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Because the original by Fudgyduff hasn’t been touched since October 2022 and is confirmed to cause crashes with the latest version of the game. There is a ConsoleUtilSSE NG which does work with the current 1.6.1170 though.
Also, perhaps look at utilizing a crash log scanner. It can help way more than trying to translate your log yourself or expecting others to do so.
CLA SSE works pretty well and has helped me resolve quite a few issues.
I am using the NG version of ConsoleUtilSSE ;-; which exponentiated my confusion.
But I will give that utility a try sometime this week, I've got to get to bed unfortunately and I've a busy week, but I hope CLA SSE works, I'll f***ing marry you if it does xD Thank you for the recommendation! I'll be back with a reply when I get some time to try it.
Troubleshooting Your Load Order
https://steamcommunity.com/app/489830/discussions/0/3109142236155416522/
Though, it may be a good idea to do a clean reinstall first, as just validating the files or uninstalling and reinstalling the game is not enough - files can get left over and they will continue to effect your game. Follow this guide EXACTLY and do everything it says to the letter:
https://steamcommunity.com/sharedfiles/filedetails/?id=2743619856
And DO NOT clean or edit the Master files or any Creation Club content.
Links are from the following section of the PINNED TOPIC Helpful Links and References:
https://steamcommunity.com/sharedfiles/filedetails/?id=2882871440
Good luck!
Thanks for the recommendation! I'm currently following Fear's recommendation and finding various mismatched settings as well as finding threads relating to exactly the issue I am experiencing, if this promising path does not lead to a solid solution, I will most certainly try your suggestion. So far, however, Fear's recommendation has opened new alleyways to various issues I was completely incapable of locating, VERY promising. Seems to me to have been an issue with not using AVX with Faster SMP, which means my instinct that it was something to do with physics was right, I just couldn't quite find the exact malady. PRAY GOD THIS WORKS xD I really want to push off clean installs until I am certain tweaking is a dead end.
Thank you very much, your suggestion is a perfect backup plan should this route not work. I appreciate it greatly!
Though as with all crash logger translator type utilities you gotta treat what it says as possibilities - pointing you in a potential direction.
Sometimes logs can return false positives, and they seem to struggle identifying crashes caused by the actual game instead of a mod.
Funny that you mention AVX because that was one I was getting too and CLA SSE helped me out by identifying that I wasn’t using the correct type of AVX for my setup. I used its suggestion and changed the AVX type by reinstalling my physics mods and choosing the suggested type.
Since then, I’ve had noticeably less physics-related crashes and performance with physics enabled assets has improved.
Now I just have two crash types that I can’t figure out how to solve:
1. Decapitation crash. Supposedly it’s caused by a NiNode relating to NPC heads that have overlays on them. I guess in vanilla Skyrim NPCs don’t have overlays on their faces, but using something like Race Menu makes that a possibility, so the game freaks out and crashes when you decap an NPC that has a face overlay or a certain kind - or it just happens at random…I can’t seem to find a solution other than removing Race Menu, but that ain’t happening. So I just make sure to save often and hold my breath everytime I see a decap killmove initiate.
2. Some kinda crash relating to what I assume must be either Precision’s hit stop feature or maybe something sound related. Occasionally if I’m in combat in a confined area and I’m swinging my weapon around hitting multiple surfaces (walls, furniture, objects, etc) as well as the enemy the game will crash. CLA SSE hasn’t been super helpful in identifying what exactly is causing this crash nor how to solve it.
Hope you get it figured out soon and can get back to playing!
Once again, good luck!
The issue, for any that might find it useful: Faster SMP was being used without AVX, which may or may not have been the solution, however what seems most likely was that the MCM, FOMOD-integrated option, was causing near immediate CTD's. So in the FOMOD for FSMP, using the MCM option (and likely any option other than AVX) results in a game-breaking CTD, selecting non-MCM options and the standard AVX option are the only functioning choices in the current build for my computer. Also, XMSSE (XM Skeleton) had a few patches for mods that I had shaved from my load-order, so cleaning those up most certainly helped as well.
CLA SSE! What a tremendous tool! Man, thank you both so very much. Have some Steam points x) Its the least I can do.
Precision was giving me a grievous amount of potential compatibility issues with my current mod built Mr. Fear, while it may be essential for your build, I would advise a strong skepticism towards your continued use of it. It just seems to not play nice with various mesh edits and animation/movement/combat mods, despite patching and reduced amounts of warnings, Precision seems to bring along with it incompatibilities that are simply based around the fact that the engine for Skyrim is so clunky.
Its a tremendous mod, however it seems to be a Bugatti in a back-road village, it just causes issues by nature of its environment and I hope some genius modder is able to come up with some clever general solution to make Skyrim more adherent to the newer gaming standards that we as gamers are coming to expect, no matter how stuck we (or at least, I) are in the past.
As for the decapitation crashes, this has been true for literal years, so long as Race Menu has been around, this has been an issue. The solution? You alluded to it, the other one is uninstalling the game and playing other things, those are the two choices that I am aware of after nearly 13 years of modding Skyrim.
Unfortunate, but, every solution applied so far seems to be temporary, former solutions were not updated as the game was updated, and I am aware of no new solutions. But hey, anything is possible, there very well may be a solution at the moment, its just we don't know about it! If I find it, I'll be more than happy to post it here, after testing it of course.
Precision can just be so satisfying sometimes, like striking a bandit from the right - sending him careening to the left - and immediately following up with a strike from the left that kills him and sends him back the other direction and crumpling to the ground before he even has a chance to recover and get his footing from the first strike.
Or cracking someone across the face and seeing their upper torso and head react and move with the hit.
So like Race Menu, it may just have to be a “necessary evil” to tolerate in regards to its occasional crashes.
I may try removing it on my next playthrough and verify whether or not A) that crash is indeed likely caused by Precision and B) if I can truly abide not having it anymore
I wish I didn't feel exactly the way you do, however...I do. Precision is a truly "next-gen" mod that just...it really transforms the gameplay in a way that is phenomenal.
As for RaceMenu, I fear it is indeed the issue, with 90% certainty. My playthroughs without it almost never CTD, whereas with it, it became an issue either immediately or deep into a playthrough. Perhaps it is something to do with the more complex masks/tints which are enabled by RaceMenu, however, the difference of cause seems negligible, for me, it has always been an issue, only negatable to an extent, never resolvable. Hope one of us finds a solution, because I really find it to be a vertibrae in the spine of modding Skyrim, its just not the same without it.