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Damn, I am chocking.
Andrew Wilson just whined about how it would have succeeded better as live service game.
You know, the game that was pushed in to MMO development, suffered from bad writing, incomplete MMO designs and live service elements left in to it. Apparently it is the lack of "engaging always online elements" that caused it to "fail", after selling "only" 1.5 million copies.
Yep, those quote marks are all necessary.
Their constant attempts to do better only makes them to do worse.
Not surprising though, because dragon age Inquisition (which was terrible btw) had elements of live service. Like you couldn't unlock the next areas until a certain amount of real time has passed, so you had to go mindlessly grind out killing generic enemies until enough time passed.
There's a better one, called Oblivion. It was a more fleshed out RPG and wasn't solely reliable on mods to be playable.
Oblivion is the second worst mainline elder scrolls after arena. And it's definitely not more fleshed out lol, the attributes were watered down to completely useless territory and the world scaling is notoriously the worst in rpg history.
K
Generic IS Skyrim. It took out so much stuff and never replaced it. It makes zero sense as to why Skyrim is held in such high regard, other than ease-of-play and the casualisation of the genre, making it appeal to a larger audience, I just don't get it. And mods should never excuse a ♥♥♥♥♥♥ base game - sorry but facts - and that shouldn't alter the opinion of somebody else or bolster their own bias. The base game is terrible compared to Oblivion and again, mods don't excuse it.
I'm not even going to get further into it because my review of the game says it all. It's not a terrible game, but it falls far short of Oblivion and Morrowind and has been stripped far too much. Not only that, with all of the re-releases we've had you'd have expected at least some bug fixes.
/unsubbed.