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Think about it. A "Realistic Skyrim Overhaul" (as that notorious mod)... over 20GBs larger (now)... packed in the official bsa files in less than 4GBs!
We all save tones of plugin slots, simply by replacing the official bsa files.
As far as teh crashing, I would guess something got corrupted at some point. If you tried to run DynDOLOD it would error out and give you the name of the corrupted textures.
I replaced the official vanilla files. And why to make a plugin for those? My goal is not to "create a mod", but to replace the original vanilla bsa files with bsa containing MUCH BETTER textures.
If I can't manage to make the "replacing bsa files"... can I "create a mod"... by placing all these files into bsa files and having a plugin (blank?) to load them?
That's the reason I spend a month to replace all the vanilla textures carefully and separate them in the proper "bsa folders".
Wolfpack, the biggest reason to have things packed onto bsa's is speed. A ton of loose files actually hinder game performance by a noticable margin. Th game can load archived textures much faster than loose files.
https://www.nexusmods.com/skyrimspecialedition/mods/12229/
https://www.google.com/search?safe=off&biw=1638&bih=808&sxsrf=ALeKk016HUaH3PC4dMIbrR_bpZmTiRxT7w%3A1595269824081&ei=wOIVX8O_BI_7kwWq3qeQAQ&q=how+to+pack+bsa+file+with+tesarchive&oq=how+to+pack+bsa+file+with+tesarchive&gs_lcp=CgZwc3ktYWIQAzoECCMQJzoECCEQClCPFFi-T2D1UmgGcAB4AIABjgGIAeQKkgEEMC4xMZgBAKABAaoBB2d3cy13aXrAAQE&sclient=psy-ab&ved=0ahUKEwjDn72Zu9zqAhWP_aQKHSrvCRIQ4dUDCAw&uact=5#kpvalbx=_y-IVX-iFI9K3kwXBkKDACg19
(That I used and didn't worked).
https://www.nexusmods.com/skyrim/mods/247
If your crash is consistent in a specific area. Does that area crash if the files are loose? What if you put files from that area into a separate bsa? Basically can we certainly eliminate the possibility that something is wrong with the files?
Also as you wrote, packing 500MB or so with CAO is one thing... packing 4-5GBs (as Bethesda did) is another!!!!! Perhaps they have different method AND SETTINGS you need to do before packing so many files.