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Bir çeviri sorunu bildirin
With the perks, light armor gives bonus stamina regeneration and the potential to 10% of the time entirely negate damage from melee attacks.
Heavy armor makes you stagger less and deals more unarmed damage (though as the extra damage is based on the gauntlets base armor rating, it doesn't add all that much damage in the end; it will max out at 18 extra damage with daedric gauntlets). It doesn't have the ability to negate the damage from a melee attack like light armor does. When it does trigger, it doesn't reduce the damage you take but will cause the enemy to take some damage. But it only reflects a portion of the damage you take, and with a high armor rating you aren't going to be taking much damage, meaning the reflected damage is mostly useless.
Overall, light armor is just better. Unless you are going unarmed, in which case you might want heavy armor gauntlets for the extra damage as you won't have a weapon to enchant to boost your damage.
Other than that, just like with weapons, whatever you craft and enchant yourself, like Steve said, use whatever you like the look of best, both appearance and perks.
https://steamcommunity.com/sharedfiles/filedetails/?id=3246885550
That said the deathbrand set is very situational as it heavy favors dual wielding. As for myself I use mods so my end game armor is non-basic armor.
Aesthetics-wise I prefer Heavy armour, particularly Ebony Armour.
I want point out that the damage reflection is a 10% chance, though it is 100% reflect.