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2. Try disabling ENB
3. Try to roll back to a previous video driver version.
4. Disable LUX and its submods completely, then turn them back on, one by one.
Also, did you sort your files? There should be a summary afterwards. Does it say anything about conflicts or missing files?
1. I encountered this when I started playing a mage playthrough, didn't knew when did it start sadly.
2. Disabling ENB does reduce a bloom of the frenzy spell a bit, but there's still problem with the soul trap spell. Light blobs are still there.
3. NVIDIA released a new version, will try that. If not will try rolling back, but I'm not sure driver is the problem because not all of these spells have these, for example EmberXD flames spell does not have this problem.
4. Disabled Lux and all its submods completely and started a new game the problem was still happening sadly, so no Lux related :/
That is interesting. The issue might be a mod higher in the load order.
By the way, do you have XEdit? Do you know how to use it?
Also, reinstall Mysticism.
Oh, and try disabling defaultCubemapFix.esp
Sorry, I did sort was going to paste the errors to you but totally forgot it xD Here's what it says on LOOT page when I use "Sort" on MO2:
https://pastebin.com/xhabWnq0
I have XEdit, don't have much knowledge but I did tried looking on these 2 spells, couldn't understand much though because there were no references overwriting these spells, if you have good knowledge of xEdit, would you mind adding me as friend and helping me with it? I also tried reinstalling Mysticism, no luck.
My laptop went bust, so I cannot guide you through Xedit.
As far as I remember, you need to look at the visual effects group.
ENBHelper can't find ENB because I use a Wabbajack modlist template called Skyrim Modding Essentials, which has a unique setup for ENB's, it has no problems though, same for other errors, for example it says I don't have SKSE but I do. Will check visual effects group. Thanks!
Remove that wabbajack crap and install the essentials properly.
This modlist is a base for modlist, which only have essential fixes/frameworks. Thats it.
Those lists may be fine if you use them for a limited and clearly defined purpose (ex. combining all NPC overhauls from a single author). Otherwise, it's going to be a troubleshooting nightmare if something goes wrong.
No no, I just installed modlist which only contains essentials for Skyrim, then I just modded myself, there's no 2nd modlist on top of a modlist.
First, though, check for conflicts within the visual effects group with XEdit.
Does it happen everywhere? does the bloom change as the spell travels? Do enemy casters blow out when tossing at you or your followers too? I mean, how universal is this? it could be one of your volumetrics mods, as it travels through it gets over-accentuated or blown out...
I don't know the magic mods in that list, but logic says start disabling those first, even ones that don't seem related to spells...
you seem technical enough, you'll figure it out. Eventually. :-)