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But what you are describing is usually the lighting mods or any shading mods (which you would think is the same thing...)
And the main point is other mods can change things, the load order is the whole load order, not just the bit people think might be relevant.
well that sucks..
I just read a bug report on the Lux page where GGUNIT hints to that ENB Light could also be an indicator for the flickering.
Maybe I'll try and disable ENB light
you have fake light spots, (Lux, etc)
you have particles (real light spots) LoS2
each have it's drawbacks
https://steamcommunity.com/sharedfiles/filedetails/?id=3246037833
https://steamcommunity.com/sharedfiles/filedetails/?id=3246038480
Dydolod have options, top right.
press High, candles and FXGlow
okay and when I know which type I have I just run the 3 options you mentioned in Dyndolod?
https://dyndolod.info/Help/Glow-LOD
*Intensity of candles can be controlled via ENBs particlelights and lightsprite settings.*
(FXGlow)
https://www.nexusmods.com/skyrimspecialedition/mods/27692
basic explain what FXGlow means
i used the settings,
High, Candles (No FXGlow) you can't not really copy my settings without knowing what each type of light do.
Even though the mod author for Paraphernalia indicated that it makes no edits to cells and that it should function with Lux, I'm questioning the description where it talks about realistic torch and candle flicker.
he can also disable all 4 and enable them 1 by one. just saying
Oh my god, brother that was it!
the flickering is gone, I went to multiple houses now, it was really this mod.
You saved me a lot of nervous! Thanks!
Glad to help. It's too bad it doesn't want to cooperate, it looks like the author has done some good work. Hopefully this can be corrected since they seem to be actively updating.
Having worked with Creation Kit (CK) on player homes, It becomes apparent that the lights are very temperamental. Some of the light objects in the CK have vertices indicated by a set of magenta lines in the object. These tend to not play well with the other candle and fire lighting. Additionally, the area of illumination or effect cannot cross over another or they will cause the issue you were experiencing. The area the light is set to cover is adjusted in the CK by selecting the object and using S + left mouse button.
If the author modified these lighting areas, as they indicated they have altered the colors, it can cause issues.
I really wouldn't have think of this one, since it was something that shouldve fixed it instead of causing it (in my head at least)
now I can finally enjoy another ride in Skyrim