Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do a manual file search of your Data directory for FaceGenData.
Anything not in \steamapps\common\Skyrim Special Edition\Data\Textures\Actors\Character\FaceGenData should be copied there, overwriting whatever it finds. Only those NPCs who were edited will be affected.
Edit:
You did give me an idea for checking the log of what happens when i try to fix one of these NPCs in creation kit btw. Message says:
TEXTURES: eyeskhajiit.nif : EyesKhajiit is missing an environment mask map
MODELS: Could not find model actors\character\character assets\hair\hairMale08fullerLong.nif
FACEGEN: Non-skinned facegen part 'actors\character\character assets\hair\hairMale08fullerLong.nif'.
TEXTURES: MaleHeadKhajiit.nif : _Neutral is missing a facegen tint map
TEXTURES: MaleHeadKhajiit.nif : _Neutral is missing a facegen detail map
Exported FaceGen for 1 NPCs. Reloading loose file paths...
Its showing a bunch of errors but it doesnt help me find a fix myself
Face Discoloration Fix
https://www.nexusmods.com/skyrimspecialedition/mods/42441
Quick shout out to the creator of this sweet looking Beast overhaul mod [www.nexusmods.com] for sticking with my basic unknowing ass and trying to help me get to a solution.
Glad it worked out for you.
I was using Mod Organizer 2 for my mods. Apparently either MO2 messed up the pathing to the mods or i did something wrong but thats what caused the dark face issue for me. No idea on the details of it all and at this point i dont care anymore. I started with Vortex, switched to MO2 and now im switching to NMM Community Edition since im not getting the same issue on there. Many hours lost, many more to lose. hopefully one day ill get to play skyrim
Had a 'light face' issue in FO3 a while back, so just tried new game restart, bug solved. Not always going to happen, but new games often introduce such a bug and only a complete restart solves.
For now im opening this up again. As much as i appreciate Vlads help for a quick fix, id rather do it properly. The face discoloration mod seems to fill in the gaps with data from older files/mods. Which works and if others are fine with that then thats great but id rather get the full version of the mod i downloaded.
Then there's this:
DarkBrown Face Fix -FaceGen-
https://www.nexusmods.com/skyrimspecialedition/mods/21909
which also talks about other fixes
My current load I have this on only one NPC which is Hert at the Falkwreath lumbermill. I am assuming it has something to so with wrong face due to Hert's affliction. Since it is only that particular NPC I just ignore the issue.
i wish it was just one NPC lol the BeastHHBB mod that i want to use is an overhaul for all 64 NPCs (argonians and Khajiit) and ive encountered several other dark face NPCs in whatever little time ive been able to play.
Well without using the same exact mods and load order we can not exactly say what will fix it. Having to figure the solution is something that comes with the territory of modding bodies and faces. The best thing we can do is simply point the right direction to look.
- Unofficial Skyrim SE patch
- SkyUI_SE
- RaceMenu
- Alternate Start
- BeastHHBB
It gave the dark face issue on MO2 and not with NMM. Another example is MorrowLoot Ultimate. The Old Orc (ID: 0062128) gets an overhaul in this. In MO2 it gets a completely dark face, in NMM his face is brown. Neither are right obviously but i did read somewhere that a face being dark/grey/brown means different things.
Also, when i first encountered the issue with the BeastHHBB mod in MO2, all Khajiit had the dark face but the argonians did not (although i dont remember what the argonian looked like and if it was working in all its glory). No idea how or what that means, but its all quite strange and rather frustrating.