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They don't all do this, but more often than not there's push for the player to play through the story.
It was made with passion, commitment and labor.
I was expecting Starfield to do the same, but well how will I say it in a less salty way. " stuff happens."
but thats not what i (the gamer) want. i want games like skyrim or fallot 4. these games are perfect in my opinion. including the mod community. this games got me busy for a decade.
just think about it. thats such a huge achivement. most games worldwide arent able to compete. just a few games to compare: i played WOW for 2 or 3 years, cyberpunk 77 for less than 100h, RDD2 just for a bit over 100h, KINGDOM COME maybe over 200h...
i dont need the newest high end visuals or the biggest map i ever saw but maybe almost empty. i want the ability to be creative in my playthroughs.
but game devs dont get it.
best example from the latest past is BOOZE MASTERS from ASMODEV. they developed this game for ca.3 years. i played the demo where the mc was a fresh released prisoner who tried to build up his own mooneshine brewery hidden in the woods. i had to build/repair, plant and harvest my ingredients, brew and sell the moonshine. i had the ability to decide what ingrediants i want to use and this led to different brewing results. i was hyped, i liked it.
ASMODEV decided it was boring. they deleted almost everthing and developed in 2 more years a storey driven game which took all decissions from the player. now you have to do one to-do ("quest") after another. you cant choose... game is done in ca 2,5h.
its the biggest fail i saw in years... they gained almost no sales^^ idiots need to learn.
https://en.wikipedia.org/wiki/Enshittification