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You could also edit weapon positions and distances with just XPMSSE and RaceMenu combimation, from XPMSSE MCM. It is less elegant solution, but beats weapons clippinq through qurves.
Here we are again Ilja, I posted this exact same topic like 6 months ago and you tried to help me then too! I appreciate your help. I and trying to hide the sheathed weapons, not move them to a different spot. I would like my character and ALL npc's to have hidden sheathed weapons. Let me google that IED UI if that will lead me in the right direction
If you're willing to respond about this when you get back to your computer and check, here I shall be, once again appreciating your help. Like I said, I tried hitting "disable" and "invisible" in all of the IED drop down menus, but nothing was changed. I must be missing something.
I still try to take a look at this, but I would appreciate if someone would also take the effort. It might take sometime for me to get up and running at this state.
Have you tried adjusting the position with-in the menu? I know you are looking to hide the weapon, but pulling it off the hips is what most do. I've never used the invisible option, but that should work too.
IED caused some conflicts with animations, if I recall right, so I've avoided it, but it was quite versatile when it worked,
To unequip/sheathe items from/on character body, I found "Auto unequip ammo" and "Auto hide Shields to Back" to be perfect for my needs.
XPMSSE: allows a few default positions for weapons.
Weapon Styles - Draw-Sheathe animations: lets you choose weapons draw/sheathe animations, using Open Animation Replacer (OAR).
ALLGUD: All Geared Up Derivative SE: Displays your favorite Weapons and Shields, including Unequipped Bows AND Shield on your Back.