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2. Check how big your old saves are.
3. Also, did you uninstall any mods on this old save?
if it's crashing the UI simply trying to pull up the menu, I would start with those relevant .dll mods, but that's more a hunch from past troubleshooting than anything. SKSE makes logs, they're in your save location under SKSE\ I'd start my reading there.
so often not even at whiterun yet because i have to keep restarting with no uninstalling. These are multiple new saves 3-5 of them.
I wont deny i have messed up with the whole SE/LE mods but i fixed them and checked. I am currently starting my 8th new game to see if getting rid of some mods will fix it but you described it very well regarding saves on the way to riverwood lol
It’s a crash log analyzer that will translate your crash logs into something much more comprehensible for us normal people.
It’ll identify what is most likely causing the crash, and provide solutions if it can.
2. Sort your mods with LOOT, then read its output summary. It will tell you about LE mods, incompatibilites, missing prerequisites or necessary patches.
Skyrim SSE v1.6.1170
CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6F22BDD0E SkyrimSE.exe+103DD0E or [r10+rcx*4], eax
Exception Flags: 0x00000000
Number of Parameters: 2
Access Violation: Tried to read memory at 0xFFFFFFFFFFFFFFFF
SYSTEM SPECS:
OS: Microsoft Windows 10 Home v10.0.19045
CPU: AuthenticAMD AMD Ryzen 7 3700X 8-Core Processor
GPU #1: Nvidia GA104 [GeForce RTX 3070]
GPU #2: Nvidia GA104 [GeForce RTX 3070]
GPU #3: Microsoft Basic Render Driver
PHYSICAL MEMORY: 9.08 GB/15.95 GB
GPU MEMORY: 2.07/7.08 GB
PROBABLE CALL STACK:
[ 0] 0x7FF6F22BDD0E SkyrimSE.exe+103DD0E -> 84793+0x7E or [r10+rcx*4], eax
[ 1] 0x7FF6F22BE1B6 SkyrimSE.exe+103E1B6 -> 84795+0x466 mov rax, [rsp+0x60]
[ 2] 0x7FF6F22BE249 SkyrimSE.exe+103E249 -> 84796+0x39 test rax, rax
[ 3] 0x7FF6F22BD77A SkyrimSE.exe+103D77A -> 84785+0x3A test rax, rax
[ 4] 0x7FF6F23E0E7B SkyrimSE.exe+1160E7B -> 89672+0xCB mov r13, rax
[ 5] 0x7FF6F23E0871 SkyrimSE.exe+1160871 -> 89664+0x41 test al, al
[ 6] 0x7FF6F236B0D7 SkyrimSE.exe+10EB0D7 -> 87852+0x177 mov [rbx+0x38], rax
[ 7] 0x7FF6F236B240 SkyrimSE.exe+10EB240 -> 87853+0xC0 mov rdi, rax
[ 8] 0x7FF6F236A279 SkyrimSE.exe+10EA279 -> 87834+0x1B9 cmp byte ptr [rsp+0x50], 0x00
[ 9] 0x7FF6F224995B SkyrimSE.exe+0FC995B -> 82848+0xDB mov [rsp+0x58], rax
[10] 0x7FF6F2247457 SkyrimSE.exe+0FC7457 -> 82807+0x57 mov rax, [rdi]
[11] 0x7FF6F2248DF0 SkyrimSE.exe+0FC8DF0 -> 82830+0x190 mov rax, rbx
[12] 0x7FF6F226BA7E SkyrimSE.exe+0FEBA7E -> 83350+0x17E mov rbx, rax
[13] 0x7FF6F2261945 SkyrimSE.exe+0FE1945 -> 83250+0x39B5 mov r13d, [rsp+0x40]
[14] 0x7FF6F225DF83 SkyrimSE.exe+0FDDF83 -> 83249+0x23 add rsp, 0x48
[15] 0x7FF6F229C92B SkyrimSE.exe+101C92B -> 84146+0x2B mov al, 0x01
[16] 0x7FF6F2285743 SkyrimSE.exe+1005743 -> 83793+0xB3 lea rcx, [rsp+0x20]
[17] 0x7FF6F2282C93 SkyrimSE.exe+1002C93 -> 83766+0x403 mov rcx, r15
[18] 0x7FF6F22D8F74 SkyrimSE.exe+1058F74 -> 85301+0x104 mov rcx, rdi
[19] 0x7FF6F22D8E25 SkyrimSE.exe+1058E25 -> 85300+0x85 mov rcx, rbx
[20] 0x7FF6F22302CE SkyrimSE.exe+0FB02CE -> 82325+0x1BE mov rbx, rax
[21] 0x7FF6F1B96411 SkyrimSE.exe+0916411 -> 51532+0xA1 mov dword ptr [rsi+0x20], 0x06
[22] 0x7FF6F1B987F1 SkyrimSE.exe+09187F1 -> 51559+0x61 nop
[23] 0x7FF6F22245DA SkyrimSE.exe+0FA45DA -> 82082+0x63A mov rbx, rax
[24] 0x7FF6F1952399 SkyrimSE.exe+06D2399 -> 39042+0x19 mov rcx, [0x00007FF6F3376A00]
[25] 0x7FF6F1F77888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C]
[26] 0x7FF6F1F77E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax
[27] 0x7FF6F1F761DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74]
[28] 0x7FF6F1F50DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF6F444C318]
[29] 0x7FF87D277374 KERNEL32.DLL+0017374
[30] 0x7FF87F1BCC91 ntdll.dll+004CC91
REGISTERS:
RAX 0x80000000 (size_t) [2147483648]
RCX 0x7FFFFFFFFFFFFFF (size_t) [576460752303423487]
RDX 0x1F (size_t) [31]
RBX 0x274B51C0000 (void*)
RSP 0x9ECF9FEAE0 (void*)
RBP 0x1 (size_t) [1]
RSI 0x2731B722E50 (void*)
RDI 0xFFFFFFFFFFFFFFFF (size_t) [uint: 18446744073709551615 int: -1]
R8 0x7FFFFFFFFFFFFFF (size_t) [576460752303423487]
R9 0x1F (size_t) [31]
R10 0x274B51C0000 (void*)
R11 0x7FF6F1280000 (void*)
R12 0x274AD1C0000 (void*)
R13 0xFFFFFFFFFFFF0000 (size_t) [uint: 18446744073709486080 int: -65536]
R14 0x10000 (size_t) [65536]
R15 0xFFFFFFFFFFFFFFFF (size_t) [uint: 18446744073709551615 int: -1]
Feel free to use Quick- and autosaves (if latter does not crash your game), but remember to make full saves as well.
I am using quick saves as "on go" saves, between steady full saves.
<Full Save> I am going to Dustman Cairn.
<Quick Save> Wait... are there saber cats around?
<Full Save> We are entering in to cairn.
<Quick Save> Are you my mommy?
<Quick Load> TF was that? Go home Skyrim, you are drunk.
<Full Save> We are at the sanctum door..
Anyway:
- Sort your mod list with LOOT, and post its summary
- Install a proper crash logger (as described above), and post its output as well.
https://steamcommunity.com/sharedfiles/filedetails/?id=3243076806