The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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serahlicious Jun 8, 2024 @ 10:10am
Help Using XEdit/SSEEdit on a Steam Deck
Hello,

Please let me know if this post belongs somewhere else - and let me start off by saying I understand there may be little support for what I am trying to do, but I am very new to modding and am appreciative of any guidance. Please forgive the length of this post, but I wanted to provide as many details as I could.

I am using only a Steam Deck, and have had success so far in modding Skyrim. I am running Vortex as my mod manager to mod Skyrim AE (v.1.6.1170.0.8) with SKSE installed. Of course, like just about anyone I'm sure, my mods began conflicting to the point where LOOT and creating rules was not enough to keep them in line. Basically, I realized I needed to start using XEdit/SSEEdit to resolve conflicts and create patches if I wanted my game to run the way I do.

I have been struggling so hard with getting XEdit to run on a Steam Deck. Every time it runs I get an error that says "Not Implemented," and right-clicking my plugins on the left does not bring up any menu for me to use the conflict filters and other features of XEdit.

I noticed the "Using: xxx" directories at the beginning of the program in the Messages tab. They were all pointing to the C: drive, and I've realized through my little bit of experience so far modding on a Steam Deck that everything seems to want to point to the Z: drive. Please correct me if I'm wrong on this.

I have SSEEdit installed as a tool on Vortex, and had to use the Target and Start In sections to point the tool to the Z: drive instead of the C: drive to run the executable. I also noticed this bit of code in the Tome of Xedit:

-C:<path> [path to use for cache files]
-S:<path> [Path to look for scripts]
-T:<path> [Temporary Directory]
-D:<path> [Specify a Data Directory]
-O:<path> [Specify path for generated LOD files]
-I:<path><filename> [Game Main INI File]
-G:<path> [Save Game Path]
-P:<path><filename> [Custom Plugins.txt file]
-B:<path> [Backups path i.e. Edit Backups\]
-R:<path><filename> [Custom xEdit Log Filename]

Which I have used to create this bit of code that I have pasted into the Command Line section of the SSEEdit tool in Vortex:

-d:"Z:\home\deck\.local\share\Steam\steamapps\common\Skyrim Special Edition\Data" && -i:"Z:\home\deck\.local\share\Steam\steamapps\compatdata\489830\pfx\drive_c\users\steamuser\Documents\My Games\Skyrim Special Edition\Skyrim.ini" && -g:"Z:\home\deck\.local\share\Steam\steamapps\compatdata\489830\pfx\drive_c\users\steamuser\Documents\My Games\Skyrim Special Edition\Saves" && -p:"Z:\home\deck\.local\share\Steam\steamapps\compatdata\489830\pfx\drive_c\users\steamuser\Local Settings\Application Data\Skyrim Special Edition\Plugins.txt"

So now SSEEdit runs like this at the beginning (I am still getting the "Not Implemented" error):

Using Skyrim Special Edition Data Path: Z:\home\deck\.local\share\Steam\steamapps\common\Skyrim Special Edition\Data\
Using Backup Path: Z:\home\deck\.local\share\Steam\steamapps\common\Skyrim Special Edition\Data\SSEEdit Backups\
Using Scripts Path: Z:\home\deck\Desktop\Serah's Mods\Skyrim AE SKSE\Manual Downloads\SSEEdit 4.1.5f\Edit Scripts\
Using Cache Path: Z:\home\deck\.local\share\Steam\steamapps\common\Skyrim Special Edition\Data\SSEEdit Cache\
Using ini: Z:\home\deck\.local\share\Steam\steamapps\compatdata\489830\pfx\drive_c\users\steamuser\Documents\My Games\Skyrim Special Edition\Skyrim.ini
Using custom ini: C:\users\steamuser\Documents\My Games\Skyrim Special Edition\SkyrimCustom.ini
Using save path: Z:\home\deck\.local\share\Steam\steamapps\compatdata\489830\pfx\drive_c\users\steamuser\Documents\My Games\Skyrim Special Edition\Saves\
Using Creation Club Content list: Z:\home\deck\.local\share\Steam\steamapps\common\Skyrim Special Edition\Skyrim.ccc
Using plugin list: Z:\home\deck\.local\share\Steam\steamapps\compatdata\489830\pfx\drive_c\users\steamuser\Local Settings\Application Data\Skyrim Special Edition\Plugins.txt
Using settings file: Z:\home\deck\.local\share\Steam\steamapps\compatdata\489830\pfx\drive_c\users\steamuser\Local Settings\Application Data\Skyrim Special Edition\Plugins.sseviewsettings
Using language: English
Using general string encoding: ANSI Latin 1
Using translatable string encoding: ANSI Latin 1
Using VMAD string encoding: 65001 (UTF-8)
Loading active plugin list: Z:\home\deck\.local\share\Steam\steamapps\compatdata\489830\pfx\drive_c\users\steamuser\Local Settings\Application Data\Skyrim Special Edition\Plugins.txt

Finally, after all my plugins load, I get this error: "An error occurred while loading modules. Editing is disabled. Check the message log and correct the error."

So, the only thing now not pointing to the Z: drive is the Custom INI. I don't know if this is the source of my issues, or at least some of them, but I feel like I could be close to fixing this and would really love some help from someone more experienced with these things than I am.

PS: There is no Custom INI in "Z:\home\deck\.local\share\Steam\steamapps\compatdata\489830\pfx\drive_c\users\steamuser\Documents\My Games\Skyrim Special Edition," but that is where my Save folder is and there is a Skyrim.ini file there. I did find a Skyrim.ini and SkyrimCustom.ini in "Z:\home\deck\.vortex-linux\compatdata\pfx\drive_c\users\steamuser\Documents\My Games\Skyrim Special Edition." However, using the command

-i:"Z:\home\deck\.vortex-linux\compatdata\pfx\drive_c\users\steamuser\Documents\My Games\Skyrim Special Edition"

returns the "Fatal: Cannot find INI" error and Xedit closes.

Thank you so much for reading all of this.
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serahlicious Jun 15, 2024 @ 6:22am 
Update: I've got the folders all pointed correctly! Yay! I feel as though I'm close to getting this to work. I am strictly in Desktop Mode and launching through Vortex, with SSEEDit installed as a tool. I've successfully cleaned some mods and DLC with the QAC function, which is awesome! I'm still getting some errors, though, so tossing this out there like a note in a bottle:

When I start up XEdit, I get a "Not Implemented" error. It does let me load up all of my files, but when I do, I get another error message at the end of the process:

"An error occurred while loading modules. Editing is disabled. Check the message log and correct the error."

Then I can't right-click on anything in the left pane. So, I search the log for errors/warnings and I can come up with this:

[00:06] Background Loader: [Skyrim.esm] Building string indices [00:06] Background Loader: [Skyrim.esm] String indices built [00:06] Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "HAZD" [00:06] Background Loader: [Skyrim.esm] Removed empty group: GRUP Top "HAZD" [00:06] Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "RGDL" [00:06] Background Loader: [Skyrim.esm] Removed empty group: GRUP Top "RGDL" [00:06] Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "CLDC"[00:06] Background Loader: [Skyrim.esm] Removed empty group: GRUP Top "CLDC" [00:06] Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "PWAT" [00:06] Background Loader: [Skyrim.esm] Removed empty group: GRUP Top "PWAT" [00:06] Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "SCOL" [00:06] Background Loader: [Skyrim.esm] Removed empty group: GRUP Top "SCOL" [00:06] Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "SCPT" [00:06] Background Loader: [Skyrim.esm] Removed empty group: GRUP Top "SCPT" [00:06] Background Loader: [Skyrim.esm] Warning: File contains empty top level group: GRUP Top "HAIR" [00:06] Background Loader: [Skyrim.esm] Removed empty group: GRUP Top "HAIR" [00:06] Background Loader: [Skyrim.esm] Processing completed

However, it looks like Xedit successfully removed the problem groups, so this may not be the issue. The only other thing I can find is this:

[00:08] Background Loader: <Note: [REFR:0190001B] (places [080B1985] <Error: Could not be resolved> in GRUP Cell Temporary Children of WhiterunTempleofKynareth "Temple of Kynareth" [CELL:000165A7]) was injected into Update.esm>

So of course, I can't right-click on anything or go in and edit to fix this error, since the pop-up said editing was disabled. How can I resolve it? Does anyone have any ideas?
Last edited by serahlicious; Jun 15, 2024 @ 6:23am
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Date Posted: Jun 8, 2024 @ 10:10am
Posts: 1