Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's great and all.... But hostile mobs weren't killing him either. I sat there and watched Draugr beat him down, he'd do the animation, then he'd get back up, just like "essential" NPCs do. So I think you're missing the point here.
Futhermore your idea that "only the player can kill him" doesn't fit at all. It doesn't fit storywise and it doesn't make sense mechanically.
BTW, it's not my idea that only the player can kill Golldir. That's just how de devs designed the game, not only in this quest, but also in many others. The devs even made practically every unique NPC in the Dragonborn DLC protected.
OP might have a look at this article[en.uesp.net] to learn what protected means in this game.
Same to you ThatsAWarcrime. Don't forget to read the article on the UESP Wiki.