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Download it, un-pack it, pick which version you want and place it with your other .esp files within the Data folder.
You are only installing 1 file ##hours.esp
File path should look something like steam/steamapps/common/skyrimse/data
If you simply drop plugin-file (...esp, in this case) it will do exactly nothing.
Furthermore if you want to adjust the respawn-time in the plugin. Open it with xEdit and find where it is defined, should not be difficult.
GL;)
i use https://www.nexusmods.com/skyrimspecialedition/mods/14408
i buy the mine and i get the ore delivered every 7 days into my safe.
Vortex manages this file automatically
I can't remember the name of it as I have uninstalled it, thinking it made the player a bit too OP. But if you just check for player houses you will find it soon enough when reading the descriptions.
Thorin :)
You end up building a bar, hiring guards and miners. Nothing like giving jobs to the citizens of skyrim!
Great mod! It is a permanent part of my load order.
The problem was that, apparently, if you enter a mine (or any interior cell) between the time you started waiting and the end of the 72 hour period (what the cell respawn timer was set to by the mod) then the timer for that mine resets - so you lost whatever time you just waited for and have to wait that amount of time again, plus the remainder of the 72 hours, before it will actually respawn things inside.
This is completely idiotic IMO. I don't know if this was done originally because of some sort of limitation on the tech or if it was an intentional design decision but it doesn't make any sense to me to implement it this way, and this "quirk" has caused me hours of frustration in the game.
It's vanilla mechanic. It's not an invention of this mod author. It looks like that mod changes just the respawn time itself and nothing else. Cell timer reset rule works as intended by Bethesda and the mod doesn't change this rule.
Actually it's a good and correct design from the mod's author. No mod's author should change default behavior with his mod silently. Any smart modder have to thoroughly document all the changes which are done by his mod. And in this case it looks like this modder has done exactly this. So he is a good modder.
Also before judging the game you should at least learn it. Why do you blame somebody for your inability to do that? Do you expect people to read your mind remotely and do their designs as you would have expected? Seriously? Lol.
https://en.uesp.net/wiki/Skyrim:Respawning
It would be weird from that point of view if you enter for example an inn where you previously have gathered all the items and all those items would be there again as if nothing had happened. So such respawn has to occur after long enough time without visiting that inn.
So actually such design is pretty smart and immersive.