The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Add USSEP and Engine Fixes before or after intro?
TL;DR Do you load the USSEP and Engine Fixes before or after the intro?

I started modding about 3 weeks ago and have created a ultra modded build that, so far, appears flawless and bugless.

I found all the information you could ask for by watching tutorials on YouTube. Gamerpoets was particularly helpful.

But now I'm ready for my first full playthrough with the ultra modded build and I have one last question...

Do you install the USSEP and Engine fixes before you start the new playthrough? Or do you install those after the introduction?
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Showing 1-6 of 6 comments
Stormsong Apr 20, 2020 @ 2:37pm 
Before.
Doom Sayer Apr 20, 2020 @ 3:08pm 
Originally posted by BeeBop Huckleberry:
TL;DR Do you load the USSEP and Engine Fixes before or after the intro?

I started modding about 3 weeks ago and have created a ultra modded build that, so far, appears flawless and bugless.

I found all the information you could ask for by watching tutorials on YouTube. Gamerpoets was particularly helpful.

But now I'm ready for my first full playthrough with the ultra modded build and I have one last question...

Do you install the USSEP and Engine fixes before you start the new playthrough? Or do you install those after the introduction?
My advice is if you have a large load order do at least some testing before you start. Main things are alt start for quick test saves. (Skyrim unbound is better for a real new game though). The main cmds to use for testing are tgm ( which is godmode) and player.setav speedmult (default is 100, 4000 sends you flying across skyrim)

Try to locate vampires of various races. (or make them using cheats idk how.) since racial mods/character mods frequently cause skin color mismatch bugs on vampires.

Other thing is test performance if your using a heavy tree overhaul and especially ENB. Big areas are outside Riften, then looking down road near Helgan. (The one parallel to the small bandit camp). Also falkreath. Last might be Windhelm docks. Ambient oclussion itself can have settings toned down for a 5-10 fps boost with almost no visual loss.

Also water mods are heavy on needing fixes due to how they react to certain sound mods and world editing mods. (holes in water, misaligned water, bad lod).

(If you use ENB) ENB light can be good for correcting torches and other lighting. (sometimes other npc's torches wont project light on random objects making scenes disturbingly unnatural.)
Last edited by Doom Sayer; Apr 20, 2020 @ 3:17pm
⭕⃤grimey Apr 22, 2020 @ 12:05am 
it’s best to start your new game with every mod you intend to use at the start, everything else doesn’t matter, game breaking issues typically involves uninstalling mods that contain script files etc. mid game or installing script mods/huge game altering mods mid game WILL cause issues, those can vary but typically CTD other than that just read the descriptions for everything before you install, they typically go in depth and when it doubt peep the nexus thread on the mod page, so to answer your question it doesn’t matter those mods won’t cause an issue.
rallicknom Apr 22, 2020 @ 7:15am 
Starting a new game with all of your mods installed is one of the causes of cart instability, besides a high fps.

If you do not use an alternate start mod the commonly accepted advice is to complete the intro and install your mods after you have exited the Helgen cave.

You can certainly install USSEP and engine fixes before the intro although I would not install more than that.

I usually make three or four saves right after exiting the cave with a vanilla game and saving them in a folder, that way if you are one of those people, like me who is constantly starting a new game you do not have to go through the intro every time.
.: DBM :. Apr 22, 2020 @ 8:38am 
Originally posted by rallicknom:
Starting a new game with all of your mods installed is one of the causes of cart instability, besides a high fps.

If you do not use an alternate start mod the commonly accepted advice is to complete the intro and install your mods after you have exited the Helgen cave.

You can certainly install USSEP and engine fixes before the intro although I would not install more than that.

I usually make three or four saves right after exiting the cave with a vanilla game and saving them in a folder, that way if you are one of those people, like me who is constantly starting a new game you do not have to go through the intro every time.

i do literally the opposite of this because I like watching the cart do a wheelie :o)
BeeBop Huckleberry Apr 22, 2020 @ 11:25am 
Thanks for the advice. I downloaded Alternate Start and am using it to load all mods at the beginning before choosing the 'Vanilla Start' option.

All is working perfectly with 421 mods and 225 plugins. I've made it to Whiterun so far without a single bug and I've checked all along the way for the typical bugs you can encounter... none exist. Every NPC has performed exactly how they are supposed to. Typically, if I find a bug, it happens before Whiterun. If I make it to Whiterun without encountering a single bug then I usually have a stable game. Thus, I'm considering this a stable build till I experience otherwise. Thank god because it literally took me 3 weeks to perfect this build and rid it of problems. If not for the coronavirus lockdown I never would have the time to accomplish this build.

Thanks again for the advice everyone.
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Date Posted: Apr 20, 2020 @ 2:32pm
Posts: 6