The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Imaginary Boy Jun 10, 2024 @ 11:46am
Hidden stash (Dawnstar and Mararth)
Sry for being a slowpoke but i launched SE for the first time since i bought it years ago xD I got a question but did they or is that patch or smth remove those invisible chests in Dawnstar and outside MArkarth? i can't found em
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Showing 1-14 of 14 comments
Skumboni Jun 10, 2024 @ 11:59am 
I forget what made them go away, but they are now buried too deep to get the goodies.
alexander_dougherty Jun 10, 2024 @ 12:14pm 
Given they were the Vendors inventory they needed fixing, you shouldn't be able to steal from the shops by finding an invisible chest.... steal from the vendors the normal way if you want to do it.
vee-kay Jun 10, 2024 @ 12:17pm 
Why do you need those chests?

Just use the COC QASMOKE command in the console, and get whatever you want from all the cheat chests there.
Imaginary Boy Jun 10, 2024 @ 1:10pm 
iT'S AN OLDSCHOOL WAY, back to dayswhen i haven't installed a single mod.
Liquid Inc Jun 10, 2024 @ 1:13pm 
"Player.additem *Item you want here* *number you want*"

Done....

Sure, it disables achievements if you've got no mods, but, achievements mean less than nothing when your cheating them anyway.......
smr1957 Jun 10, 2024 @ 1:17pm 
Originally posted by Liquid Inc:
"Player.additem *Item you want here* *number you want*"

Done....

Sure, it disables achievements if you've got no mods, but, achievements mean less than nothing when your cheating them anyway.......
Using console commands does not disable achievements, so player.additem will not affect obtaining them. However, if obtaining a certain item triggers an achievement, then it must be gotten through game play, so if you use player.additem to obtain a quest tied item needed for an achievement, you would not get that particular achievement.
vee-kay Jun 10, 2024 @ 1:19pm 
Originally posted by Imaginary Boy:
iT'S AN OLDSCHOOL WAY, back to dayswhen i haven't installed a single mod.

If you are on AE, there are a few simple starter mods in Creation Club (CC), that I can recommend:
* Player Horse (adds a free black horse with saddle, at Riverwood, behind the inn)
* Player Starter Chest (adds a chest with some basic weapons and armor and some potions, as a free chest behind the wall (adjacent to river) next to the signpost before Riverwood gate)
* Warren Werebear (adds a cute werebear companion on the little island near the Guardian Stones in Riverwood - useful as a tank; you can use console commands to add Spriggan abilities to him, he looks even more cute then, LOL)

Starter homes that won't affect any mods:
* Home in a Hat (no exterior, cozy compact interior)
* Snow Globe House (beautiful snowy entrance, and spacious multi-floor interior)
* Alchemist's Globe (beautiful garden entrance, and cozy compact interior)
Last edited by vee-kay; Jun 10, 2024 @ 1:27pm
Liquid Inc Jun 10, 2024 @ 2:12pm 
Originally posted by smr1957:
Using console commands does not disable achievements, so player.additem will not affect obtaining them. However, if obtaining a certain item triggers an achievement, then it must be gotten through game play, so if you use player.additem to obtain a quest tied item needed for an achievement, you would not get that particular achievement.

Huh.. never knew that.
It did disable them (and marked my saves as "modded") when i used the command in Starfield recently, so i figured it was the same for vanilla Skyrim.
Nabinkemper Jun 10, 2024 @ 2:26pm 
Every vendor in game has a chest that contains their current inventory that is allowed to respawn over time. This is because the game engine requires all items to be physically available in the world. This is generally done using containers such as a chest.

These chests are usually buried beneath the ground near the vendor. You may be able to find many of these using the Toggle Collision command.

I don't know why Bethesda didn't just create a separate cell linked to each City/Town and put the vendor chests there. A linked cell that cannot be traveled to is what I used to place the Planter NPCs for active soil plots for a player home I created. This kept the NPC's from spawning in or around the house when the soil was used. I believe this is how Bethesda setup the Hearthfire DLC Build-Your-Own-Home (BYOH) planter NPCs.
Originally posted by Imaginary Boy:
iT'S AN OLDSCHOOL WAY, back to dayswhen i haven't installed a single mod.
It's a lazy exploit that got fixed, don't try to justify it by calling it OLD SCHOOL, not when some of us remember what OLD SCHOOL actually means.
Imaginary Boy Jun 11, 2024 @ 3:59am 
Originally posted by alexander_dougherty:
Originally posted by Imaginary Boy:
iT'S AN OLDSCHOOL WAY, back to dayswhen i haven't installed a single mod.
It's a lazy exploit that got fixed, don't try to justify it by calling it OLD SCHOOL, not when some of us remember what OLD SCHOOL actually means.

Isn;t obtainig ANY item in game via mods or consoles is lazy exploit? Dude , 2 chest throughout whole game with some random loot worth honestly almost nothing is not worth even mentioning as exploit) it's just thing come into my mind when i visited Dawnstar my 1st playthrough in many years.:happy_creep:
vee-kay Jun 11, 2024 @ 4:01am 
Originally posted by Imaginary Boy:
Originally posted by alexander_dougherty:
It's a lazy exploit that got fixed, don't try to justify it by calling it OLD SCHOOL, not when some of us remember what OLD SCHOOL actually means.

Isn;t obtainig ANY item in game via mods or consoles is lazy exploit? Dude , 2 chest throughout whole game with some random loot worth honestly almost nothing is not worth even mentioning as exploit) it's just thing come into my mind when i visited Dawnstar my 1st playthrough in many years.:happy_creep:

Buddy, don't worry about anyone challenging some semantics.
Just enjoy the game you want to.
Try out the basic/starter mods I recommended in my earlier comment.
They are nice without feeling as if they are cheats.
Imaginary Boy Jun 11, 2024 @ 4:18am 
Originally posted by vee-kay:
Originally posted by Imaginary Boy:

Isn;t obtainig ANY item in game via mods or consoles is lazy exploit? Dude , 2 chest throughout whole game with some random loot worth honestly almost nothing is not worth even mentioning as exploit) it's just thing come into my mind when i visited Dawnstar my 1st playthrough in many years.:happy_creep:

Buddy, don't worry about anyone challenging some semantics.
Just enjoy the game you want to.
Try out the basic/starter mods I recommended in my earlier comment.
They are nice without feeling as if they are cheats.

I did, thx! I'm quite experienced player tbh just passed so much time u know, i'm glad i can experience some moments here like for the first time. Game still great for exploring especially with mods, i do hope Bethesda won;t ♥♥♥ up with TES 6
Originally posted by Imaginary Boy:
Originally posted by alexander_dougherty:
It's a lazy exploit that got fixed, don't try to justify it by calling it OLD SCHOOL, not when some of us remember what OLD SCHOOL actually means.

Isn;t obtainig ANY item in game via mods or consoles is lazy exploit? Dude , 2 chest throughout whole game with some random loot worth honestly almost nothing is not worth even mentioning as exploit) it's just thing come into my mind when i visited Dawnstar my 1st playthrough in many years.:happy_creep:
Via console commands, yes.
Via mods..... depends, some you have to buy, some you have to craft, some are rewards for a quest, these are not exploits, these are adding them to the game.... items just lying out in the open, yes those you can consider lazy.

Oh and exploit has a specific meaning here, it means taking advantage of bad design of the game.... something which is contrary to that Old School claim you made (Old School refers back to eighties and earlier when games where routinely hard, it was coined in the early noughties when games where getting easier)(which obviously does not combine with using an EXPLOIT)
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Date Posted: Jun 10, 2024 @ 11:46am
Posts: 14