The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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OldMemes.biz Dec 19, 2020 @ 11:47pm
Golldir invulnerable but not essential? USSEP
Only mods I am running are the USSEP plus an achievement enabler.

Golldir, the guy going after his aunt, who you help kill a necromancer with, is meant to be mortal; his quest even has an optional task to keep him alive.

However, I noticed he would never die, just go in to the same animation essential NPCs enter when they lose all their health, then get up again and keep fighting.

The console reports his essential flag at 0, so a no.

When I console kill him, he still does the same animation, and then he's back up and alive.

If he's not essential, why is this happening? I don't care if he is or isn't, I'm just wondering if it's a mod change or if my install is bugged.
Last edited by OldMemes.biz; Dec 20, 2020 @ 2:39am
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Showing 1-9 of 9 comments
DPMR Dec 20, 2020 @ 12:20am 
Ya I have notice that as well. You should ask at AFK mods site, that is where USSEP is developed.
Altbert Dec 20, 2020 @ 3:59am 
Golldir is set as protected and so he can only be killed by the player. If you would kill him not using the console, he should die and not show the animation. I suppose you used the kill console command without naming the killer, in which case he is protected. Using the kill command without naming the killer, means Golldir is attacked by anyone but the player.
OldMemes.biz Dec 20, 2020 @ 12:21pm 
Originally posted by Altbert:
Golldir is set as protected and so he can only be killed by the player. If you would kill him not using the console, he should die and not show the animation. I suppose you used the kill console command without naming the killer, in which case he is protected. Using the kill command without naming the killer, means Golldir is attacked by anyone but the player.

That's great and all.... But hostile mobs weren't killing him either. I sat there and watched Draugr beat him down, he'd do the animation, then he'd get back up, just like "essential" NPCs do. So I think you're missing the point here.

Futhermore your idea that "only the player can kill him" doesn't fit at all. It doesn't fit storywise and it doesn't make sense mechanically.
Last edited by OldMemes.biz; Dec 20, 2020 @ 12:23pm
Altbert Dec 20, 2020 @ 4:43pm 
NPCs in the game may have one or more of 3 settings that make them unkillable by NPCs: essential, protected and invulnarable, although there seem to be only 2 NPCs marked both essential and invulnarable: Alduin and Brynjolf. Only NPCs marked as protected can be killed by the player, which the player won't normally do, unless by an accidental hit. It may not fit storywise, but it would make the game very short as far as quest(line)s are concerned.

BTW, it's not my idea that only the player can kill Golldir. That's just how de devs designed the game, not only in this quest, but also in many others. The devs even made practically every unique NPC in the Dragonborn DLC protected.
OldMemes.biz Dec 20, 2020 @ 5:08pm 
There's absolutely no reason Golldir should be invulnerable; keeping him alive during his quest is an OPTIONAL task. You're just arguing to be right without thinking.
smr1957 Dec 20, 2020 @ 5:54pm 
Originally posted by ThatsAWarcrime:
There's absolutely no reason Golldir should be invulnerable; keeping him alive during his quest is an OPTIONAL task. You're just arguing to be right without thinking.
Altbert is correct as regards the protected setting - that is the way the developers designed this and the way Golldir is designed. The only one arguing here for the sake of arguing, and arguing without the knowledge (with all due respect) of what they are referring to, is yourself. Although there are things I disagree with Altbert about, his general knowledge of the game is not one of them - he has thousands of hours both playing the game and studying it, as I do myself.
Altbert Dec 21, 2020 @ 1:10pm 
Originally posted by smr1957:
Originally posted by ThatsAWarcrime:
There's absolutely no reason Golldir should be invulnerable; keeping him alive during his quest is an OPTIONAL task. You're just arguing to be right without thinking.
Altbert is correct as regards the protected setting - that is the way the developers designed this and the way Golldir is designed. The only one arguing here for the sake of arguing, and arguing without the knowledge (with all due respect) of what they are referring to, is yourself. Although there are things I disagree with Altbert about, his general knowledge of the game is not one of them - he has thousands of hours both playing the game and studying it, as I do myself.
Thanks, smr1957! Yeah, we certainly do disagree about some things, but I hope one of us may be able to convince the other on that matter.

OP might have a look at this article[en.uesp.net] to learn what protected means in this game.
smr1957 Dec 21, 2020 @ 3:34pm 
LOL! Probably not, Altbert! But stranger things have happened - so who can say? Hope you have a good Christmas and New Year - and you as well, ThatsAWarcrime!
Altbert Dec 21, 2020 @ 3:57pm 
Hope you will have a good Christmas and New Year as well, smr1957. Indeed, stranger things have happened, and if I am wrong, I certainly will be the first to admit I am. But ... I don't have reached that point yet.

Same to you ThatsAWarcrime. Don't forget to read the article on the UESP Wiki.
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Date Posted: Dec 19, 2020 @ 11:47pm
Posts: 9