The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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breeze108 Sep 20, 2024 @ 10:22am
Nexus or creation club
I've got about 900 hours in skyrim so far. My game was modded with nexus. I'm not really a computer person but managed to figure it out. They have good tutorials.
I didn't play for about 2 years and decided to play again. I knew to open the game from Vortex and I did, but for some unknown reason Skyrim started updating. So, of course it's a mess now. This happened even though the game was set on "update when I launch"
I looked up revert to a old version and it is way over my head, No idea what they were talking about.
I managed to start a new game from steam, but it crashes after a while, can't open it at all with Vortex so I started going through the 150 mods, and I have to update them individually,
So I'm thinking about uninstall/reinstall the game and starting over.
My question is, Is there an advantage to creation club? or should I stick with Nexus.
Sorry for being so long-winded for a simple question.
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Showing 1-13 of 13 comments
Synopse Sep 20, 2024 @ 10:48am 
Why or? There are different mods on both plattforms. CC are payed mods and Nexus is for free.
breeze108 Sep 20, 2024 @ 10:51am 
So it's ok to mix them?
Elthrael Sep 20, 2024 @ 10:51am 
Originally posted by breeze108:
So it's ok to mix them?

Yeah, shouldn't be a problem. It's supposed to be simpler to work with but IMO if you're 150 mods in, you're better off staying with Nexus, you're probably used to better quality content than what the vast majority of CC has to offer.

Speaking of which, I recently bought the Anniversary Edition Upgrade, which bundles a lot of the old Creation Club content into one massive bundle, and it's mostly really basic, short and pretty uninspired stuff. Boring fetch quests with the occasional interesting premise or quest here and there (Ghosts of the Tribunal was kind of neat and The Cause wasn't bad either).

As a whole, it's... passable, and if you can get it for cheap (5-10€), the upgrade itself is sort of worth it (assuming you don't have it already, of course).

The new Creation Club stuff seems more of the same. I haven't played it to be honest, but at a glance, the Verified Creators content ranges from bland to ok, some of it seems actually good, and the "normal" user stuff ranges from fine to absolutely horrendous.

The very fact that it's a store and the content is payable with in-game currency, per-mod, seems like a cheap, greedy cash-grab. Just find a mod on Nexus that does what you want and pay 0€ like you've been doing so far.

Last edited by Elthrael; Sep 20, 2024 @ 10:53am
Synopse Sep 20, 2024 @ 10:52am 
Originally posted by breeze108:
So it's ok to mix them?
There are even mods on Nexus that requires CC. They are still mods.
breeze108 Sep 20, 2024 @ 10:53am 
Thanks, i didn't know it would be that simple.
mikk011 Sep 20, 2024 @ 10:56am 
First, bummer about the accidental update; Steam sometimes messes this up despite the do not update tag. For future reference, if you go to Steam>steamapps and set appmanifest_489830.acf to read-only (and use skse to start your game), that adds some extra insurance against accidental updates.

Next, Skyrim SE has continued to get updates (largely for Bethesda backend stuff). The current SkyrimSE.exe is 1.6.1170 and the correct version of skse for that is "Current Anniversary Edition build 2.2.6 (game version 1.6.1170)" Don't worry about Special Edition/Anniversary Edition distinctions-skse's only version check is for the common SkyrimSE.exe.

The skills you already possess with downloading mods from nexusmods and installing them with Vortex are still valid and most of your mods should still be perfectly functional. The big exception to that statement is skse and mods that rely on it. My recommendation is to stick with the current game version (1.6.1170), update your mods (especially the mods that rely on skse because many of them are version-dependent) and start a new game because that save is probably unsalvageable.

This guide can walk you through a lot of the compatibility issues and includes a link to a website that lists the update status of a whole bunch of the major skse-dependent mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=3111663148

Last, the in-game mod handler is still total rubbish compared to Vortex or MO2. Note that you can still use mods from bethesda.net and Vortex sitmultaneously. This utility allows you to import the mods from bethesda into Vortexhttps:// /www.nexusmods.com/site/mods/120

Hopefully this will give you a starting point for getting back on track.
Woldy Sep 20, 2024 @ 10:56am 
As long as no mod is causing problems you can just mix it all.
breeze108 Sep 20, 2024 @ 11:04am 
Originally posted by mikk011:
Hopefully this will give you a starting point for getting back on track.

Thanks for all the information. It's what I needed.
breeze108 Sep 20, 2024 @ 11:14am 
Do I need to reinstall the game? I think I do but not sure.
mikk011 Sep 20, 2024 @ 11:26am 
It wouldn't be a bad idea to do a clean reinstallation and start fresh-that would allow you to take things slowly and make debugging easier. It just may not be strictly necessary.
breeze108 Sep 20, 2024 @ 11:28am 
thanks for all your help
Chief Sep 20, 2024 @ 5:02pm 
it never hurts to do a clean reinstall sometimes old files don't get remove then you really can get a headache
Fear2288 Sep 20, 2024 @ 7:58pm 
If you haven’t touched it in 2 years just go ahead and wipe it clean and start from square one.

As active as the Skyrim modding scene is, there’s likely been thousands of new mods released since you last played.

Browse the Creations and Nexus offerings, rebuild your mod list, and dive back in.

It’ll likely take you some time, and you’ll undoubtedly have to do some troubleshooting (because that’s just how it goes), but it’ll be worth it as it’ll feel like playing for the first time again if you get yourself a bunch of new mods that interest you.
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Date Posted: Sep 20, 2024 @ 10:22am
Posts: 13