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It's on Nexusmods. Most people will swear by Mod Organiser 2. But if you are inexperienced in modding going with Vortex wouldn't be a bad choice. Once it's installed its more or less plug in and play with mods (There are plenty of examples where it's not so simple) but Sirenroot is is an easy one to install with a mod manager.
https://www.nexusmods.com/site/mods/1
It comes with an in built tutorial on Youtube by Gopher which are well worth watching:
https://www.youtube.com/watch?v=3kbOteChLJE&list=PLE7DlYarj-DfYgxma5znKGYEqAHDU_WU-
https://youtu.be/uAYw0vRQssc?si=4FBWzl-twLuP9rst
Heavy Burns doesn’t dedicate a whole video to showcasing a single mod like this very often so that certainly speaks to its significance as a work.
@Mugiwara
Yeah, I was a little surprised at how easy The Siren was to beat (and most of the enemies in general), as well as the fact that she just appears as a typical Wispmother.
My only real complaint is that even after finishing it I kinda felt like I didn’t know much more about the Ayleid city, the Siren, or the actual Sirenroot plant. Maybe I missed some details or some translated plaques or a few key notes or something.
I mean, I totally get the intent to keep things unexplained and mysterious and I’m not saying I would’ve wanted lore dumps and expositions…but I would’ve liked to have known more about who The Siren once was, why her spirit continues to linger, and what her goal was in trying to lure you and trap you there.
It also could’ve benefitted from some more custom assets - like a unique Siren model, Ayleid undead (there is a third party mod that switches out the skeletons for Ayleid zombies from The Cause - it worked well), and maybe another two or three unique pieces of gear to collect and use/display.
But overall the mod is still fantastic and a real achievement.
All good points well made as for the unique boss model a mod has covered that:
https://www.nexusmods.com/skyrimspecialedition/mods/123252
Another thing I wanted to point out…
Frissa gets all “Bilbo in Rivendell when he sees the Ring” when you return to her, she asks if you have the Sirenroot, and tell her you do.
She breaks her stoic composure entirely for a brief second as she exclaims “give it here”.
It kinda made me wonder if there’s more to Frissa than it seems. Isn’t there one theory that there are a handful of Ayleids who survived the collapse and they’ve been hiding among the Elves and Bretons masquerading as one of them but secretly scheming and plotting?
https://www.nexusmods.com/skyrimspecialedition/mods/111330
Then overwrite with the aforementioned loaded last.
Must preface that I haven't tested with my current setup so it may not work... A Save just before the boss fight would be handy for testing as they are just texture and meshes mods. Maybe I'll expirmeent tomorrow.
But it may be a viable alternative solution. Either way both are excellent at what they do.
Edit: Just saw the second part of your post and funny you mentioned that. I always felt there was more of the story to tell. And maybe the Mod Author has more planned... Could also have been developer fatigue too but given her track record I'll choose to believe the former. All the NPCs had an air of mystery about them, IMO the fact that they were unresolved is a good thing. IIRC Correctly Bretons are basically a half breed?
Entirely up to you of course but DM if you wish and I'll break everything down into baby steps. Willing to help. This mod is too good to pass up. I don't think it will ever appear on CC even with the author saying they would like to collaborate with Bethesda. Part of the reason for that is there are some 3rd party assets (created by the mod author)
Yes, Bretons are supposedly the result of mixing between Elves and Humans. I’m not sure if a specific “branch” of Elves is responsible - like the Altmer, Ayleids, or Direnni - or it’s a grab bag. If they’re derived from only one my guess would be the Direnni as they were similar to the Ayleids in Cyrodiil, but in High Rock.
Skyrim doesn’t do much to show it but according to the lore Bretons can possess a range of Elven features. A Breton could look like a typical 100% Human (as they do in Skyrim) or have things like pointed ears, elongated fingers, or those sharp/angular facial features the Elves tend to have.
I think a number did survive, though I don't think they've been seen since the 2nd age. There were probably not enough unique individuals to keep the species alive. There may be some people with traces of Ayleid Blood though.
On top of the fact that the longevity of Elves in TES is sorta undefined, weren’t the Ayleids especially skilled and knowledgeable when it came to magic, conjuring, souls, and necromancy (even though they revered Meridia)?
Well, we know very little about the Snow Elves, but there is a 4000 year old Dunmer Telvanni sorcerer, Divayth Fyr, and Neloth, another Telvanni that's older than he should be. Dunmer Typically live somewhere in the range of 2-3 hundred years.
We don't know how long Ayleid Elves live, but they were very well versed in magic, like House Telvanni. However, they are multiple accounts of Ayleid Lichs existing. Despite being devout worshipers of Meridia, some didn't seem to mind becoming undead to survive. I don't know if it was Dunmers distaste for necromancy, but House Telvanni did seem to find a way ti live beyond your years. The Ayleid Elves might not know any other way than Lichdom.
That said if there are some Ayleid Lichs still around, I don't think they can have children. (There are some in the "The Cause" but I don't know of the creations are considered canon or not, some of them certainly are not.)
Everything released through the CC was apparently commissioned by BGS. They contacted these people, asked them if they would like to contribute to it, and then supposedly told them “we’d like you to make X”.
I don’t know how specific they were about it, but regardless it needed to go before BGS who then had to give their stamp of approval.
The Creations system works differently though as the mod maker can make whatever they want and then submit an application for it to be sold for money. As long as it meets the necessary requirements concerning its functionality, originality, quality, and appropriateness (no nudity/sex, or violence/gore and vulgarity greater than the base game) it can get approved.
I wonder who reviewed it, some things like Umbra should not exist. Despite being in previous games, Umbra was destroyed during the events of Umbriel, a canon novel.