Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you got the recent free update your SKSE is already broken lol...
Yeah i think its working for most people it seems... But it still might not be perfect...
Oh FFS Bethesda. Why? After 10 years you slap fishing together and break millions of mods?
Dude - it happens with every update - since launch - every single update - why would this be any different...? There are ways to protect a modded Skyrim that i thought were common practice (they sure used to be) but it seems no one is doing it these days - so they cry when a new update comes out lol...
Because it is 10 years. This game has last been updated 10 years ago. And now Bethesda, after 10 years .... adds fishing .... and try to maximise of this profit for adding fishing??
What are you talking about...? - There have been updates right up to at least 1-2 years ago at least... I know its been a while - but it happens with every single update in history and there have been loads of updates - Plus if anyone just did a little research/home work before modding they would know its common/good practice to protect a modded Skyrim...
Dude, 2017 was final update, and that only added
General performance and stability improvements
Improvements to Reporting mods categories
Fixed occasional crashes while scrolling through Load Order menu
Improved Bethesda.net error messaging
The game was even working fine at 2016 with SKSE and even after updates.
Thats not true - there were 'creation club updates' until way later... These were not big updates but they still broke SKSE - My point is regardless of when the last update was, is that this is NOT NEW and it always happened... If people want to mod a game they should educate themselves a little bit first dont you think...?
To be fair, this one is a little bit different. Usually, the update means SKSE just needs a version check update and the rest of your DLL plugin mods will work just fine.
The recent patch updated the compiler to Visual Studio 2019, meaning even after SKSE is updated, other DLL plugin mods will still need a bunch of work.
There are a couple fix mods that are casualties of this. A popular engine fixes mod won't be receiving an update to the new version at all per it's author, for instance.
edit: in the long run I think the growing pains will work themselves out, but mod makers and players will see a lot of changes as a result
Those updates affected Skyrim CC, not Nexus.
A quick version check of SKSE fixed those issue and mods worked perfectly.
As it is now, some mods are COMPLETELY broken, all because of fishing?