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some free mods on nexus require certain CC Content, most do not. i would go with the SE, unless you want the Curated Bloat from Beth in your game.
CC Dosent disable Achivements, at least on Skyrim, i dont know on FO, but it does on Starfield, and again, some mods on Nexus Require CC Content. if you buy AE Your getting $20 Of CC Mods. SE, your getting the Base Game and its DLCs without that CC. but the SKSE Works with most mods without AE. if you want to just play Vanilla without mods, i guess its just a $20+ Difference between AE And SE, and the CC Content, id google it up and see if the AE intrests you with whats in it.
The Main thing about SE though is that the engine was updated to 64-bit, which makes the Game far more stable, even under heavy mod load. SE is also still getting mods made every day. In Fact, in 2025 Skyblivon is supposed to finally release, which is Oblivion re-made in Skyrim's engine. That will only work on SE. (You'll also need to own Oblivion, and which is also on sale.)
That's like asking if it's worth it to buy butter pecan instead of rocky road. I don't bother with AE for three reasons:
1) I'm not paying for mods if I can get 100,000 of them for free.
2) I'm not paying for mods unless I can purchase them individually.
3) I'm not a big fan of Creation Club content.
You may feel quite otherwise.
See the following links for what was included in the AE DLC -
https://en.uesp.net/wiki/Skyrim:Anniversary_Edition
https://en.uesp.net/wiki/Skyrim:Creation_Club
i use to use things like the tree house spot and the ring that made ur health stamina and magic not reduce or ring that makes it so u can have unlimited weight. so if im just missing out on camping n travelers backpack(creations i think they are called) then im ok
The game is still the Special Edition, even if you have gotten the Anniversary Edition DLC bundle. Installing the game fresh right now, will result in a game version of 1.6.1170 with or without the Anniversary Edition DLC included.
When Bethesda did the first 1.6.X update for the games anniversary, they added four of the Creation Club DLCs into the base game for free. Eventually the version number settled on 1.6.640 for a long while. This is where the special edition vs anniversary edition confusion comes from. Most mods that specifically reference the Anniversary Edition are referring to the 1.6.640 version of the game, as that was where the Anniversary related updates stopped. It is also referred to as the Anniversary Edition as the game also got console re-releases at this game version, with included codes to download the Anniversary DLC bundle.
The Anniversary DLC bundle does not alter the game version when it is installed.
To best see what the Anniversary DLC adds, I recommend just looking over the wiki page: https://en.uesp.net/wiki/Skyrim:Creation_Club
These are different from the newer Verified Creations that are being released.
While some of the armors, weapons, and quests that are part of the AE DLC may not have a similar mod on nexus, there are many more than anything the AE DLC or even the Creations menu (Bethesda's new mod database) will ever have.
I don't believe the Creations library of mods will ever be as large as the other third-party hosting websites (Nexus, AFKmods, Schacken-Mods).
So how does this exactly work? The base game/PC/console recognizes that you 'purchased' AE so it will unlock all the affected CC content which can be found in the Creation Menu. However since the 'download everything in the AE' isn't activated because AE wasn't downloaded, it means it's up to us to manually download the CC stuff.
This work for XBox, maybe PC, but not for Switch. The Switch automatically downloads everything because Nintendo doesn't allow modding outside of CC.
1. Skyrim (original 32-bit 2011 release), now commonly referred to as “Legendary Edition” or “Oldrim”.
2. Skyrim - Special Edition (64-bit re-master released in 2016).
In 2021, to celebrate the 10th anniversary of the game, BGS released the Anniversary Upgrade DLC alongside a new update (1.6) which made four pieces of Creation Club content free for everyone: Fishing, Saints and Seducers, Rare Curios, and Survival Mode.
The DLC was just the remaining 70 pieces of content released on the Creation Club between its debut in 2017 and its end in 2021.
Regardless of whether or not you purchase the DLC, your Special Edition has gotten every patch/update since then. Currently, the game version for SE is 1.6.1170.
The term “Anniversary Edition” is a misnomer perpetuated by both mod makers/users and BGS/Steam.
Initially, the store bundle that combined SE and the Anniversary Upgrade DLC was candidly referred to as “Anniversary Edition”.
The difference between SE and this AE; however, is comparable to say…a game and its Collector’s/Ultimate/Gold/GOTY Edition - it’s just “game + extra goodies and DLC”.
In the modding realm, the terms SE and AE are used in a different way by both those who make mods and those that use them.
When the 1.6 update and the AU DLC dropped in 2021, many mod users chose to block the update or roll their game back to 1.5.97.
This isn’t unusual, lots of people do this when a new update releases so they can continue playing their heavily modded game without having to stop and wait days, weeks, or months for their mods to be updated for the current version.
What ended up happening though, was that a sizeable population of players continued to keep their game locked at 1.5.97 even after months or years - there’s STILL people right now who are playing on 1.5.97 and have no desire to update.
Their reasons for this vary.
Some simply don’t want the four pieces of CC content added by the 1.6 update.
Some have such large and complex mod lists that they tweaked, self-patched, and spent a long time meticulously putting it together and getting it to work perfectly that they don’t want to essentially nuke it and go through all that again.
Some cling to older/niche mods that were never updated for 1.6+ and playing without those mods is unacceptable to them.
Some falsely claim but sincerely believe that 1.5.97 “runs better/smoother” and “is more stable” than 1.6+. There’s nothing to support this belief, but they stand by it.
Regardless of their reasons, the reality was/is that a relatively large population of players kept and continue to keep their game locked at 1.5.97.
Many mod makers then began to cater to these individuals by releasing two different versions of their mod: one which worked with the current version of the game, and one which worked with 1.5.97.
Because of this, the modding space began to use “SE” to refer to 1.5.97 and “AE” to refer to whatever the current 1.6+ game version was/is.
Both of these things then created confusion among players who were not aware of the above, and perpetuated the false belief that SE and AE were two separate versions of Skyrim like LE/“Oldrim” and SE are.
At the end of the day, when you go looking at mods, if you’re given the choice between downloading an SE or an AE version - you will want the AE version because that SE version is likely for 1.5.97 and will not work with 1.6+.
If a mod is offering different downloads based on game version number - you will want 1.6.1170.
If you only see 1.6+, 1.6.640 (or 1.6.640+), or 1.6.1130 (or 1.6.1130+) - check two things: the mod’s comments page for complaints about it not working with 1.6.1170, and the date of the last time the mod was updated (1.6.1170 was released on January 17th 2024 IIRC).
If there is only one download option, check the mod’s description, the comments, and when it was last updated to get confirmation about whether or not it works with 1.6.1170. Alternatively, if there’s only one option, it may not be dependent on game version at all - texture replacers, weapons/armor/clothing, NPC replacers, most graphics-related ones, object/architecture mesh/model replacers, and similar types of mods usually are not dependent on the game version and work with any version number.