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Either armor is fine though, once you max out there's no real difference.
The only benefit to robes is that they come natively sometimes with mage bonuses. But you can just disenchant them and then enchant your armor with that stuff.
That said, if we're talking strictly about vanilla, yes, unarmoured mage isn't as good. But it's not really because you can't get enough protection, because the flesh spells are generally good enough. It's actually mainly that you miss out on extra enchanting slots to either give yourself more magicka/magicka regen or spell cost reduction. There's no spell effectiveness anymore like in Oblivion when you would lose some spell effectiveness for wearing armour. So no, there's really no reason not to go for unarmoured mage except for roleplay reasons or personal preference.
The only benefits of going without armor are that you are quieter (but there is an enchantment that removes all sound, so you can be totally quiet in armor) and carrying capacity due to not carrying the armor (but there are perks that remove the weight from the armor you are wearing).
Clothing tends to come with enchantments for mages, but in general you are better off making your own enchanted gear. And you can apply that to armor.
Other than that there is no practical reason to not wear armor, aside from aesthetics.
Did u know, u can cast Ebonyflesh, then don a shield? U;d imagine u could wear other bits, havent tried.
Shields work with mage armor, though I always like to use both hands with magic myself.
The Diadem of the Savant can be worn, it has a slight armor rating but it not counted against the mage Armor perk. That's about it though.
It very important to have maximum protection during sex.
What does armor have to do with that? You can use the crafting skills with or without armor. The only difference between mundane armor and clothing is the armor rating.
https://www.nexusmods.com/skyrimspecialedition/mods/5796
https://www.nexusmods.com/skyrimspecialedition/mods/16398
This is interesting. I guess I’ll have to invest points into alteration then.
I guess that balances out because I’d be putting points into my main damage skill (conjuration) and my “armour” skill being alteration.
However even with enchanting you can technically make a 100 percent spell cost reduction set for conjuration.
Dragonhide does give you max damage resist, but being a master spell is has a few problems.
First being cast time, master spells take 3 seconds to charge, and you cannot move during that time. Makes you quite the easy target,
The second is that you cannot dual cast it for a longer duration, if that spell were to run out during combat, it could get you killed.
Lasty is the acquisition, if you have not activated dragons yet, you can't get the spell as it requires a flesh and blood dragon to complete the ritual spell.
Ebontflseah might be singificantly weaker, but you can move around while casting and dual cast it.
What do you mean what? If your response to "Any reason to not wear armor" is "To not abuse the OP crafting system" then it makes no sense. Wearing armor or wearing clothes has zero bearing on being able to use the crafting skills.