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Try running FNIS and clicking on the De-Install Creatures button immediately below Update FNIS Behavior button. The problem of frozen animals can happen if an animation for creatures was removed or changed for some reason. If after running de-installing Creatures, and running FNIS, the creatures should no longer be frozen, and then you can re-install Creatures again.
This is a common problem - and with many mods that apply creature animations not working due to the update, I imagine that is a cause of this problem now.
I can only assume it's an issue with the latest version released and there's nothing else I can do but wait until a more stable release. Since then I've reverted to an older save and kept playing vanilla.
Still, I'd appreciate to hear of anyone playing on the Anniversary update using the compatible SKSE release if they experienced similar issues.
Just an FYI, I had to manually delete the FNISCreatureVersion.pex file from Scripts, even after using the FNIS uninstall function. Previously only horses were moving. After the FNIS uninstall of the Creature Pack, deer, dragons, foxes, chickens and horses were moving normally, but Ice Wraiths weren't moving. Haven't run into one since the manual uninstall. I did run the FNIS generator afterwards. I'm using an old vanilla save from 2017 w/o probs other than w/some Papyrus and JConatiner dependent mods. I used another old save to test some mods and didn't have any problems.