The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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ØhadYD | May 28, 2024 @ 3:40am
mo2 overwritten files fix
anyone knows how to stop mods from overwriting?
Originally posted by LEGACY:
ok, from your answer i take it you are very new to modding.
I listed them top to bottom, just like MO2 does.
they get loaded from top to bottom.
the ones on top get overwritten by the ones below.
not the entire mod gets overwritten, only the bits and pieces that match exactly.

Parallax is a HUGE high res texture pack.
It changes most textures in the game.
I tried it in the past, I liked some of it, but I'm too picky so I ended up manually picking my texture mods instead.

All 4 of these mods will make your game look better.
They all do different things. But yes, using just 1 of them would already make a major difference.

if you're new to modding I would start small.
Because Parallax is so massive I wouldn't start with that.
Try the ENB you picked. Follow the installation instructions. Get that to work first.
Make a new character, test the changes you made, see if you like them.

Lux will also be a massive change. to interior lighting.
I use an alternative mod for this, but Lux seems great as well.
And I'm a big fan of Embers Xd as well.

so, in short. my recommendation?
start with the ENB, Lux and Embers Xd.
after you get those to work maybe take a look at Parallax
it's like 20gb in size if I remember correctly, so keep that in mind.
it also has 4k or even 8k textures which is overkill imo.
My pc hardware can't handle so many high res texture replacers.
I usually am happy with 1k textures or 2k if I look at it often and up close.
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Showing 1-10 of 10 comments
smr1957 May 28, 2024 @ 3:53am 
You can't, unless you edit the files directly to remove conflicts. Last loaded will always overwrite any of the same files loaded by earlier loading mods. Even then, mods utilizing the same files will always have overwriting going on, and it is not always detrimental. (In fact, that is how mods change vanilla, by overwriting the relevant files with new ones.)

Best thing is to check the compatibility of mods, and only use ones which are compatible with each other, paying attention to the suggested load order, and making sure that the load order is set by either LOOT or your mod manager's built in load order setter (which is based on LOOT).
Last edited by smr1957; May 28, 2024 @ 3:54am
ØhadYD | May 28, 2024 @ 4:00am 
Originally posted by smr1957:
You can't, unless you edit the files directly to remove conflicts. Last loaded will always overwrite any of the same files loaded by earlier loading mods. Even then, mods utilizing the same files will always have overwriting going on, and it is not always detrimental. (In fact, that is how mods change vanilla, by overwriting the relevant files with new ones.)

Best thing is to check the compatibility of mods, and only use ones which are compatible with each other, paying attention to the suggested load order, and making sure that the load order is set by either LOOT or your mod manager's built in load order setter (which is based on LOOT).
im using parallax , lux and rudy enb together, as well as embers xd. after researching it dosent seem that they are supposed to overwrite one another but they do so.
LEGACY May 28, 2024 @ 5:53am 
not sure I understand this.
You should want MO2 to overwrite.
Only 1 edit can win. The last one to make the change wins.

in your case with Parallax, lux, ruby enb and embers it's all good man.
parallax
embers xd
lux
ruby enb

that order should be fine without conflicts.
and just to be clear it's the order on the left side of MO2.
not the entire mod gets overwritten. only if they make changes to the exact same thing.
not sure if parallax makes changes to fire visuals. but if it does, that part now gets overwritten by embers xd.
Last edited by LEGACY; May 28, 2024 @ 6:00am
ØhadYD | May 28, 2024 @ 9:53am 
Originally posted by LEGACY:
not sure I understand this.
You should want MO2 to overwrite.
Only 1 edit can win. The last one to make the change wins.

in your case with Parallax, lux, ruby enb and embers it's all good man.
parallax
embers xd
lux
ruby enb

that order should be fine without conflicts.
and just to be clear it's the order on the left side of MO2.
not the entire mod gets overwritten. only if they make changes to the exact same thing.
not sure if parallax makes changes to fire visuals. but if it does, that part now gets overwritten by embers xd.

so rudy enb first and parallax last? or the opposite? because the last one on the load order loads first
thank you so much for the help.
i would like to ask you another question. Is using either one of Rudy ENB or parallax matter? Because if Rudy is sufficient enough to make my game look better than parallax isn't really needed, isn't it?
The author of this thread has indicated that this post answers the original topic.
LEGACY May 28, 2024 @ 3:18pm 
ok, from your answer i take it you are very new to modding.
I listed them top to bottom, just like MO2 does.
they get loaded from top to bottom.
the ones on top get overwritten by the ones below.
not the entire mod gets overwritten, only the bits and pieces that match exactly.

Parallax is a HUGE high res texture pack.
It changes most textures in the game.
I tried it in the past, I liked some of it, but I'm too picky so I ended up manually picking my texture mods instead.

All 4 of these mods will make your game look better.
They all do different things. But yes, using just 1 of them would already make a major difference.

if you're new to modding I would start small.
Because Parallax is so massive I wouldn't start with that.
Try the ENB you picked. Follow the installation instructions. Get that to work first.
Make a new character, test the changes you made, see if you like them.

Lux will also be a massive change. to interior lighting.
I use an alternative mod for this, but Lux seems great as well.
And I'm a big fan of Embers Xd as well.

so, in short. my recommendation?
start with the ENB, Lux and Embers Xd.
after you get those to work maybe take a look at Parallax
it's like 20gb in size if I remember correctly, so keep that in mind.
it also has 4k or even 8k textures which is overkill imo.
My pc hardware can't handle so many high res texture replacers.
I usually am happy with 1k textures or 2k if I look at it often and up close.
Last edited by LEGACY; May 28, 2024 @ 4:08pm
Doom Sayer May 28, 2024 @ 3:29pm 
They are supposed to overwrite its simply a matter of whether the overwrite is a problem or not. Lux messes with interior meshes and so does parallax they need specific patches and can behave very unpredictably together like holes in map (interior cells) and purple (missing mesh)

Rudy ENB itself doesnt its addons would likely have a fire mesh or some other random particle that conflicts so its matter of preference.

Another important note is parallax meshes/textures support is blatantly buggy and hacked together.

-I think name is alpha channel, the way parallax works is any mesh labeled as parallax will replace alpha channel switching it to behaving like a parallax channel. Alpha channel is responsible for making a texture blend, with part of it made transparent ingame. There is no real reason for it to be this way outside obscure modding limitations most modders and users like me are beyond knowing and understanding.

So far the only area i noticed the issue with this is around tops of some rocks outside whiterun, a texture pack author was lazy. It was a moss/rock texture that was supposed to have a alpha channel applied so it would blend into terrain but parallax was enabled haphazardly without looking at how it ended up ingame or changing texture to blend without a alpha channel.

-Another issue is shader limit errors. If a mesh/texture has too many shaders applied to it you get purple missing texture error. No one mentioned it previously but purple error ingame doesnt always mean missing mesh sometimes its a shader error. Only fix is disable parallax for whatever object has the error or find a patch idk in my case i found a obscure patch.

Parallax resolution is arbitrary. You could have a default game resolution parallax pack or even lower res.... Forget name but you can take high res textures put them through software and lower resolution. I advice looking if author has a lower res upload since nexus are crazy slow downloads so if you can find one with resolution you want its best get it rather than get a bigger texture pack and lower it but if you like how it looks and there is no other download then download away then lower its size.
(i believe current software is Cathedral Assets Optimizer)

Not to be an ass but if you really want to play skyrim remove Lut, lux, parallax. You can get it working but its currently annoying. I finally had to give up on my install basically because i couldnt figure out how to fix purple mesh issues because i couldnt even figure out how to get a ID for a mesh i think it for some reason had none idk. Its not like it happened everywhere i managed to patch two locations but last one i just couldnt figure out how to locate and fix within files.

This is not to mention how modded Bethesda games have a proclivity for random, misc unpredictable and unfix-able crashing especially modded. I advice small uncomplicated modlists i dont follow my own advice so my game has issues.
Last edited by Doom Sayer; May 28, 2024 @ 3:54pm
ØhadYD | May 30, 2024 @ 10:03am 
Originally posted by LEGACY:
ok, from your answer i take it you are very new to modding.
I listed them top to bottom, just like MO2 does.
they get loaded from top to bottom.
the ones on top get overwritten by the ones below.
not the entire mod gets overwritten, only the bits and pieces that match exactly.

Parallax is a HUGE high res texture pack.
It changes most textures in the game.
I tried it in the past, I liked some of it, but I'm too picky so I ended up manually picking my texture mods instead.

All 4 of these mods will make your game look better.
They all do different things. But yes, using just 1 of them would already make a major difference.

if you're new to modding I would start small.
Because Parallax is so massive I wouldn't start with that.
Try the ENB you picked. Follow the installation instructions. Get that to work first.
Make a new character, test the changes you made, see if you like them.

Lux will also be a massive change. to interior lighting.
I use an alternative mod for this, but Lux seems great as well.
And I'm a big fan of Embers Xd as well.

so, in short. my recommendation?
start with the ENB, Lux and Embers Xd.
after you get those to work maybe take a look at Parallax
it's like 20gb in size if I remember correctly, so keep that in mind.
it also has 4k or even 8k textures which is overkill imo.
My pc hardware can't handle so many high res texture replacers.
I usually am happy with 1k textures or 2k if I look at it often and up close.
yes this is my first time modding. thank you! after using parallax with rudy enb i kinda missed the old skyrim look so i removed parallax. i appreciate your help!
ØhadYD | May 30, 2024 @ 10:05am 
Originally posted by Doom Sayer:
They are supposed to overwrite its simply a matter of whether the overwrite is a problem or not. Lux messes with interior meshes and so does parallax they need specific patches and can behave very unpredictably together like holes in map (interior cells) and purple (missing mesh)

Rudy ENB itself doesnt its addons would likely have a fire mesh or some other random particle that conflicts so its matter of preference.

Another important note is parallax meshes/textures support is blatantly buggy and hacked together.

-I think name is alpha channel, the way parallax works is any mesh labeled as parallax will replace alpha channel switching it to behaving like a parallax channel. Alpha channel is responsible for making a texture blend, with part of it made transparent ingame. There is no real reason for it to be this way outside obscure modding limitations most modders and users like me are beyond knowing and understanding.

So far the only area i noticed the issue with this is around tops of some rocks outside whiterun, a texture pack author was lazy. It was a moss/rock texture that was supposed to have a alpha channel applied so it would blend into terrain but parallax was enabled haphazardly without looking at how it ended up ingame or changing texture to blend without a alpha channel.

-Another issue is shader limit errors. If a mesh/texture has too many shaders applied to it you get purple missing texture error. No one mentioned it previously but purple error ingame doesnt always mean missing mesh sometimes its a shader error. Only fix is disable parallax for whatever object has the error or find a patch idk in my case i found a obscure patch.

Parallax resolution is arbitrary. You could have a default game resolution parallax pack or even lower res.... Forget name but you can take high res textures put them through software and lower resolution. I advice looking if author has a lower res upload since nexus are crazy slow downloads so if you can find one with resolution you want its best get it rather than get a bigger texture pack and lower it but if you like how it looks and there is no other download then download away then lower its size.
(i believe current software is Cathedral Assets Optimizer)

Not to be an ass but if you really want to play skyrim remove Lut, lux, parallax. You can get it working but its currently annoying. I finally had to give up on my install basically because i couldnt figure out how to fix purple mesh issues because i couldnt even figure out how to get a ID for a mesh i think it for some reason had none idk. Its not like it happened everywhere i managed to patch two locations but last one i just couldnt figure out how to locate and fix within files.

This is not to mention how modded Bethesda games have a proclivity for random, misc unpredictable and unfix-able crashing especially modded. I advice small uncomplicated modlists i dont follow my own advice so my game has issues.
i agree with you on that, managing parallax was annoying so i removed it and im back to the old skyrim look but with the twist of rudy enb. thank you!
alexander_dougherty May 30, 2024 @ 11:17am 
Originally posted by ØhadYD |:
Originally posted by LEGACY:
not sure I understand this.
You should want MO2 to overwrite.
Only 1 edit can win. The last one to make the change wins.

in your case with Parallax, lux, ruby enb and embers it's all good man.
parallax
embers xd
lux
ruby enb

that order should be fine without conflicts.
and just to be clear it's the order on the left side of MO2.
not the entire mod gets overwritten. only if they make changes to the exact same thing.
not sure if parallax makes changes to fire visuals. but if it does, that part now gets overwritten by embers xd.

so rudy enb first and parallax last? or the opposite? because the last one on the load order loads first
?????
What?

The mods load from top to bottom.
The first mod strangely enough loads first and the last mod loads last....
The latter mods overwrite the earlier ones....

I don't know where you got the idea they load in reverse from.
ØhadYD | May 31, 2024 @ 6:25am 
Originally posted by alexander_dougherty:
Originally posted by ØhadYD |:

so rudy enb first and parallax last? or the opposite? because the last one on the load order loads first
?????
What?

The mods load from top to bottom.
The first mod strangely enough loads first and the last mod loads last....
The latter mods overwrite the earlier ones....

I don't know where you got the idea they load in reverse from.
i may have gotten confused
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Date Posted: May 28, 2024 @ 3:40am
Posts: 10