The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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If game Skyrim was done on Unreal engine 5
Now if all thy holds was done on Unreal engine 5 instead of Bethesdas game engine it would be a thousand time better, then the entire scale distance from solitude to Winterhold 100KM
So this is amazing and no mods needed its too good, so a bit of a time one city at a time the real Great cities.

https://youtu.be/QPyZhSKdLRQ?si=pmLTrAAJBDSCJoAi

https://youtu.be/gpekak8QQpM?si=B-7YmjVXmPBEe6zh

https://youtu.be/lStegIkn0PY?si=PZ4QSylcefUmFgUj

https://youtu.be/8ThVbQ34u18?si=Y1NcwwhgR6p4JfmN

https://youtu.be/hWMSHuUOCdo?si=u_4fr14fqsst4q2B
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Showing 1-15 of 104 comments
blah blah blah, my favourite game engine is much better, blah blah blah....

We've heard it before, it wouldn't do everything Skyrim does because it's a different engine, and while most people think it should have been done on a different engine, there is no actual agreement on what the right engine is...

Which I think is a strong indicator that if it had been made on one of those engines everyone would be complaining, and probably about the lack of something this engine does.
Don't get me wrong, the engine is bad, but what it needs is Bethesda going back to an earlier version and rebuilding it so it has fewer flaws. Unfortunately this would take time, cost a fortune, and will never happen....
Alex Feb 13 @ 4:51am 
However, one point still stands. The current engine (gamebryo) is crap. Outdated, severly limited, awkward crap. It reached its peak with Oblivion, and using it for Skyrim was a huge mistake. I really hope that bethesda will come up with something better for TES6, although I won't bet on that, especially seeing the atrocity that is Oblivion in SPACE! Starfield.
True also if they did it the game would be so massive and the PC probably need to wait for a Nvidia RTX 9090Ti and Playstation would never be powerful enough to handle it and game consalt probably collapse into a black hole
Skumboni Feb 13 @ 4:54am 
If a frog had wings, he would not bump his balls when he hopped.
Alex Feb 13 @ 5:02am 
Originally posted by aplinjames5@gmail.com:
Nvidia RTX 9090Ti
That one would need this as the PSU:
https://inl.gov/trending-topics/microreactors/
Well no use complaining about now because it wasn't besides the game is over 10 years old. Deal with or go find another game to play. Some people are never happy with what they have and always want more. Even as old as Skyrim is I still play and mod it. Matter of fact I'm modding it now for a new play through.
withered Feb 13 @ 6:58am 
Originally posted by Alex:
However, one point still stands. The current engine (gamebryo) is crap. Outdated, severly limited, awkward crap. It reached its peak with Oblivion, and using it for Skyrim was a huge mistake. I really hope that bethesda will come up with something better for TES6, although I won't bet on that, especially seeing the atrocity that is Oblivion in SPACE! Starfield.

Oh they will. Creation Engine Mk3. This time you wont be able to put that basket on shopkeeps head. New havok Mk3 will disallow it with grace of a stone mammoth.
Yea is so good VISUALY if I want new lands, new armor, combat mods THEN WHAT????
Alex Feb 13 @ 9:30am 
Originally posted by DragonMaster:
Well no use complaining about now because it wasn't besides the game is over 10 years old.
The engine was already obsolete 10 years ago.
Originally posted by DragonMaster:
Deal with or go find another game to play.
Why not both?
Originally posted by DragonMaster:
Even as old as Skyrim is I still play and mod it. Matter of fact I'm modding it now for a new play through.
The modding community is the only reason why this game got GOTY or why it is still relevant. Same applied to the previous title.
Alex Feb 13 @ 9:31am 
Originally posted by withered:
Oh they will. Creation Engine Mk3. This time you wont be able to put that basket on shopkeeps head. New havok Mk3 will disallow it with grace of a stone mammoth.
Yep, that's what I'm expecting. And dreading.
Paws Ch. Feb 13 @ 11:24am 
If skyrim was made on the unreal 5 engine you'd have inexperienced devs using the cheating systems of the engine because they don't know how to make their own systems, absolutely ruining the games optimization to the point youd need a 4090 or even a 5090 to run it. If it launches to begin with.
If it's not broke why fix it. honestly I love skyrim. now starfield on the other hand might of been better on another engine. it's a different type of game. if you don't like the outdated game don't play it. but ♥♥♥♥♥♥♥♥ about a 10+ year old game that uses an game engine you don't like is pointless cause it's not going be re-released on a different engine. what I'm hoping is there smarter about the next elder scrolls and make it more modder friendly then starfield was. and wait to release it till they have there creation kit ready. one of the reason starfield flopped was not the engine but the way they designed it. it was extremely hard to mod when it first came out. modders don't care the about engine as much as how easy it is to mod. and they will be using the same version of the engine they used for starfield which worries me.
Originally posted by exiledangel420:
If it's not broke why fix it.
errrr..... the engine is broken, whole reams of bugs in the game is because the engine doesn't function correctly and Bethesda doesn't know why... like how animals report crimes, or how every NPC knows where you are when ONE NPC spots you.....
Just because the creation engine is often a mess doesn't mean you have to swap it out completely.

Creation Engine/Game Bryo was designed for a very specific type of game. To remake a game in UE5 or Unity or GODOT or whatever could maybe produce a similar game, but their would be workarounds and concessions before you even get into modding which would be much much more limited compared to Creation Engine.

The creation engine is an extremely modular and systemic engine, one which even the base game content and expansions are implemented as "mods" of a sort. You know what engine also fits this exact description? The Factorio engine. The difference is that the Factorio Engine is much better implemented. The fact that you can install engine and dll mods that were made with hacked together/reverse engineered tools that are capable of fixing core engine problems made by community members prove that the Engine itself is perfectly capable of being molded into a much tighter package, the Bethesda Engine programmers are simply unwilling and/or unable to take the time to do so.

The Skyrim Script Extender for example is only needed for three reasons.
1) Bethesda's complete unwillingness to implement a more robust scripting API that extends beyond the barest essentials needed to run the base game.

2) Bethesda's habit of hardcoding non-performance sensitive systems into the core engine with the bare minimum of visibility to scripting API.

3) Bethesda's inability to code robust and well designed systems for performance critical systems like memory handling and rendering, which makes engine fix mods mandatory.

The tooling in general as well, at least judging by the creation kit, needs a complete rewrite. It has the UI of a program from 2001 trying to handle the data needs and complexity of a game from 2011.

The creation engine is perfectly capable of existing in a highly polished state from both a user and modding perspective, and you can get very close to if not completely reach that with mods. Bethesda is simply unwilling to take the time to fix the technical foundation of their games, and an engine change would make their rendering pipeline a bit more robust at the cost of almost everything else. Not to mention the games would be just as if not more buggy.
Last edited by Cheeze Wizard; Feb 13 @ 12:28pm
cwsumner Feb 13 @ 3:09pm 
Impressive. 8-)

But I would not want to get lost in there, I would never find my way out...
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Date Posted: Feb 13 @ 4:33am
Posts: 104