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And yes, the enchant + alchemy thing is an exploit. It might be possible with that, however.
Lol its not an exploit, bethesda specifically said that that is working as intended.
Quite funny to say.
Drink a potion that increases enchant by 25% effectiveness for 30 seconds.
Go to the enchanter and enchant an item with 100 all perks enchanting that increases alchemy by 32%. Now switch to that new set.
Go to the alchemy table and craft a potion that increases enchanting now by 35% (random numbers not meant to be exact). Rinse and repeat till you get 100% to your reduce magicka set, youre saying thats an exploit! Lol its not. Its how it works. It affords more and more power to a permanent effect to enchanting. And the enchantment affords a permanent as you wear it buff to your alchemy. Thats not an exploit. An exploit would be like if you pick an ingredient up from a plant in the game, but the plant didnt change to its "picked" look with no ability to pick it again u til respawn. But the plant allows you to pick it infinitely, that is if the developers said it was not intended and the coding showed that it was supposed to be like the rest and yet it doesnt function correctly. An exploit isnt because people dont like something in a video game or think it should work a different way. It depends on what the devs say. Another example of an exploit is brute forcing a character beyond a boundary of a wall where its not intended like the site of a mountain, causing a character to fall through the world or run behind the walls of the game to skip certain things.
Enchanting + Alchemy is not an exploit, its a loop that still has a maximum % cap. 33 percent on one alchemy buffing item is the max I believe.
Now if you were to include a restoration potion into the Enchanting and Alchemy cycle then that's a different story.
Now 100% magicka reduction on one item shouldn't be possible without a restoration potion. The basic enchanting maximum without potions would be a 25% spell cost reduction.
Seeker of Sorcery is a perk from The Sallow Regent (Dragonborn DLC) that reduces all spell costs 10% and buffs enchanting by 10%. Archmage Robe reduces all spell cost 15% - so you're at -25% there for all spells. Pop the best enchanting buff potion you get, and you have -34% spell cost reduction, so:
Head: -34% Destruction + Conjuration (Circlet because Archmage robe)
Chest: -15% all schools (Archmage)
Necklace: -34% Destruction + Conjuration
Ring: -34% Restoration + Illusion
Perk: Seeker of Sorcery, -10% all schools
Destruction and Conjuration are -93% cost, just from Archmage robe your regen gives you effectively infinite casting. Restoration and Illusion are at -74% cost, even with default 100 Magicka + 50 (Archmage robe) you really shouldn't have any sustain issues. Alteration is trash, but still at -25% cost.
That's the best you get without Restoration potion stacking which can just theoretically give -100% cost in a single enchant slot.
Also Secret of Arcana eliminates all spell cost for 30 secs, useful with Telekinesis and Detect Life as the 0 cost effect holds as long as you hold the button down to power level Alteration.
A bug is an exploit.
Except for enchantments, the other forms of reduction are not added up, but just lower the remaining cost by a percentage again. So the cost is actually more like this:
Base spell cost * skill tree level cost reduction * perks 50% reduction * enchantments * like seeker of sorcery, etc etc.
That is not how it works, ive watched videos of people doing this its addative not multiplicative. 4 pieces with 25% reduction to whatever school of magicka is 100% for that school. Ive watched people do it and it uses no magicka whatsoever.
I am just wondering since when you can do all of the enchanting school with all perks you get 2 enchantments per item, could you do 100% for all schools...
But honestly, I'm not a fan of crafting in this game. It's completely overpowered, feels extremely cheesy (like no opponent that you encounter in the entire game uses tempered weapons or armor so why should I have one?), is boring to grind out and even max difficulty becomes a joke with it. I hope that the next TES won't have crafting in such a ridiculous and will focus more on dungeon crawling and quests again (like Elden Ring).
Considering every game they have made since (including Starfield) has crafting I don't think it's going anywhere, TES6 will likely have settlement building too.
Next time read my comment, i stated, except for enchantments. They are their own category, they add up first, then get reduced from the current mana cost as a new percentage. Seeker of Sorcery is also just another category, it doesn't add up to your enchantments.
Also without mods, you can get 43% reduction in 1 enchantment, being a vampire increases that over 50% if you have necromage. With the unofficial patch the max is 42%, being a vampire doesn't do anything. These are the hard caps.
Unfortunately those cc ingredients are broken and allow you to basically do a new infinite loop glitch. I don't know if the unofficial patch fixed those but i'd suggest anyone to stay away from them unless you wanna ruin your game.
For 100% in every school without an infinite loop?, it can be done without the unofficial patch. Make sure to have that 43%, be a vampire so the enchantments you have equiped get a 25% boost from necromage to go above 50%. Now equip both a circlet and a helm which can be worn together with a circlet. Upgrade those 2 together with an armor, ring and amulet, puzzle a bit where the enchantments go and you have 100% reduction in all.
He has 2 enchantments per item.
And the only reason the unofficial patch is relevant here is because it "fixes" some interactions people consider exploits. So if you're dead set on avoiding any exploits, the hard limits on the unofficial patch are the numbers you should be basing your potential caps on, regardless of whether you use the mod or not. If you don't consider vampire + necromage an exploit, then the vanilla numbers matter for hard limits.
This guy just literally answered your question, tried to clarify misconceptions and generally be helpful. And then you tell him he's wrong and not to comment on your thread.