The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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DrukRath Feb 24, 2024 @ 10:51pm
is it just me or does bethesda hate modders?
just looking at the history between bethesda and skyrim alone, bethesda publically announced that they are supporting modders for skyrim specifically and then add a section in the games main menu for what im going to assume is 'payed mods'
yet they are constantly breaking the game for easily over like 80% of their player base with every update they randomly throw out that has something that NOBODY wants, the amount of people that ive seen on nexus waiting for the downgrader to be fixed because bethesda have done something malicious to the code of the game requiring us to go even further to erase their mistakes when they couldve just used the feature on steam that allows the player to choose the game version they want to play on like if im to use an example 7 days to die has this and ive set my game to the version right before the newest update specifically so that all of the mods i use are still active and functional
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Showing 1-15 of 60 comments
Skumboni Feb 24, 2024 @ 11:07pm 
If your game is stable then never update the game or the mods. Prevents a problem you won't have to solve.
theo Feb 24, 2024 @ 11:10pm 
There's nothing "malicious" they do to the code, some mods are simply incompatible with any updates whatsoever because of the unconventional means these mods were made with (SKSE). It was modders' decision to make them that way and it's your choice to use them so it's your responsibility to make them work.
Quality and necessity of the updates is indeed under question but if you expect Bethesda to never make any updates just because of these mods you're delusional.
Nevertheless Bethesda actually supports SKSE authors to allow them to update it as soon as possible.

New Creation Club policies allow modders to sell their work so it's a modder-friendly addition as well. Unless by "modders" you mean mod users who never wrote a byte of script in their life.
Last edited by theo; Feb 25, 2024 @ 12:20am
Nowhereman Feb 24, 2024 @ 11:58pm 
Is it me or does the OP hate punctuation. You can tell the OP knows punctuation exists because they used ONE question mark, then it's all one long run-on sentence. Therefore the OP hates punctuation. It's the only other option. Right?
Mugiwara Feb 25, 2024 @ 12:08am 
They wouldn't have bothered to increase the range of references for which mods can be eslified in the update, if they hated modders.

Or provided the Creation Kit in the first place.
Last edited by Mugiwara; Feb 25, 2024 @ 12:09am
Alex Feb 25, 2024 @ 12:37am 
Originally posted by Nowhereman:
Is it me or does the OP hate punctuation. You can tell the OP knows punctuation exists because they used ONE question mark, then it's all one long run-on sentence. Therefore the OP hates punctuation. It's the only other option. Right?
No, there's a second option. I think that OP hates us, and wants us to suffer.
Ilja Feb 25, 2024 @ 12:41am 
Use some punctuation, please.

BGS updates do not "break" xSE applications. It is other way around. xSE applications are made for specific game versions, to avoid potential conflicts between memory addresses. xSE (like SKSE64) only works with game version it was made for. That has nothing to do what BGS has done with the code.

BGS has now twice directly aided SKSE developers to get past changes. They gave ianpatt pre-access to code ahead of compiler update. They also directly supported SKSE to catch up with header update. Does that sound that they "hate" modding community?

BGS is responsible only for their own game and products. That has been their line. Mods are unofficial addons that are not curated by anyone, which is why BGS does not take any direct path to support them.

In that light, lately seen direct support for SKSE64 is a major policy change. xSE is reverse-engineered project from BGS code. It is not common for any developer to jump in and say "hi, let's fix this for the upcoming update!" for any of such project.

I am not happy with how BGS has handled the whole situation. The direct executable access to Creation Club wasn't needed for PC. It is just there, because BGS chose to funnel everything - and also, because Sony is PITA and demanded pipeline solutions, to avoid any and all external assets touching PS4.

But, do they hate modders?
No. That's just nonsense. CC wouldn't stand a day without free modders doing their thing and keeping the scene active.
Last edited by Ilja; Feb 25, 2024 @ 12:43am
Feb 25, 2024 @ 1:19am 
i would argue the opposite - skyrim is extremely moddable and all normal mods are compatible with all versions for everyone. it's only the sexual deviant garbage that doesn't work. the bouncing boobs and scrotum is what crashes and it's just the few who can't let go of their interactive porn that cry so much. the rest of us that play it as a game have never had a problem. i have gigs of textures and meshes, some of them were directly copied from legendary edition and then again to se. i updated some on a whim, but not all. some of them had conflicts. no crashes on any quests on any of the full 4..5 playthroughs.
Alex Feb 25, 2024 @ 1:24am 
Originally posted by :
i would argue the opposite - skyrim is extremely moddable and all normal mods are compatible with all versions for everyone. it's only the sexual deviant garbage that doesn't work. the bouncing boobs and scrotum is what crashes and it's just the few who can't let go of their interactive porn that cry so much. the rest of us that play it as a game have never had a problem. i have gigs of textures and meshes, some of them were directly copied from legendary edition and then again to se. i updated some on a whim, but not all. some of them had conflicts. no crashes on any quests on any of the full 4..5 playthroughs.
It's only YOU who's bringing that "deviant garbage" into this discussion, so step out of the closet, maybe?
kotiliy Feb 25, 2024 @ 1:42am 
I started a new game (yeah, again). And yes. unfortunately, I updated Skyrim. Now I barely play at the minimum level of difficulty: enemies are very very strong. Even a little mudcrab tears my a$ apart.
Ilja Feb 25, 2024 @ 3:59am 
Originally posted by :
it's only the sexual deviant garbage that doesn't work.

90% of common non-adult mod dependencies and solutions came from adult modding community and are likely integrated to most player's load orders. In fact, most "top favorite" non-adult mods got their resources from adult modding assets.

Those solutions stand on their own. Some of them require SKSE and Address Library, but not all. In fact, most of those solutions do not give a flying fidget about any updates in to game, unless it is the level of Compiler Update that we previously saw.

I have no idea why you are trying to twist the situation entirely other way around and do not actually care. I have no intentions to drag this forward.
sergiomorozov Feb 25, 2024 @ 4:25am 
Originally posted by :
i would argue the opposite - skyrim is extremely moddable and all normal mods are compatible with all versions for everyone. it's only the sexual deviant garbage that doesn't work. the bouncing boobs and scrotum is what crashes and it's just the few who can't let go of their interactive porn that cry so much. the rest of us that play it as a game have never had a problem. i have gigs of textures and meshes, some of them were directly copied from legendary edition and then again to se. i updated some on a whim, but not all. some of them had conflicts. no crashes on any quests on any of the full 4..5 playthroughs.

Excuse me, so looking at naked bodies (in a game) is a "deviation" but piercing them with a sword (in a game), splattering blood and chopped off arms everywhere is not?

I'd say decapitation animation (which is present in vanilla) is much more troublesome than any amount of bouncing breasts or buldging intimate parts.
Last edited by sergiomorozov; Feb 25, 2024 @ 4:25am
theo Feb 25, 2024 @ 4:28am 
Originally posted by sergiomorozov:
Originally posted by :
i would argue the opposite - skyrim is extremely moddable and all normal mods are compatible with all versions for everyone. it's only the sexual deviant garbage that doesn't work. the bouncing boobs and scrotum is what crashes and it's just the few who can't let go of their interactive porn that cry so much. the rest of us that play it as a game have never had a problem. i have gigs of textures and meshes, some of them were directly copied from legendary edition and then again to se. i updated some on a whim, but not all. some of them had conflicts. no crashes on any quests on any of the full 4..5 playthroughs.

Excuse me, so looking at naked bodies (in a game) is a "deviation" but piercing them with a sword (in a game), splattering blood and chopped off arms everywhere is not?
Obviously yes, as long as you don't get aroused by splattering blood
Skumboni Feb 25, 2024 @ 4:29am 
It is just you.
theo Feb 25, 2024 @ 6:31am 
Play Sims
Liquid Inc Feb 25, 2024 @ 6:39am 
If that's directed at me, no thanks. The only Sims game i've played was on a mobile phone over 10 years ago and i didn't find that fun.

---

Back on topic; OP, it's really difficult to read that post without any form of full stops or paragraphs, but Bethesda aren't purposely breaking mods as the others have said. They're doing this so that console players, who have little ability to mod can do so, and that it's easier for people to make mods console players can use.

Yes, it's annoying for PC players and modders, and that some mods will be broken for a long time because of the work that needs doing to them, but not all mods are broken. Most will work after an update, provided their requirements are (such as SKSE, or Address Library).

Beyond that, you can protect your game from updating with SKSE, and there are guides in the pinned topics on doing this. Im still running .640, and will be for a long time.
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Date Posted: Feb 24, 2024 @ 10:51pm
Posts: 60