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Some people are so dense.
Well it can be worse in one play (bug) Delphine died in Kynesgrove ... that was fun ...
It is true that anyone can die, and they can die outside of your control. If the Courier died while bringing you a letter, it will screw every quest that uses him (IE, the Dark Brotherhood won't start). If Ulfric died, say goodbye to your MQ. If Delphine dies, or Esbern, or even those at the Thalmor Embassy, say bye to your chances of "completing" the game.
Just giving such a tweak to anyone with a problem is a recipe for disaster! It is however an option if you accept those risks and know what your getting into.
Still means I can kill them.
Indeed for instance someone can die without you being present .... in a lot of games this is no problem, however Bethesda didn't write in a backup plan in when a npc is needed and died for an essential quest
Its not your intelligence its theirs (the NPCs). Anyone who punches a dragon (well, outside of actual trained Martial Artists) is an idiot that needs to be protected from themselves.
I have seen NPCs run INTO FIRE, run between me and the Raider, Vampire, Brawling, Wizard Duel, etc.
It's not to keep you from killing them, its to keep them from killing themselves.
edit:
Yea, I know it works, but I have no interest in breaking my game.
Which is why I say use the console command if you want to kill them, the AI in this game is idiotic.
Somewhere between Oblivion and Skyrim Bethesda nixed the AI, in older games there was a difference between the different types of NPC, now the AI treats all NPCs within a faction exactly the same.... which is why all the enemies in a dungeon charge you even if they couldn't possibly know you were there.
The point is just that the .ini tweek is bad advice, basically guaranteed to break quests.
If you realise this, and still want to use it, fair enough.
But there isn't a way to unbreak the quests, you have to undo the .ini tweek and start a new game.... because resurrecting named NPCs breaks the game as well.
Except Skyrim already has a solution for this in the form of protected characters. Protected is the same as essential except they can be killed by the player (recruited companions for example are protected), but not anyone else. Bethesda has a solution already programmed in game and made a conscious decision to fill the world with essential characters instead
You might disagree with Bethesda's methods on this one, and I am not defending them, but simply making them killable, which is what the ini tweek does, is not a good solution.
Now if you installed a mod that made essential characters merely protected, then that would be ok, not great given Bethesda's protected status is buggy but ok... but again that is not what the ini tweek does, it doesn't downgrade them to protected, it merely turns off their essential status, meaning they can be killed by everything.