The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Mod breaking updates
Is this game still getting those useless CC updates which break mods on every .exe change? I know blocking updates is a thing I am mostly tired of searching for up to date mods/updating them myself all the time
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Showing 1-15 of 16 comments
yep I had the same thing happen to me yesterday. had a perfectly fine mod play through then something happened where steam uninstalled skyrim so I had to reinstall the latest update broke all of my mods and I had CC content working with them but whatever they added , or took away destroyed that. rolling back to a previous version of the game didnt help because now I dont have access to the Creation club content I once had , I dont want the new stuff just the stuff that was in the update before , "the cause quest , the rare curios stuff etc. I swear they need to leave the game alone
The last time the game received any update that had a minor impact to mods (not much changed from 1130 to 1170) was January 17, 2024.

As a reminder, set the game to only update when launched by right-clicking the game title and selecting Properties. Then, only use the SKSE-Launcher to start the game. Remember to have Steam open before launching the game so it doesn't try to load generic INI files.

You may also set the appmanifest file to 'Read-Only.' Navigate to
Steam/Steamapps, locate the following file, right-click and select Properties, and set to Read-Only -
appmanifest_489830
Originally posted by FeonixAsh:
yep I had the same thing happen to me yesterday. had a perfectly fine mod play through then something happened where steam uninstalled skyrim so I had to reinstall the latest update broke all of my mods and I had CC content working with them but whatever they added , or took away destroyed that. rolling back to a previous version of the game didnt help because now I dont have access to the Creation club content I once had , I dont want the new stuff just the stuff that was in the update before , "the cause quest , the rare curios stuff etc. I swear they need to leave the game alone

If you had the creation club content then you had the most up to date version and nothing was screwed up because of that.

The last update was well over a year ago.
Last edited by psychotron666; Mar 20 @ 2:05pm
Madao Mar 20 @ 2:19pm 
Originally posted by Nabinkemper:
The last time the game received any update that had a minor impact to mods (not much changed from 1130 to 1170) was January 17, 2024.

As a reminder, set the game to only update when launched by right-clicking the game title and selecting Properties. Then, only use the SKSE-Launcher to start the game. Remember to have Steam open before launching the game so it doesn't try to load generic INI files.

You may also set the appmanifest file to 'Read-Only.' Navigate to
Steam/Steamapps, locate the following file, right-click and select Properties, and set to Read-Only -
appmanifest_489830
on top of that, it's also not a bad idea to have a copy of the base skyrim folder seperately as back-up just in case something goes wrong.
Fear2288 Mar 20 @ 2:31pm 
Honestly, it’s only a matter of time until they update it again for some reason.

With any luck, it WONT be right before Skyblivion releases like what happened with FO4 and the Fallout: London mod - pushing FOLON back by about a month and a half (I don’t think it was intentional on Bethesda’s part, just a really unfortunate coincidence).

I imagine sometime within the next year it’ll get updated again, probably some kind of facelift/tweaking to the Creations platform, or possibly some kind of promotional stunt for the Oblivion remake (if it actually ends up being real) like an armor set or weapon or whatever from Oblivion being added into Skyrim.

I don’t think Skyrim will stop getting random updates until at least TESVI has been out for a year.
I just downloaded Skyrim earlier and about to play and then activate my mods , so now I'm holding off for now 'till I get More Info .
smr1957 Mar 20 @ 6:46pm 
Originally posted by gregnewman2022:
I just downloaded Skyrim earlier and about to play and then activate my mods , so now I'm holding off for now 'till I get More Info .
As already has been posted, the game last updated over a year ago. As to any potential future updates, while they are a slim possibility they are also rather unlikely at this point, as Bethesda has basically moved on now to creating content for Starfield and development of TES VI. So, there is absolutely no reason whatsoever to hold off playing or modding at this point.

And, as other's state, just take the less than 10 minutes to protect your game, and you don't have to worry at all. To backup your game see the following:
https://steamcommunity.com/sharedfiles/filedetails/?id=2872091273

Linked guide is from the Introduction section of the following PINNED TOPIC - which should be the first stop for those looking for information on the game and links to references, guides, vids, etc.:
https://steamcommunity.com/sharedfiles/filedetails/?id=2888888400
Originally posted by Balju:
Is this game still getting those useless CC updates which break mods on every .exe change? I know blocking updates is a thing I am mostly tired of searching for up to date mods/updating them myself all the time
It is literally impossible to play any DRM'd steam game until you update it, and it is also impossible to disable updates, the only option you have is to "update when you start the game" that's it...
smr1957 Mar 20 @ 7:14pm 
Originally posted by TZODnmr2K5:
Originally posted by Balju:
Is this game still getting those useless CC updates which break mods on every .exe change? I know blocking updates is a thing I am mostly tired of searching for up to date mods/updating them myself all the time
It is literally impossible to play any DRM'd steam game until you update it, and it is also impossible to disable updates, the only option you have is to "update when you start the game" that's it...
See the post immediately above yours.
Ilja Mar 20 @ 7:29pm 
Originally posted by smr1957:
[
See the post immediately above yours.

Yep. Many of us here are not bothered by updates at all. Game could update tonight and it wouldn't hurt my playing with xSE mods at all.

I have normal precautions in place, but most importantly the executable is getting backed up automatically. If Steam would somehow manage to update the game anyway, I would shrug my shoulders, throw previous file from CDante's backup system in to folder and keep playing.
Originally posted by Ilja:
Originally posted by smr1957:
[
See the post immediately above yours.

Yep. Many of us here are not bothered by updates at all. Game could update tonight and it wouldn't hurt my playing with xSE mods at all.

I have normal precautions in place, but most importantly the executable is getting backed up automatically. If Steam would somehow manage to update the game anyway, I would shrug my shoulders, throw previous file from CDante's backup system in to folder and keep playing.
Exactly what I did when I only had the game here, but I was specific about DRM'D games, which Bethesda, thankfully, is not, it was my mistake that I was not clear enough as I was speaking in general to correct the misconception that steam games have a voluntary update system.

Which they do not, so I cop to that, I done goofed and wasn't clear with my post... However for DRM'D games:

It is literally impossible to play any DRM'd steam games until you update it, and it is also impossible to disable updates, the only option you have is to "update when you start the game" that's it...

TL;DR Wasn't clear enough with post, so it was my fault that wires got crossed, and yes, it is still impossible to bypass updating DRM'D games, generally speaking...

EDIT: It is not for you that I post my own quote but for other's reading this post...
Last edited by TZODnmr2K5; Mar 20 @ 8:17pm
I know that recently the 2011 release recived an update for the launcher but I don't think it affected any mods and I think the special edition doesn't recive many updates in last few monthes and I do not know if the recent special edition updates affect mods so I think you do not need to worry about updates affecting mods because the 2011 release recent update did not affect mods I think.:rsdisheep::cozyskyrimvr:
smr1957 Mar 21 @ 9:50am 
Originally posted by Morgan Fun Gamer:
I know that recently the 2011 release recived an update for the launcher but I don't think it affected any mods and I think the special edition doesn't recive many updates in last few monthes and I do not know if the recent special edition updates affect mods so I think you do not need to worry about updates affecting mods because the 2011 release recent update did not affect mods I think.:rsdisheep::cozyskyrimvr:
That is correct about the Original Skyrim update - it was just the launcher, the game itself was not affected, nor was there any impact on mods at all.

As for SSE, the last update was over a year ago (January '24), and with Bethesda now concentrating on Starfield and TES VI, it is unlikely (though not impossible) that SSE will receive any more updates.
Arthmoor Mar 21 @ 11:59am 
Originally posted by Fear2288:
With any luck, it WONT be right before Skyblivion releases like what happened with FO4 and the Fallout: London mod - pushing FOLON back by about a month and a half (I don’t think it was intentional on Bethesda’s part, just a really unfortunate coincidence).

The Skyblivion team is far more in tune with what's going on with the game than the FOLON team was with Fallout London. They're all generally aware of what a game update will do and will be able to adapt to it in no time. So I wouldn't worry about Skyblivion if a game update happens to drop close to their release window.

FOLON's biggest issue is overreliance on F4SE, and an apparent desire to convince the press that every problem they had was somehow Bethesda's fault.

As for whether SSE gets anymore updates, I'd say it's inevitable. They're almost certainly going to want to bring the Achievement Friendly status to the VC program on Skyrim's side like they have with Starfield. That will require at least one game update to implement that into things.

Bethesda is perfectly capable of working on more than one thing at once. Their team size has more than quadrupled over the years.
Fear2288 Mar 21 @ 6:31pm 
@Arthmoor

If memory serves me correctly the issue with FOLON wasn’t their inability to quickly navigate an update, which - to be fair - was more substantial than many of Skyrim’s. That was the “next gen update” that attempted to make a number of changes to game performance and other areas as well as adding in content.

The issue was the fact that they were using a number of framework and other mods - not created by them. The creators of those mods gave FOLON permission to use their work but supposedly did not give them access to the source code or whatever files used to originally create their mods.

This meant that when FO4 got that update, those mods needed to be updated in order to continue functioning properly, but the only people who could do that were the original creators - not the FOLON team.

So they had to wait until those individuals did so before they could then do whatever they needed to on their end to re-implement it into FOLON.

If anything, that was their “mistake” - relying on work created by people not directly involved in FOLON who were unwilling to provide access to the source code/files.
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Date Posted: Mar 20 @ 12:18pm
Posts: 16