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They got rid anyone who wanted to preserve the lore of older games, which naturally included the writers who wrote that lore.... The new writers aren't invested so did a mediocre job, and Todd patted himself on the back saying it was the gameplay that was important.... except the gameplay is mediocre too.... all the game has is incredible flexibility and mods.
And that's really all people want. That flexibility to do -anything-, and then getting mods to add even more to do. It's open for practically anyone to find something fun.
A good story is great and all, but there's only so many times you can play as the Grey Warden; Only so many times you can be Geralt, before you know the stories off by heart.
Bethesda lets us craft that story ourselves, and that's how it really needs to stay. Enough of a story and lore to hook us, but not enough to railroad us down that singular path. They just about stayed off that line with Fallout 4, but it was close.
Here is an example. When talking about Gods or Daedra. MAJOR Gods or Daedra...
"Who is X (X: being whomever)" These are actual Dialogue options. THESE ARE ACTUAL ONLY DIALOGUE OPTIONS AT Points. That is how it is written. I get you need to convey information to the Player, but it makes it seem the Character has lived their whole life without picking up ANY INFORMATION WHATSOVER.
Well how would you have done it? LIKE THIS: "X? The Blank of Blank, what about them?" That simple format allows the writer to deliver information to the player without implying the CHARACTER is a MORON.
And the story does suck. So ....you know. They got that going against them. 9/10ths of it turns out to be just running you around in circles accomplishing NOTHING. The answers are there, but no one wants to give them to you.
And the Ending. Yeah....that even more a waste of my time. The whole thing smacks of a Make a Wish event. Take the sick kid and pretend they matter. YAY, you won.
Disclaimer: These are the sole opinions of myself. Not meant to influence or disparage your experiences.
Edit: Typo
Take Baldur's Gate 3 for example, you choose how you play it, and the writing is better than some shows out there. I'm not asking for that level of writing, but some writing on the level of Oblivion would be nice (Oblivion had a lot of flaws, but the main quest, and the Guild quests were miles better than Skyrim)
its like asking why 3rd grade is so easy when you just finished a bachelors and dorm room parties
if you want, just use the console to setstage, or do the main quest lil by lil..
i think people have found speedrun skips somewhere, i know there are a few ways to get to blackreach for instance without doing anything in the story
you dont have to do the main quest or any quest.. my current guy just rushes in and steals the main loot with never killing anyone lol
https://youtu.be/Bi51-wjcwp8?si=4XjY5mDATaqwDP5L
Personally, I have no disappointments with this game, other than bugs that I just don't care about (games have bugs, it is what it is). I especially have little to no disappointments when I compare Skyrim to the vast majority of AAA releases during the last 5 years or more. To each their own.
You can try and have it explained why you find it boring, but that will not change anything. Play the game if you enjoy the other aspects of it or just find another game altogether if it is boring to you.
Or go back years in time and rewrite the game yourself.
If story would suck for obvious reasons, i wouldn't start this thread. But on paper, i can't see any really big problems with story itself, so either i missing something, or other problems i know ruining the story indirectly.