Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I use them for Wall spells, and can usually get one to summon Frost Atronachs. Those are useful.
Mainly it's a backup for characters that don't have zero-cost spells so you have *something* for when you're empty and don't feel like removing -> re-equiping your Fortify Magicka hood or whatever.
If you do a mage right, you get spells from a school using no magicka, and the perks that allow you to stunlock an enemy don't work with a staff.... and they don't increase your skill with that school of magic....
Their only real use is if they hold a powerful spell, and you use them as a back up....
That said, it's probably better to use magicka potions and dual cast the spells by hand.
which is why so many simply refuse to use them.
even a dagger would makes more sense then a staff
I understand their purpose - to act as enchanted “weapons” that allow you to use a specific spell without drawing from you mana pool (and instead from its enchantment charges), but it just seems kinda pointless.
Even moreso with scrolls as they’re once-and-done.
It seems like staves and scrolls are really just there because such things are expected to be in fantasy games with magic.
The only benefit I can see with them is for either early game mages or characters who don’t put points into the Magicka stat or Mage-related perks but want to use spells regularly.
But given the game’s “master of everything” approach to character building, the rate at which you can gain stat/perk points and skill levels, the “read tome > know spell” system of learning magic, and how quickly and easily you can regen/restore magicka…they’re kinda useless.
I do hope they work more on the magic system in TES 6. Having good reason to choose between wand, staff, bare hands, etc. to allow more to be the type of magic user they want to be from the start (vanilla, before modding) would be a great step forward I think.