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At the time something like that wasn't even a possibility for the average machine, ps3 for sure weren't capable of doing that, and the pcs able to do that weren't too common so they had no reason to even test what would happen at higher fps.
DOSBox still does, and there are many games that run on it available on Steam, such as Dungeon Keeper...
Fun fact; The Main Menu was tied to 24fps when that game (DK) was made, and because of that, the whole game was tied to that fps as well....
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Most screens back in 2006-11 when this game was being made, were 60HZ. Higher was a rarity, and 75HZ was pretty much it. Anything higher than that was practically unheard of for the mass market.
They would have existed, sure, but your average consumer didn't have one. CRT's were still a big thing back then....
Cor blimey CRT? ha, never again will we see the like, outside museums any-way, hahahaha I for 1 an more then happy with current tec, I do not, an will not miss CRT
I actually would take a crt if they still built them. But they are more expensive to produce than a lcd screen. But im a brute, a 50lb monitor is nothing to me.
There are alot of plus's to a crt...
https://www.vice.com/en/article/kz4gqm/why-this-20-year-old-crt-monitor-is-better-than-a-4k-lcd
Just sayin.
https://www.youtube.com/watch?v=V8BVTHxc4LM&t=326s
Video they are referencing.
Without properly adjusted frametimes it's nowhere near as smooth. The only game I can tolerate being capped at 30 FPS is Dark Souls PTDE, again, because of adjusted frametimes for it to feel smooth enough.
Because it was the simplest way to structure the code and at the time it didn't seem to need more frames per second
It was being used fairly widely when they started making Skyrim, and Bethesda simply didn't bother to change it....
Or was that a rhetorical question?
Don't let "trusted regulars" piss in your ears with their outdated info from 10 years ago.
Yeah, run the game at 24 FPS since the human eye can't see more than 24 FPS anyway, right? It's not a shooter so what's the problem?