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And maybe some other issues.
In general mods that need compacting can be as hard to eslify as to make them in the first place.
As for any other mod, if it does not appear on the list of potential .esls, you should not attempt to do so, as they will not work and the mod will break.
Otherwise, as long as the mod appears on the list and has no warning regarding the cell, it should be completely safe to make it an .esl.
Which means i either need to merge the assorted custom dungeons (Which i am considering), or i need to compact and flag whichever other mods i can.
And thanks hazak. Sounds like i should stick to only compacting smaller mods like, say, stuff that adds armor and whatnot.
Or maybe i should go back to merging.
Appreciate the info!
Probably the way i should go then. I want to add an assortment of "life of the guildmaster" self-made quests for the various guilds. (Basically just gonna consist of a small chest with a chance every three days to contain one of several notes triggering a new mapmarker). Obviously i need some custom dungeons for the quests.
Is this still the go-to merge option? (It's been awhile since i merged)
https://www.nexusmods.com/skyrim/mods/37981
Merging Plugins
https://steamcommunity.com/app/489830/discussions/0/2264691750486479016/
Thanks. It's been a bit since i merged stuff so a small reminder about it is probibly a good idea...lol
Regarding your paragraph about "mods need to be adjacent". I don't remember doing that in previous merges myself. Is that more of a recommendation "For maximum safety" in the sense of double-checking compatibility. (Advanced users can ignore if you know how to ensure compatibility) Or is there a behind the scenes reason for it that i may not be aware of?
Like, if i merge anything it will probably be a bunch of custom dungeons in which case i will delete all overworld changes first (Leaving only the new cells), merge them, and then hand place the new entrances in locations that fit my desires / conflict-free locations. (In the merged file) So conflicts should not be an issue at all.
But if there's something behind the scenes i'm not aware of, like a scripting reason, that changes things.
Fair enough.
Thanks again for all the info, really helps!