The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

View Stats:
Foxillian May 12, 2022 @ 5:47pm
Freeze When Saving
Alright, so what I had thought was just a problem when going through doors, the screen freezing black, turned out to be worse. I had thought it was just an autosave problem, so I disabled autosaving. That seemed to fix it as I could go through doors just fine now. Yet when I went to quicksave, the game just froze.

So for whatever reason, whenever I save (auto, quick, manual) the game freezes. It freezes but doesn't crash. I have no idea what is causing it as I had been playing hundreds of hours before this just fine. I didn't change or add anything since my last session.

Any help would be greatly appreciated.

Mods: https://pastebin.com/1BASHZ3x

My INI folder: https://pastebin.com/Wz2PRw7F

My Prefs folder: https://pastebin.com/MmX2n3di
< >
Showing 1-15 of 18 comments
Vlad 254 May 12, 2022 @ 6:16pm 
I only use Hard saves. I turn off all instances of Auto Saves and never use Quick Saves. Matter of fact I use a mod that removes the QuickSave button. I'm in the habit of hard saving often.

Ever since I started playing Skyrim as per the above conditions I've yet to have a saves problem.

I also disable One Drive and occasionally check my saves folder to make sure it never is over 100 saves and when it is above 100 I remove 90 of them and back them up somewhere just in case, leaving me with my last 10 saves in my Saves folder.
Quevik May 12, 2022 @ 6:35pm 
I've never had freezing during saves but i have had crashing. The main solution i found to avoid the issue was to load a save from before the issue started. (In some cases, i had to go back an hour +)

That said i have two potentially alternate solutions that might help:

1) Do you have SSE engine fixes? I've had 0 crashing or freezing issues with saves this playthrough and adding that mod is one of two major changes i made.

2) Can you open your save in resaver and see how many active scripts you have running? It's possible a script got stuck. Knowing if you have unattached instances could be helpful as well.
Last edited by Quevik; May 12, 2022 @ 6:35pm
When following the guide by Vlad to the letter, I have not had a singe issue in about a hundred hours or so. If you cannot find a solution and decided to restart the game, then you might want to give it a try. I hope you fix it though, so you don't lose your progress.
Foxillian May 12, 2022 @ 7:51pm 
Originally posted by Vlad 254:
I only use Hard saves. I turn off all instances of Auto Saves and never use Quick Saves. Matter of fact I use a mod that removes the QuickSave button. I'm in the habit of hard saving often.

Ever since I started playing Skyrim as per the above conditions I've yet to have a saves problem.

I also disable One Drive and occasionally check my saves folder to make sure it never is over 100 saves and when it is above 100 I remove 90 of them and back them up somewhere just in case, leaving me with my last 10 saves in my Saves folder.

Yeah, I've stopped using quicksaves for the most part. I basically only hard save now. I also deleted a ton of my saves so there are under 100 in the folder. Didn't disable One Drive though.
smr1957 May 12, 2022 @ 7:54pm 
Also 2 things - one is how to post the info - always post the pertinent information in the thread - not with a link to an off site location - this is so people can easily refer to the the information.

Second, did you ever remove/disable any mods mid-playthrough and continue playing from that same save? Because you cannot. Please see the following for full information as regards this:
You CANNOT Remove Mods Mid-Playthrough - http://steamcommunity.com/app/489830/discussions/0/1520386297681801135/
(From PINNED TOPIC Helpful Links and References, Section 5, General Troubleshooting)
Foxillian May 12, 2022 @ 7:59pm 
Originally posted by Quevik:
I've never had freezing during saves but i have had crashing. The main solution i found to avoid the issue was to load a save from before the issue started. (In some cases, i had to go back an hour +)

That said i have two potentially alternate solutions that might help:

1) Do you have SSE engine fixes? I've had 0 crashing or freezing issues with saves this playthrough and adding that mod is one of two major changes i made.

2) Can you open your save in resaver and see how many active scripts you have running? It's possible a script got stuck. Knowing if you have unattached instances could be helpful as well.

I tried going back hours before and it still didn't work. I also already have SSE engine fixes.

As for the Resaver thing, I opened it up, and I only have 310 active scripts. It did say this though: "There are 594 undefined elements.
There are 310 stacks and 799 frames, which probably indicates a problem."
Foxillian May 12, 2022 @ 8:01pm 
Originally posted by smr1957:
Also 2 things - one is how to post the info - always post the pertinent information in the thread - not with a link to an off site location - this is so people can easily refer to the the information.

Second, did you ever remove/disable any mods mid-playthrough and continue playing from that same save? Because you cannot. Please see the following for full information as regards this:
You CANNOT Remove Mods Mid-Playthrough - http://steamcommunity.com/app/489830/discussions/0/1520386297681801135/
(From PINNED TOPIC Helpful Links and References, Section 5, General Troubleshooting)

1. Good to Know, that you for telling me.
2. I have removed mods, but nothing that bakes stuff into my game I don't believe. No DLC-sized mods or anything like that. I should probably start over, I just really don't want to lose all the progress I've made.
Quevik May 12, 2022 @ 8:47pm 
Originally posted by Foxillian:
Originally posted by Quevik:
I've never had freezing during saves but i have had crashing. The main solution i found to avoid the issue was to load a save from before the issue started. (In some cases, i had to go back an hour +)

That said i have two potentially alternate solutions that might help:

1) Do you have SSE engine fixes? I've had 0 crashing or freezing issues with saves this playthrough and adding that mod is one of two major changes i made.

2) Can you open your save in resaver and see how many active scripts you have running? It's possible a script got stuck. Knowing if you have unattached instances could be helpful as well.

I tried going back hours before and it still didn't work. I also already have SSE engine fixes.

As for the Resaver thing, I opened it up, and I only have 310 active scripts. It did say this though: "There are 594 undefined elements.
There are 310 stacks and 799 frames, which probably indicates a problem."

Yeah, this is a serious issue. In a script heavy game i typically have between 20-30 active scripts. In my current game i average 7 to 20.

(Script heavy by my definition includes all of the following used together: frostfall, campfire, sands of time, footprints, ineed, dragon combat overhaul, wet and cold, obis, wonders of weather, and more)

Even with that load order, I rarely if ever go past 30 active scripts. And every time i got the warning you mention, my save was borked and i had to go back to a previous save. If you've got 310 active scripts, that is your problem right there. Something got stuck.

Try using resaver to browse your older saves and see if you can find one where you have a more reasonable number of scripts (i'd argue less than 30). Once you find said save, try loading it and seeing if you can create a new save without a freeze.
Quevik May 12, 2022 @ 8:53pm 
Originally posted by Foxillian:
2. I have removed mods, but nothing that bakes stuff into my game I don't believe. No DLC-sized mods or anything like that. I should probably start over, I just really don't want to lose all the progress I've made.

Follow up to my above post:

Yeah, if you've removed mods mid-game and are getting that resaver warning, then most likely a mod you removed is the issue. It had scripts that are still trying to run but can't, and that's causing a cascading instability issue.

You will likely need to either start a new game, or load a save from before you removed the mods and add those mods back in. Truthfully, a new game is your best bet...painful as it sounds.
smr1957 May 13, 2022 @ 3:51am 
Originally posted by Foxillian:
- snip -
2. I have removed mods, but nothing that bakes stuff into my game I don't believe. No DLC-sized mods or anything like that. I should probably start over, I just really don't want to lose all the progress I've made.
The only mods that do not bake things into the save are those that are pure texture/mesh mods, or those mods that only use vanilla assets or spawns - ALL others will leave a footprint in the save (as stated and described in the linked post). Do not assume that just because a mod seems small or insignificant (or just because a mod author says it is okay to remove their mod) that it does not bake things into the save - this is not a gray area issue of some may and some may not - it is pure fact. Except for the exceptions listed, it is not safe to remove any mod midplaythough; doing so is the single largest - by far - cause of issues in games that we see in the forum.

So, as quevik posted, unless you have a save made prior to having installed the removed/disabled mods, your only recourse is to start a new game - and that is probably the best move under the circumstances.

Finally, Foxillian, this is the last kind of advice we want to give, so when we do give it, it is truly because there are no other good or practical options available.

Good luck!
Last edited by smr1957; May 13, 2022 @ 3:51am
Foxillian May 13, 2022 @ 1:51pm 
Originally posted by Quevik:
Originally posted by Foxillian:

I tried going back hours before and it still didn't work. I also already have SSE engine fixes.

As for the Resaver thing, I opened it up, and I only have 310 active scripts. It did say this though: "There are 594 undefined elements.
There are 310 stacks and 799 frames, which probably indicates a problem."

Yeah, this is a serious issue. In a script heavy game i typically have between 20-30 active scripts. In my current game i average 7 to 20.

(Script heavy by my definition includes all of the following used together: frostfall, campfire, sands of time, footprints, ineed, dragon combat overhaul, wet and cold, obis, wonders of weather, and more)

Even with that load order, I rarely if ever go past 30 active scripts. And every time i got the warning you mention, my save was borked and i had to go back to a previous save. If you've got 310 active scripts, that is your problem right there. Something got stuck.

Try using resaver to browse your older saves and see if you can find one where you have a more reasonable number of scripts (i'd argue less than 30). Once you find said save, try loading it and seeing if you can create a new save without a freeze.

Yeah, I checked resaver, and going back maybe 10 saves or so got me a save with only 22 active scripts

Last edited by Foxillian; May 13, 2022 @ 1:51pm
Foxillian May 13, 2022 @ 1:51pm 
Originally posted by Quevik:
Originally posted by Foxillian:
2. I have removed mods, but nothing that bakes stuff into my game I don't believe. No DLC-sized mods or anything like that. I should probably start over, I just really don't want to lose all the progress I've made.

Follow up to my above post:

Yeah, if you've removed mods mid-game and are getting that resaver warning, then most likely a mod you removed is the issue. It had scripts that are still trying to run but can't, and that's causing a cascading instability issue.

You will likely need to either start a new game, or load a save from before you removed the mods and add those mods back in. Truthfully, a new game is your best bet...painful as it sounds.

Yeah, I thought that was most likely. It just really sucks and it's gonna take so long to get back to where I was. Thanks for your help though.
Foxillian May 13, 2022 @ 1:54pm 
Originally posted by smr1957:
Originally posted by Foxillian:
- snip -
2. I have removed mods, but nothing that bakes stuff into my game I don't believe. No DLC-sized mods or anything like that. I should probably start over, I just really don't want to lose all the progress I've made.
The only mods that do not bake things into the save are those that are pure texture/mesh mods, or those mods that only use vanilla assets or spawns - ALL others will leave a footprint in the save (as stated and described in the linked post). Do not assume that just because a mod seems small or insignificant (or just because a mod author says it is okay to remove their mod) that it does not bake things into the save - this is not a gray area issue of some may and some may not - it is pure fact. Except for the exceptions listed, it is not safe to remove any mod midplaythough; doing so is the single largest - by far - cause of issues in games that we see in the forum.

So, as quevik posted, unless you have a save made prior to having installed the removed/disabled mods, your only recourse is to start a new game - and that is probably the best move under the circumstances.

Finally, Foxillian, this is the last kind of advice we want to give, so when we do give it, it is truly because there are no other good or practical options available.

Good luck!

That's what I expected. Oh well. I'll try a few other things to see if they work, but if they don't I'll just restart. Gonna take a hell of a long time to get back to where I was and get as lucky as I did with some things, but I guess I learned my lesson. I'll probably take a break for a while though, so I don't just get bored doing it all over again. Probably play some other games I've been meaning to start. Anyways, Thanks for the help!
Quevik May 13, 2022 @ 2:45pm 
Originally posted by Foxillian:
Originally posted by Quevik:

Yeah, this is a serious issue. In a script heavy game i typically have between 20-30 active scripts. In my current game i average 7 to 20.

(Script heavy by my definition includes all of the following used together: frostfall, campfire, sands of time, footprints, ineed, dragon combat overhaul, wet and cold, obis, wonders of weather, and more)

Even with that load order, I rarely if ever go past 30 active scripts. And every time i got the warning you mention, my save was borked and i had to go back to a previous save. If you've got 310 active scripts, that is your problem right there. Something got stuck.

Try using resaver to browse your older saves and see if you can find one where you have a more reasonable number of scripts (i'd argue less than 30). Once you find said save, try loading it and seeing if you can create a new save without a freeze.

Yeah, I checked resaver, and going back maybe 10 saves or so got me a save with only 22 active scripts

If you managed this and it's not too far back, you could give it a try from here rather than just throw in the towel and restart. I'd almost guarantee that the 300+ active scripts is what was causing your issue with the saving freeze.

I'll put it this way. I know how bad removing mods midgame can be, yet if "10 saves back" is only 2-4 hours or less, I'd try to keep my current game going. Worse case scenario it breaks again later and you do throw in the towel.

Since you did remove mods there is a higher chance something does go wrong and as this happened once, it will likely happen again at some point down the line. But, as i mentioned before, I've had this issue happen to me in more unstable load orders. Still, I was able to keep playing for another 100+ hours so long as i reverted to a save before the issue started.

That said, the issue may very well occur again down the line. So it's up to you on which'll be more frustrating.
Foxillian May 14, 2022 @ 8:52pm 
Originally posted by Quevik:
Originally posted by Foxillian:

Yeah, I checked resaver, and going back maybe 10 saves or so got me a save with only 22 active scripts

If you managed this and it's not too far back, you could give it a try from here rather than just throw in the towel and restart. I'd almost guarantee that the 300+ active scripts is what was causing your issue with the saving freeze.

I'll put it this way. I know how bad removing mods midgame can be, yet if "10 saves back" is only 2-4 hours or less, I'd try to keep my current game going. Worse case scenario it breaks again later and you do throw in the towel.

Since you did remove mods there is a higher chance something does go wrong and as this happened once, it will likely happen again at some point down the line. But, as i mentioned before, I've had this issue happen to me in more unstable load orders. Still, I was able to keep playing for another 100+ hours so long as i reverted to a save before the issue started.

That said, the issue may very well occur again down the line. So it's up to you on which'll be more frustrating.

I forgot to mention, but I still couldn't save, even with only 22 scripts. So I probably will have the throw in the towel. Thanks for your help though.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: May 12, 2022 @ 5:47pm
Posts: 18