced approach if you're not dipping into enchanting or alchemy.
like others said it will give you a huge boost to your smithing outcome, but i'd advice you to be cautious with it if you care about having a challenge ... "legendary" easily turns into "novice" difficulty wise if you make use of any skill improvements from gear/potions.
Zero McDol Apr 19, 2023 @ 6:07am 
When you upgrade a piece of armor or a weapon, it gets a upgrading boost by the percent of the potion. It will also get a upgrading boost by whatever armors or accessories that you have equipped, that have a smithing boost % enhancement on them.
Last edited by Zero McDol; Apr 19, 2023 @ 6:08am
Rez Elwin Apr 19, 2023 @ 6:34am 
Yes, Smithing skills past 100 do work, for weapons more so than armor. Armor has a cap, a displayed value of 567 (with 4 armor pieces) will negate 80% of physical damage, any armor rating past that does nothing.

Weapons on the other have have no damage cap. I play on expert or master depending on character and if you play on a similar difficulty I would suggest not going too far past 150 damage unless you want to remove all challenge from combat.
SpeedFreak1972 Apr 19, 2023 @ 7:29am 
Or another possibility if you use mods use the skill uncapper .... and modify the uncapper.ini in my case I set it at level 999 so I can never reach it .... that said it will allow me to level to level 999 in theory for instance in this play my alchemy is atm level 115. Smithing not there yet my highest is 190 or so and I can improve my weapons and armor accordingly (armor cap is still a thing though)

Fun fact making skills legendary or the refund perks at the end of dragonborn is redundant, because you'll keep levelling
Last edited by SpeedFreak1972; Apr 19, 2023 @ 7:31am
Fitness Lauch Apr 19, 2023 @ 9:10am 
Originally posted by Rez Elwin:
Weapons on the other have have no damage cap. I play on expert or master depending on character and if you play on a similar difficulty I would suggest not going too far past 150 damage unless you want to remove all challenge from combat.

Agree with that. Started to enjoy the game much more once I've stopped using crafting at all. It feels like that the devs created Skyrim without crafting in mind, being able to craft something that deals like 10x more damage than anything which you can find in the game regularily is either unintended or bad game design.

In my opinion, crafting is Skyrim's biggest weakness and it's one the most broken, overpowered, boring and unfun iteration of crafting which I've seen in a game. They should remove tempering and the fortify alchemy/smithing/enchanting/restoration effects imo.
Durhelwyr Apr 19, 2023 @ 9:17am 
Hey, as mentioned earlier by Rez, 567 being the armour cap and 80 per cent reduction, how would a shield with block influence the damage reduction especially if it (or gauntlets) has 'reduce damage taken on block' factor in there? I'm wondering if the dam resist goes over 80% due to block. Or maybe that is discounted once the cap is met? Interesting chat friends.
Rez Elwin Apr 19, 2023 @ 9:41am 
Originally posted by Durhelwyr:
Hey, as mentioned earlier by Rez, 567 being the armour cap and 80 per cent reduction, how would a shield with block influence the damage reduction especially if it (or gauntlets) has 'reduce damage taken on block' factor in there? I'm wondering if the dam resist goes over 80% due to block. Or maybe that is discounted once the cap is met? Interesting chat friends.

Block does also reduce damage, and they also have their own cap of 85%, but it adds on to the armor reduction as well. A total of 97% damage reduction can be achieved when blocking. You do need a certain armor level on the shield to achieve it, bit it is much lower than the armor.

The enchanted gantlets reduce the amount of fortification needed to reach the shield's armor cap, which does in turn make then slightly stronger.
jancawa55 Apr 20, 2023 @ 5:53am 
When smithing always use Blacksmith Elixer and Citrine egg. Finding them may be a problem. For enchanting use Enchanters Elixer and Strawberry egg.
John Apr 20, 2023 @ 8:43am 
For the 567 armor cap, i'll explain this a little better. The actual armor cap is 667, that gives the max of 80% reduction. However, every piece of light/heavy armor equipped gives an invisible 25 armor, which doesn't show up on your armor screen, shields i believe do this as well. So depending on how many armor pieces you have, this armor cap can be obtained from as little as 542, but if you don't use a shield and perhaps use a circlet instead of a helm, you need 592.

Originally posted by jancawa55:
When smithing always use Blacksmith Elixer and Citrine egg. Finding them may be a problem. For enchanting use Enchanters Elixer and Strawberry egg.

What on earth is a citrine and strawberry egg, sounds like mods.
Last edited by John; Apr 20, 2023 @ 8:45am
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Date Posted: Apr 19, 2023 @ 2:19am
Posts: 14