The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

Every way to get a skyrim skill to 100.
If you know any ways to get any other skills to 100, do tell!
Alteration: get mage light and shoot it at the highest peak of the mountain in solitude by the gates.
Sneak: when in the bear room in helgen, sneak up the wall with auto move and leave your computer running (this method is time consuming, I only was able to get it done in 2 days, given how long you can keep yourself awake and how much it costs on the energy bill).
(all ideas from this point on I have not tested so they may or may not be true, I may get spell names, armor names, or NPC names.)
Restoration: get the spell healing hands and go to Markarth, find Cosnach and keep hitting him with it, you could also have the bear in Helgen hit you a lot, then equip healing, and keep it up, Ralof shouldn't be down with you, out run him so he's still at the top of the spider cave, when your done and you've reached level 100 or close to, go in front of where Ralof is standing and let him kill the bear (note, if you need to use stamina a lot, be sure to find the secret shrine of Talos somewhere in the Falkreath forest and cure yourself of the bear virus).
(heh, I don't know a lot of these ideas and I've never tested them, but people say they work so...)
Destruction: go to a cave in Winterhold, it should be hobs fall cave, It has a lot of necromancers so you can kill them, some where in an ancient tome chest, the spell is Unbound Lightning, the glitch is, you have to get the spell ready in your hands, then, open the map, and fast travel to a far away place, not a hold though, when you get there, it “should” have the spell triggered, and with the distance you “Traveled” your destruction goes up.
Conjuration: get a bound sword spell, get soul trap, and get an easy atronach to kill (Arvak, Flame, any dead body) soul trap it, then kill it with your bound sword, this should level up your conjuration.
Smithing: buy a lot of iron, buy a lot of leather strappings, make the daggers, improve them, sell them, buy more strappings and iron, soon enough, you can probably make dragon bone armor, and you can also torture Nazeem by shouting iron daggers at him, talk about “daggerfall” *wink wink*.
Well, that’s everything I know, let me know some more in the comments.





















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1630/49 megjegyzés mutatása
All i know iz, 1 handed is levelling pretty fast, doin as i suggested.
Rez Elwin eredeti hozzászólása:
hawklaser eredeti hozzászólása:
With the reward from Unfathomable Depths, and the warrior stone, you have a base +35% xp to smithing.

Provided you also have the Unofficial Patch. Ancient Knowledge does not improve smithing experience without the Unofficial Patch as it has been bugged since release and never properly fixed by Bethesda.

Even without the Unofficial Patch, having Ancient Knowledge will still speed up smithing somewhat due to applying a bonus to tempering instead. Higher tempering bonuses leads to higher value added during the temper, and thus more xp earned since its based off of value added when tempering. Becomes a question of if the extra 15% is enough to bump you up an extra tempering tier or not.
hawklaser eredeti hozzászólása:
Even without the Unofficial Patch, having Ancient Knowledge will still speed up smithing somewhat due to applying a bonus to tempering instead. Higher tempering bonuses leads to higher value added during the temper, and thus more xp earned since its based off of value added when tempering. Becomes a question of if the extra 15% is enough to bump you up an extra tempering tier or not.

Most of the time 15% isn't enough, not without the corresponding perk to double the improvement, but with that he 15% still doesn't matter. It might make armor and weapons slightly stronger, but the minuscule increase will probably be less than if you spent those ingots somewhere else instead.
1h and 2h weapons - summon your strongest atronach, kill with weakest weapon you have. also can map out dragon lairs, make the rounds and kill them all at once with iron weapon

Conjuration - see above. Also stack conjuration enchants and spam Soul Trap on a mudcrab.

Illusion - put two points into it and spam Muffle

Sneak - put one point into it, take off armor, sneak by a stationary guard and verify skill is going up, put something on the key and let it run overnight

block and armor skills - giants if you have the armor/HP, otherwise find a fort or cave with human enemies in the first room, let them beat on you and run outside to rest

Alteration - Early game use armor spells while beating on summons. Later stack alteration enchants, use detect life spell in the middle of Whiterun

Smithing - have money, buy iron and leather, craft iron daggers and leather bracers until out of materials, repeat

Enchant - have money, make the rounds of mage merchants and buy filled petty/common soulgems, enchant iron daggers and sell to buy more soulgems

Speech - sell large stacks of items like ingredients one at a time

Pickpocket - join Thieves Guild, clear out Riften guards, if you get caught talk your way out
Rez Elwin eredeti hozzászólása:
hawklaser eredeti hozzászólása:
Even without the Unofficial Patch, having Ancient Knowledge will still speed up smithing somewhat due to applying a bonus to tempering instead. Higher tempering bonuses leads to higher value added during the temper, and thus more xp earned since its based off of value added when tempering. Becomes a question of if the extra 15% is enough to bump you up an extra tempering tier or not.

Most of the time 15% isn't enough, not without the corresponding perk to double the improvement, but with that he 15% still doesn't matter. It might make armor and weapons slightly stronger, but the minuscule increase will probably be less than if you spent those ingots somewhere else instead.

Lets just do some math then, since the wiki lists out the XP formulas, and I'm curious as to the results since it would also apply to fortify smithing gear as well. And the interest isn't in the additional damage or armor, but how much skill xp per ingot changes.

First some reference numbers: the effective smithing levels needed make the varying initial tiers of tempering improvements T1 Fine (14), T2 Superior (31), T3 Exquisite (65), T4 Flawless (100), and the wiki does list out to T44 if needed; the base value of the afforementioned Dwarven Bow - 270.

Now the formula for effective skill is (base skill - 13.29) × (1 + perk) × (1 + Σenchantments) × (1 + potion) + 13.29. Assuming no use of potion or any fortify smithing effects, and just the relevant smithing perk, you would need 14, 22, 40, and 57 actual smithing skill to reach prior mentioned effective smithing levels. So +15% fortified smithing, lets you hit T2 at 29 unperked, and 21 perked. T3 its 59 and 36, and for T4 its 89 and 52. So the +15% doesn't mean much at low levels, but does let you hit the higher next quality tiers multiple smithing levels sooner.

Now for the crafted xp formulas. Making a new item XP = 3 × item value^0.65 + 25. While Tempering is = 3.8 × Δitem value^0.5 × ΔQ^0.5. So the change in item value and item quality matter. So to get the best xp per ingot when tempering, you do not want to re-temper items. So making a dwarven bow, yields 139 total xp and takes 3 ingots(2 dwarf, 1 iron) for ~46xp per ingot regardless of smithing level, so lets have this be our base xp per ingot. If temper the bow just made at 30 skill for 1 dwarven ingot, it results in T2 superior and improves the value by 1.333x, leading to 50xp per dwarven ingot, about a 10% increase per ingot. Now, at 36 skill, when hit the next upgrade tier with the bonus, it improves the value by 1.5x, so you would then be getting 76 xp per dwarven ingot, which is close to a 63% increase from the base xp per ingot. The increased xp gain from tempering an untempered item continues to improve as tiers go up, as the change in added value becomes goes up by an additional 16.7% each additional tier.

And since its roughly a 50% tempering XP increase between tempering directly to a T3 over a T2, thats going to let you use a third less ingots for the 4 smithing levels that you could temper the bows an extra tier early from just a +15% smithing fortification. Just on the Xp for 39->40, you would go from needing to temper 13 bows, to 9 saving 4 ingots on that level alone.

Another thing of note, if were to make gold rings, another common way to level smithing, you net 51.5 XP per ore chunk, while making and tempering dwarven bows averages 47 if temper to directly to T2, and 53.5 when can directly temper to T3, and it just continues to get better as smithing improves.

So, if going to raise smithing up, it looks like it does pay off to seek out various smithing fortification effects, especially if it would be enough to bump you up an extra tempering tier.
The Great Cornholio eredeti hozzászólása:
1h and 2h weapons - summon your strongest atronach, kill with weakest weapon you have. also can map out dragon lairs, make the rounds and kill them all at once with iron weapon
No, BASE damage of the weapon is what matters, you want to use the weapon with the highest BASE damage you have, not the weakest.

The Great Cornholio eredeti hozzászólása:
Conjuration - see above. Also stack conjuration enchants and spam Soul Trap on a mudcrab.
Bound Sword is faster than soul trap, easiest is go to lake Illnata and stand only slightly in the water, the Slaughterfish will be aggro, but they cannot reach you. You can throw in soul trap too, but bound sword is the way to go.

The Great Cornholio eredeti hozzászólása:
Illusion - put two points into it and spam Muffle
You don't even need points, just cast muffle.

The Great Cornholio eredeti hozzászólása:
Sneak - put one point into it, take off armor, sneak by a stationary guard and verify skill is going up, put something on the key and let it run overnight
Again, no points needed, and you want more than one guard, more people gives more xp.

The Great Cornholio eredeti hozzászólása:
block and armor skills - giants if you have the armor/HP, otherwise find a fort or cave with human enemies in the first room, let them beat on you and run outside to rest
Actually good advice.

The Great Cornholio eredeti hozzászólása:
Alteration - Early game use armor spells while beating on summons. Later stack alteration enchants, use detect life spell in the middle of Whiterun.
Armor spell only work in combat and grant little xp, better to use Telekinesis and Detect life.

The Great Cornholio eredeti hozzászólása:
Smithing - have money, buy iron and leather, craft iron daggers and leather bracers until out of materials, repeat
No, this is bad advice and people need to stop suggesting this, mine ore, turn it into gold then make jewelry. VALUE=XP

The Great Cornholio eredeti hozzászólása:
Enchant - have money, make the rounds of mage merchants and buy filled petty/common soulgems, enchant iron daggers and sell to buy more soul gems
Enchant the rings you made while smithing, they will be worth more than the daggers and can actually cover the cost for soul gems, iron daggers probably cannot.

The Great Cornholio eredeti hozzászólása:
Speech - sell large stacks of items like ingredients one at a time
While selling thngs one at a time is correct, it's not about quantity, it is based off value, sell high value items one at a time.

The Great Cornholio eredeti hozzászólása:
Pickpocket - join Thieves Guild, clear out Riften guards, if you get caught talk your way out
No need to join the thieves guild, it just helps. And guards are lousy targets. XP is once again based of value, this time of item stolen. Rings, gold and enchanted items are what you want.

@Hawklaser: Good on you for actually looking and doing the math. I would not have done that honestly. I have assume a base 15% bonus XP is still better than a 15% bonus to tempering, so you still want the unofficial patch in the end. Not to mention all the other benefits. Any smithing enchanting gear you find though, that could be useful. I'd want to test it myself in-game, but it seems like more work than I really want to do.
Legutóbb szerkesztette: Rez Elwin; 2024. nov. 28., 0:28
Rez Elwin eredeti hozzászólása:
@Hawklaser: Good on you for actually looking and doing the math. I would not have done that honestly. I have assume a base 15% bonus XP is still better than a 15% bonus to tempering, so you still want the unofficial patch in the end. Not to mention all the other benefits. Any smithing enchanting gear you find though, that could be useful. I'd want to test it myself in-game, but it seems like more work than I really want to do.

I do use the unofficial patch, and long term I think the 15% xp bonus for Ancient Knowledge would be better due to also affecting the static item creation XP gains. After all, you still will have to make a lot of base items to temper. The math just shows that at least with dwarven bows, you want to save doing tempering until you can do exquisite+ to get the most xp per ore. It was interesting to see how much the xp per ore changed as the tempering tier increased.

I'm sure there might be some other really efficient items to temper along the way. Just the needed metals are not available in enough bulk to use for specifically for leveling, and/or the base items are a bit to heavy to easily stockpile when looting.
hawklaser eredeti hozzászólása:
I'm sure there might be some other really efficient items to temper along the way. Just the needed metals are not available in enough bulk to use for specifically for leveling, and/or the base items are a bit to heavy to easily stockpile when looting.

That's why I use arrows when it comes to dwarven crafting, while not quire as valuable as the bow you don't need iron, only wood, which there is a pile down the street in Whiterun.

Arrows also don't weigh anything, so even if I cannot sell them all, I don't have to carry around several bows. This only works really well on dwarven arrows for the shear quantity of ingots you can make after a single ruin run.
I just find banish enchantment, make bunch of daggers, sell those daggers and make lots of money, then use those money to train at trainer
you can use crafters to level up certain skills that they align with up to level 90 then you have to find master crafts people to go to 100 , Eroland Grey Mane is one , the companions blacksmith.
PaPaKat eredeti hozzászólása:
you can use crafters to level up certain skills that they align with up to level 90 then you have to find master crafts people to go to 100 , Eroland Grey Mane is one , the companions blacksmith.

Nope, Master level trainers can get you to level 90, but no higher than that,
an cost a lot, for 5 levels
Rez Elwin eredeti hozzászólása:
PaPaKat eredeti hozzászólása:
you can use crafters to level up certain skills that they align with up to level 90 then you have to find master crafts people to go to 100 , Eroland Grey Mane is one , the companions blacksmith.

Nope, Master level trainers can get you to level 90, but no higher than that,

ive done this myself several times now they do take you to level 100 but they have to be masters not regular and they are few. ive been playing since day one on console.

@worm_master your right it does get expensive but an option if in a hurry otherwise just play and youll get what you need for your playstyle
Legutóbb szerkesztette: PaPaKat; 2024. nov. 28., 3:40
Thanks for the advice, it might surprise you, how adept at this game i really am :-) I spent the last 22 levels setting ip my char :-) Alchemy is the lst thing on my list, Goldenhills has me covered, still gotta spam the "wait function" though.
Legutóbb szerkesztette: worm_master; 2024. nov. 28., 3:44
to me its a great game and i still play it - heavily modded - but i can spend hours and hours playing still.
i would go through and finish it on vanilla before modding it though there is actually alot to do if you include all the side quests and you can just wonder around enjoying the scenery and ambiance , sometimes even stumble on something unexpected.
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1630/49 megjegyzés mutatása
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Közzétéve: 2024. nov. 27., 8:14
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