The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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No Grass in Objects for AE
It's here boys. Needs Address Library and SKSE

https://github.com/SaneEngineer/No-Grass-In-Objects-NG

Doesn't have a Nexus release yet.
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Showing 1-4 of 4 comments
Corinze Apr 18, 2024 @ 3:41pm 
If you get things going, post some picks. I was going to wait for the weekend before commenting 1/2 day to generate grass files and then run dyndolod with seasons :( but I so can't wait for the results.
Altbert Apr 18, 2024 @ 3:49pm 
Just tested NGIO, but so far it just removes all grass, not only grass in objects. Might be a load order issue which I have to figure out. I walked around all of the Whiterun tundra.
Originally posted by Corinze:
If you get things going, post some picks. I was going to wait for the weekend before commenting 1/2 day to generate grass files and then run dyndolod with seasons :( but I so can't wait for the results.

I'd have to redo my entire install at this point and I really, really don't want to do that lol.

Originally posted by Altbert:
Just tested NGIO, but so far it just removes all grass, not only grass in objects. Might be a load order issue which I have to figure out. I walked around all of the Whiterun tundra.

NGiO is primarily for grass caching/extending draw distances of grass/setting up grass LODs with Dyndolod. There's other options for removing grass in objects.
Last edited by Bad Distraction Carnifex; Apr 18, 2024 @ 5:06pm
Corinze Apr 20, 2024 @ 3:08pm 
I tried getting it to work with Vortex but no luck. I'll have to wait until another update or instructions come out. I'm pretty sure I have the 3rd update, it has an .ini file now instead of .toml file.

Old method just would start the process when launching the game.

Plus side, I almost have a prefect summer game generated with dyndolod, using some pre-made grass cache files.
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Showing 1-4 of 4 comments
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Date Posted: Apr 18, 2024 @ 3:14pm
Posts: 4