The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Will a GTX 1050 run this?
Heya, was wanting to play some modded Skyrim. I have LE currently but a lot of people say this is better

I only have a GTX 1050 though, so worried I maybe won't be able to actually run this. If I turn graphics settings down, and install mods that aren't related to graphics, what kind of performance do you think I'd be looking at?

Edit: I went ahead and picked it up. Not sure when I will actually get to playing it (busy weekend, plus I need to set up mods), but I will try to update with my findings in case anyone else stumbles across this
Naposledy upravil SearchingForGryphons; 24. čvc. 2024 v 22.30
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Nutamago původně napsal:
Hello, I bought skyrim for the second time on summer sale since I am a returning player from old skyrim version. I might add my experience a bit.
I play on iGPU laptop in low-medium setting vanilla. I think your 1050 can run this okay.
If you want to get more of performance and insertion of post processing effect get this mod: SkyrimUpscaler, ReShade.
and 'BethIni' for quick settings preset.
with good tweaks i got constant 60fps interior, 30-45fps exterior.
I never installed e.n.b bcs I know it wont be a pleasant trip to repair shop.:zaglol: If you're confident enough, try tinkering with community shaders.
as for QoL modding, this is the one I use for starter "Essential Mods for Skyrim" collection. saves you hours of searching, and opens your game to installing potential new mods every other day ;D it's a better practice to search for backward compatible and lightweight mods. :steamhappy:

Thanks for the suggestions :D I went ahead and picked it up, can't wait to try it out <3
I had a 1050 TI and ran the game perfectly fine with no problems.

The GTX 1050 has half the Vram of the 1050 TI though (2k Vram versus the TI's 4k Vram), so I was able to run 2k texture mods just fine, but you'd probably not want that. Retextures in general should be fine as long as they remain 1k, and most of the main ones offer that.

With some optimizing and tweaking of settings, you may be able to get 2k textures on environments. Less general rextures (skin, clothes) should probably still be fine regardless.
In regards to tweaking, "god rays" for example, can consume a pretty penny of resources and performance for (subjectively) minimal visual eye candy in comparison to sharper crisper textures, and some people (like me) do not even like the visual effect (it makes the sun rises/sun sets appear glowy and foggy, at least with my set-up), but it is up to you if that is worth the effort or not.
Naposledy upravil Sairek Ceareste; 25. čvc. 2024 v 1.03
Sairek Ceareste původně napsal:
I had a 1050 TI and ran the game perfectly fine with no problems.

The GTX 1050 has half the Vram of the 1050 TI though (2k Vram versus the TI's 4k Vram), so I was able to run 2k texture mods just fine, but you'd probably not want that. Retextures in general should be fine as long as they remain 1k, and most of the main ones offer that.

With some optimizing and tweaking of settings, you may be able to get 2k textures on environments. Less general rextures (skin, clothes) should probably still be fine regardless.
In regards to tweaking, "god rays" for example, can consume a pretty penny of resources and performance for (subjectively) minimal visual eye candy in comparison to sharper crisper textures, and some people (like me) do not even like the visual effect (it makes the sun rises/sun sets appear glowy and foggy, at least with my set-up), but it is up to you if that is worth the effort or not.

I turn off the god rays, but it's only because depending one where you are, they come from nowhere and completely break immersion. There is an area west of Riften where they are literally coming out of the ground. If they actually came from the Sun, which itself doesn't even cast light, it would be a bit better.
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Datum zveřejnění: 24. čvc. 2024 v 7.30
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