The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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ViridianZe Apr 17, 2024 @ 2:14pm
Laughing in confusion at FPS tied to physics
why did they decide to do this the better your build is the faster the game world moves xD
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Showing 16-23 of 23 comments
Altbert Apr 18, 2024 @ 10:41am 
Originally posted by StreamWhenGuy:
Originally posted by Altbert:
This game isn't a first person shooter! What's the problem? You can even run a smooth running game at 30 FPS.
lmao
You can laugh as much as you want, but I don't have a 144+ MHz monitor (and actually don't want one). My monitor is a 55" 4K Ultra HD TV screen at 1920x1200. I can use it at 60 FPS, but that masses up my desktop at 1920x1080. My game runs smooth without freezes or crashes, already for several years. Also, I'm at age and won't probably see any difference!
alexander_dougherty Apr 18, 2024 @ 11:41am 
Originally posted by ViridianZe:
Originally posted by alexander_dougherty:
in older games the FPS was used as a measure of the speed of the computer, and so by tying physics to it you got the physics the computer could handle... Then computers got faster, and higher FPS became the thing to have, irrelevant of whether it actually benefitted you, and that model broke....

It was being used fairly widely when they started making Skyrim, and Bethesda simply didn't bother to change it....


Or was that a rhetorical question?
Im hoping they bother to change it in the new update of fallout 4 it looks so jitter on any high refresh rate monitor and they have re-released this title many times and never thought to change it :/
I thought they would have changed it with Starfield tbh..... They didn't....
Last edited by alexander_dougherty; Apr 18, 2024 @ 11:41am
ViridianZe Apr 18, 2024 @ 11:49am 
Originally posted by alexander_dougherty:
Originally posted by ViridianZe:
Im hoping they bother to change it in the new update of fallout 4 it looks so jitter on any high refresh rate monitor and they have re-released this title many times and never thought to change it :/
I thought they would have changed it with Starfield tbh..... They didn't....
no wayyy
StreamWhenGuy Apr 18, 2024 @ 10:02pm 
This topic has been beaten to death. Basically what regulars (that can be trusted ofc) here always say when it comes to high framerates is you cannot exceed 60 FPS "b-b-because long time ago in a galaxy far far away Bethesda decided to lock it to 60 FPS for PC and 30 FPS for consoles... 60 is only a convenient multiple of 30, that's why it just works" and "the game may be stable now, but after 500 hours of gameplay it will start to break apart, surely". Surely because of what? Because of the engine that's holding up by duct tape and bubble gum? Or because of spaghetti code? Or because of indeed 60+ FPS? All of the above? Throw a bunch of technical info in-between about PapyrusVM, C++, physics and how FPS is tied to script times and you'll get your typical response.

The funny thing is, all they say is based on feelings and assumptions, not actual proofs. Like it's a literature club. At the same time some of them play the game at 30 FPS because they're either afraid to prove themselves wrong or their PCs and/or overblown modlists cannot maintain stable 120 FPS...
The "it's not a shooter so 30 FPS is alright" argument always kills me. Buy a high refresh rate monitor already or visit an ophthalmologist.

I personally believe slavicpotato (the author of SSE Display Tweaks), my own experience and zero reports in the bugs section.

TL;DR: without SSE Display Tweaks it is indeed not a good idea to play above 60 FPS, but with it installed and configured properly, you absolutely can.
Last edited by StreamWhenGuy; Apr 19, 2024 @ 1:08am
ViridianZe Apr 19, 2024 @ 6:30am 
Originally posted by StreamWhenGuy:
This topic has been beaten to death. Basically what regulars (that can be trusted ofc) here always say when it comes to high framerates is you cannot exceed 60 FPS "b-b-because long time ago in a galaxy far far away Bethesda decided to lock it to 60 FPS for PC and 30 FPS for consoles... 60 is only a convenient multiple of 30, that's why it just works" and "the game may be stable now, but after 500 hours of gameplay it will start to break apart, surely". Surely because of what? Because of the engine that's holding up by duct tape and bubble gum? Or because of spaghetti code? Or because of indeed 60+ FPS? All of the above? Throw a bunch of technical info in-between about PapyrusVM, C++, physics and how FPS is tied to script times and you'll get your typical response.

The funny thing is, all they say is based on feelings and assumptions, not actual proofs. Like it's a literature club. At the same time some of them play the game at 30 FPS because they're either afraid to prove themselves wrong or their PCs and/or overblown modlists cannot maintain stable 120 FPS...
The "it's not a shooter so 30 FPS is alright" argument always kills me. Buy a high refresh rate monitor already or visit an ophthalmologist.

I personally believe slavicpotato (the author of SSE Display Tweaks), my own experience and zero reports in the bugs section.

TL;DR: without SSE Display Tweaks it is indeed not a good idea to play above 60 FPS, but with it installed and configured properly, you absolutely can.

I love this response I love skyrim but yeah in todays day it seems so wierd to re release the title and never allow for it to exceed 60 fps its not even about if its a shooter game or not any game on higher frames feel so much more responsive and in turn immerses you more.
Death Approaches Apr 19, 2024 @ 9:05am 
you're leaving out the fact that they didn't code it; Havok makes the embedded physics library that they bought a licence for, the same way Bink does for compressed video... to update this costs money, and old games do not sell for the same prices as new games. What you are expecting is just bad business more than a technical limitation.
Yellowbeard Apr 19, 2024 @ 8:56pm 
"Consoles were the marketing target. Written and programmed for the mid."
- Christopher Weaver
Last edited by Yellowbeard; Apr 19, 2024 @ 8:57pm
ViridianZe Apr 22, 2024 @ 7:16am 
Originally posted by Death Approaches:
you're leaving out the fact that they didn't code it; Havok makes the embedded physics library that they bought a licence for, the same way Bink does for compressed video... to update this costs money, and old games do not sell for the same prices as new games. What you are expecting is just bad business more than a technical limitation.
it works in fallout 76 funnily enough they found a way to fix it that way but still limit it
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Date Posted: Apr 17, 2024 @ 2:14pm
Posts: 23