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what's your actual hoped-for outcome here, what exactly is the main gripe? what do you want to happen in this unleveled world on a standard gaming session? there might be a more organic way than unleveling it all...
https://www.nexusmods.com/skyrimspecialedition/mods/3807?tab=description
With this, you are going to have to look into various mods that adjust leveled lists and/or encounter zones. And its sounding like an encounter zone one might be more what you are looking for, as it doesn't change the availability of loot in general, but can make it more difficult to get by adjusting where and with what frequency different enemy variations will spawn.
Though looking at the wiki, bandits are pretty much limited to mid tier equipment outside of the chieftan's weapon. So if you are seeing high tier stuff on them, a mod probably tweaked the leveled lists already.
Is it more that just seeing bandits with the gear in general is jarring to you, or is it that the low end plain Bandits end up with it? Would it be fine if you were dealing with camps full of bandit plunderers & marauders instead? If its the former, its going to involve something that ends up editing nearly all the enemy lists. If its the later, an encounter zone overhaul can make it so you see vastly more of the higher tiered enemies that the gear would be more appropriate for.
Without risk there's no challenge, and without challenge there's no fun, it's a walking simulator, right? smack smack smack, done. kill boss. smack. get mcguffin, read word off word wall, turn in quest, rinse/repeat. yawn.
the thing about level vs unleveled, if they've lived this long to make ??th level, they've killed someone with nice gear and therefore have it, or stolen enough money to buy it, it's a progression that's natural and synergistic.
OK well if you want Morrowloot but, you know, "less", check out a more bare-bones approach like Dreadflopp's High-level Loot Rarified[www.nexusmods.com] and see if that's your kind of thing... it comes with tons of patches for integration with other mods, but itself only has a couple prerequisites.
If that is the case, I might recommend trying Arena - An Encounter Zone Overhaul [www.nexusmods.com]. While it doesn't directly affect what enemy gear and loot is available, it does a good job of weeding out the low end enemies as you progress. So that as the enemies start pulling in the higher tiered gear, you would also be fighting the stronger variants as well where the gear could be seen as more appropriate.
You could always rationalize it as that as the events unfold in skyrim, more skilled & better equipped bandits move in to the region. Ones capable of taking forts from the Imperials/Stormcloaks, more successfully raid travelers and traders carrying all the gear you end up selling over time, and so on as things progress.
While I personally use that mod, I don't really recall seeing bandits or other common enemies using that high of tier gear. Its usually the aflicted refugee or the other lone traveler encounters wearing the high tier gear.
https://allthetropes.org/wiki/Early_Game_Hell
Well, I can see your point, but I spent many hours playing Skyrim on PS3, playing pirated LE on when I managed to get some cash money for a working, albeit laptop (even managed to mod the damn thing and still have it work fairly well) and moved to SE just fairly recently, last year, I believe. I've had plenty of fun playing with basically the same leveled list for many years, thus I'd like to experience something different. Plus, well, what's fun to one person, doesn't have to be fun to another.
Also, it's not that I don't want Morrowloot, it's that I'd like to try it out, however modding it in at this stage would require me to go through most of my mods and start installing patches for them and I can't be bothered to do it, so I'd rather get something that doesn't depend on dozens of patches to make it work well.