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For Vortex users, Vortex keeps a .txt version of your mod load order here:
C:\Users\[your name]\AppData\Local\Skyrim Special Edition\loadorder.txt
Find it and then copy and paste it here.
Here is the mod load order:
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
Unofficial Skyrim Special Edition Patch.esp
LegacyoftheDragonborn.esm
RaceCompatibility.esm
Wyrmstooth.esp
SkyUI_SE.esp
FNIS.esp
Vivid WeathersSE.esp
Vivid Weathers SE - Wyrmstooth.esp
Less Tedious Thieves Guild.esp
Cutting Room Floor.esp
NewArmoury.esp
KS Hairdo's.esp
COR_AllRace.esp
TGDQFTGG.esp
More Lore-Friendly Soul Gems.esp
ForgottenCity.esp
The Paarthurnax Dilemma.esp
RaceCompatibilityUSKPOverride.esp
manny_eyeglasses.esp
UnreadBooksGlow.esp
BarenziahQuestMarkers.esp
TLDR_PainintheNecklace.esp
Lucien.esp
moonpath.esp
AetherialCrafting.esp
CommunityOverlays2_31T50.esp
COR SV Beards.esp
Improved Eyes Skyrim.esp
CWneutral.esp
RaceMenu.esp
RaceMenuPlugin.esp
Alternate Start - Live Another Life.esp
RaceCompatibility.esm
Less Tedious Thieves Guild.esp
Cutting Room Floor.esp
COR_AllRace.esp
TGDQFTGG.esp
More Lore-Friendly Soul Gems.esp
RaceCompatibilityUSKPOverride.esp
TLDR_PainintheNecklace.esp
AetherialCrafting.esp
CommunityOverlays2_31T50.esp
COR SV Beards.esp
Improved Eyes Skyrim.esp
CWneutral.esp
Though the mods I removed from the list do not produce conflicts in my game, it should be pointed out that I heavily edit my build to ensure that there are no conflicts, so it is still possible (even though unlikely) that one of those I removed is an issue - but at least this provides a starting place.
Unless someone spots something, you may still need to troubleshoot the build yourself, but given the relatively small size of your build, it should not be that difficult to do. I would suggest that you follow this general guide on troubleshooting - though you may wish to wait a bit before doing so, just in case someone else sees something.
Troubleshooting Your Load Order
https://steamcommunity.com/app/489830/discussions/0/3109142236155416522/
(from PINNED TOPIC Helpful Links and References, Section 5, General Troubleshooting)
Legacy of the Dragonborn Patches (Official)
https://www.nexusmods.com/skyrimspecialedition/mods/30980
To name a few: Wyrmstooth, forgotten city, alternate start, etc
Ah, I didn't realize that, haha! Alright I have them now, thank you. So far it hasn't changed the situation, but I am starting a save from the beginning to see if it has any changes.
As regards LOOT, much of what it says should be taken with a very large grain of salt - it is a sorting tool, not a diagnostic. With regard to patches, use what it says to check for yourself. And as for cleaning, unless the mod's author says it is okay to clean their mod, do not clean it, regardless of what LOOT may say - and DO NOT clean the Master files or any CC content.
See:
LOOT Advisory Re: Cleaning Mods
https://steamcommunity.com/app/489830/discussions/0/1693795812306776189/
(from PINNED TOPIC Helpful Links and References, Section 3, Tools, Load Order, and Mod Cleaning)
As regards the Masters and CC content:
Do not clean the Masters or CC content. There have been issues where using auto clean has resulted in sections of worldspace not appearing in game - and despite it being said that it has been fixed, the risks are not worth it.
And it is not just myself recommending against cleaning. There is also this, from Arthmoor:
"Personally my advice would be to just ignore cleaning the official master files at this stage of things. xEdit has had a number of recent bugs filed due to issues with old form versions and file data in these plugins which have caused serious errors during gameplay and have resulted in several hackish workarounds being added to xEdit to account for these things."
https://www.afkmods.com/index.php?/topic/4110-manual-cleaning-skyrim-and-skyrim-se-master-files/page/7/#comment-177924
On 12/3/2021 at 6:53 AM, Wasarion said:
So why would all the mod authors that made the cc-mods in the AE bundle release them not cleaned? Loot say 40 of them are dirty.
And Arthmoor replied:
"Because those are not mods, they are official DLC, and 3rd party utilities are not permitted for use when you are a contract employee for the company.
IMO they should be treated as such and not cleaned as a general rule."
https://www.afkmods.com/index.php?/topic/5970-skyrim-special-edition-fixes-mod-suggestions/#comment-181793
Also ESL files do not count to the 250 plugin limit. ESL or Light plugins are pretty much infinite and are only limited on system hardware. I currently have 955 plugins of which 755 are esl files.
Legacy of the Dragonborn - Creation Club Patch Hub
https://www.nexusmods.com/skyrimspecialedition/mods/31563
Legacy of the Dragonborn - Fixes and Tweaks
https://www.nexusmods.com/skyrimspecialedition/mods/58517
Legacy of The Dragonborn - Museum Exterior Fixes
https://www.nexusmods.com/skyrimspecialedition/mods/47321
Complete Replica Fixes for Legacy of the Dragonborn
https://www.nexusmods.com/skyrimspecialedition/mods/46575
Misc - The Missing Apprentices removes the original Borvir's Dagger, Rundi's Dagger, Ilas-Tei's Ring and Yisra's Necklace. Their replicas can now be displayed as well, for completion's sake.
As others have said Loot and/or Vortex (which includes Loot) is great for it's messages informing you of any patches you might be missing, also for any incompatibilities you may have in your load order.