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You want to try and get some good help as over in the old farts coffee house which has lots of knowledgeable folks that should be able to help you out.
You get the current xLodgen app from the same place as the current Dyndolod build.
https://stepmodifications.org/forum/forum/101-dyndolod-xlodgen-support/
Good place to post questions and get answers. As to the old farts... My inn is generally on the top page of discussions. Drop by any time.
You turned down the help / said no to the suggestion that would fix your problem. What is anyone supposed to do?
You're shooting yourself in the foot, and blaming the tools. It was starting to sound very troll like. If you are serious about wanting to resolve the issue, start there. Oh, and deleting the trollish posts isn't fooling anyone. If you want respect, show some.
In other words user error.
Run through the basics. If using Vortex, run a purge, then exit Vortex and look in the game data folder for files not part of the game. Then right click on the game in you steam library and choose properties local files, and 'verify integrity of game files'
The idea being to make sure only valid game files are in the data folder, then re-deploy.
The Dyndolod resource files only supply the system scripts and a set of local HD LOD files for use with vanilla. The original error message was for a non vanilla location 'Kynesgrove frostmill exterior' That's the mod you need to identify. This is not a vanilla or Dyndolod issue. But without a full mod list it's hard to choose where to begin, and it could be a version change that removed the reference but the almanac from the Previous DLod build still has it available.
Question, did you fully delete the previous runs of Dyndolod, or did you try to update them? Dlod 101... never update. Make sure you delete all references to any old dyndolod files before created the new ones. You need to create new versions of all of these based on the same version of the application. xlodgen, texgen, and dyndolod. Good luck