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I'm not asking if it reduces damage, I'm wondering if the damage reduction really does anything to help you win the fight, if you can't counter attack in time before ultimately getting hit.
I'm just trying to compare how effective blocking + attacking is compared to just straight up attacking.
Honestly negates the need for armor as well as blocking. Pump all levels into health, get enchanting and get more health until you are comfy. Works just fine on legendary.
As far as one handed blocking, same problems. Not worth it to block because lower time to kill. Also blocking has a lot of bugs in general. The freeze time perk sounds really good and if it wasn't bugged would actually make blocking serve a purpose and be worth taking. The whole bash tree of perks, terrible.
I haven't blocked much in a long while unless I want to have some fun, maybe some bashing time or if I feel like leveling a bit later in the game. Blocking is not a priority for many of the reasons stated in this thread.
On Legendary, I use it to interrupt Dragonsbreath and the bite attacks when I'm fighting Dragons. Like to the point that as soon as they can be stunned again, they get stunned again.
You can effectively stunlock enemies by shield bashing if you want to, completely negating all incoming damage for the duration of the fight. All for the low low cost of like 2 points in the tree.
Blocking isn't effective for 2 handing, but I use it sometimes when 1 handing when I know the attacks are really dangerous, like some of the Lurker attacks on Solstheim, or Draugr Death Overlord attacks on lower level characters.
You also assume that you're staying in melee range to get smacked again. But blocking is effective when you're engaging or disengaging in melee, where you can get smacked without being able to retaliate (Blocking those bastard Death Overlords with the Ebony Bows, for example)
i will generally try to bash/stun an NPC with a two-handed especially so if it has it raised - high chance of it being knocked back and therefore an easy kill.
However, vanilla wise? it was a skill i barely even remember existed, let alone used.
In Vanilla? No, you can not, as blocking does not slow them in any way, and many times causes their attacks to rebound back even faster than if you did nothing. MAYBE a dagger's normal attack is enough, but even a sword can't slip an attack in after a block and be back at the ready before the next.
Blocking in vanilla is a purely thematic choice, unless you are taking a companion and acting as the group tank and just blocking and chugging potions.
This is best solved by not having a vanilla experience, and luckily Skyrim has one of best, if not the best, modding communities out there.
It can on occasion have the sorta block repeatedly in quick succession that doesn't stagger, but that doesn't always happen, for me it happens rarely.
Sure it keeps you alive longer, but if you have to trade an equal or greater amount of damage you could have done to the enemy by staying alive longer, aren't you making harder for you to ultimately win the fight?
Like you live longer, but so does your enemy because you're blocking instead of attacking.
I'm playing vanilla, I don't really like to mod the game.
Yeah blocking itself seems ineffective from a pure Damage/HP trade off standpoint.
However, what do you think of bashing, elemental protection, or the shield charge perk? Do you think those make blocking potentially viable?
Maybe the idea behind block was that if you're a build that incorporates magic like healing spells into your combat, you'd have more time for magic to regenerate.