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The only time I would suggest 1.6.640 is if you also own the GOG version as you can easily revert to their equivalent version or you are adept at modding.
Some things like SkyUI and some other UI mods won't work properly on the newest version without applying some third-party fixes due to changes on how the UI works. And well, I like my UI mods a lot.
Some mods won't work at all, but most mods work fine with any version, but if you're someone like me, a lot of your mods require SKSE and some don't even update anymore, and changing game versions adds nothing anyways, and there's not enough "new mods" that stand out quite yet that requires the newer version that warrant updating. Even the new CC content works perfectly fine on the older versions of Skyrim since they are just mods themselves at the end of the day, if you're really into paid mods that Bethesda hasn't even bothered to proof reading and correcting the "Engrish" within each creations' notes.
So if you want to use mods that require an update, then update. If you want to use mods that work on the older version, then don't update. If you want both, then you're going to have to pick and choose if no third-party fixes are available.
https://steamcommunity.com/sharedfiles/filedetails/?id=3111663148
Fair point about you not being new to modding but I had no way to know. Recently many have been whining (by this I don't mean you) about the update but lets not go into that. Address Library has been updated for a while and thus almost any mod that references it will be fine also provided its upto date.
As Alex said
as Mug told in the first reply, any "standard" mod, that is to say, esp esm or esl, will be fine, these are content mods, they change or add textures, meshes, voices, physics, etc. within the standard CK-style structure of bethesda's modding definition. They're only version-dependent if they require certain commands that didn't exist in the previous editions or certain mods to already exist, that they pull content from or use their scripts. If one says it REQUIRES the AE CC content, and you only have the SE version even though your executable is AE too, it won't work. But that's it, standard prerequisite checking, that you should do on each mod's description page, they list requirements right there.
You'll be fine. But make sure you have more free time to tackle it than you need, just in case it goes wonky. Since you're not new to this, you know it's the unforeseen that wastes hours, not the planned.
they can pay me $45 hourly for the amount of time they force me to use each time :c
(running both with MCO, MCO dodge, Sexlab, Ostim standalone, LoTD, and Elden rim)
only find 1.5.97 running bad you can notice is not optimized.
but we're not the norm, Abisha. I mean listen to Cheers say "my initial save ruined" - he still thinks saves are important and useful.
Some days I wish I was "that" gamer, just one Skyrim install, just one mod set/profile of a curated collection or wabbajack, zero effort on my part and locked in stone, and all the rest just ignored... cause it takes up a lot of time, sure I enjoy the technical stuff too cause that's just me, but not all of it is "free" time, cause as always, Thanatos venit. Nyx's child will darken everyone's doorstep soon enough.