The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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I like stealth killing wives/husbands in middle of a city...
then watching their husband/wife/SO find them and start freaking out & grieving them. No rhyme or reason just noticed it at one point as part of emergent game-play and kept it going. Am I a sicko? :Deacon_Molotov:
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Showing 1-11 of 11 comments
fauxpas May 24 @ 12:42pm 
Yes.
Fedsmoker May 24 @ 12:46pm 
Also like frenzy poisons applied to bow to make cute mostly passive animals/mobs like the walruses on the north side of the map fight with each other.

Sometimes dropping armor in front of a bunch of guards by an outpost or tower sends them into a loot frenzy all going for it but still looking for way to get guards to aggro and fight each other without triggering a bounty...
Last edited by Fedsmoker; May 24 @ 12:46pm
NO, i to stealth kill, in the open, during daylight, random folks.

Most times i stab em, occasionally i pick pocket poison onto em.
Originally posted by worm_master:
NO, i to stealth kill, in the open, during daylight, random folks.

Most times i stab em, occasionally i pick pocket poison onto em.

what does pick-pocketing a poison onto them actually do? I would think it would be more fun to reverse pickpocket someone with heavy junk to the point they are encumbered and can't even walk...wonder if that sort of mechanic is even possible (used to be in old games like Ultima Online)
Last edited by Fedsmoker; May 24 @ 2:01pm
Originally posted by Fedsmoker:
Originally posted by worm_master:
NO, i to stealth kill, in the open, during daylight, random folks.

Most times i stab em, occasionally i pick pocket poison onto em.

what does pick-pocketing a poison onto them actually do? I would think it would be more fun to reverse pickpocket someone with heavy junk to the point they are encumbered and can't even walk...wonder if that sort of mechanic is even possible (used to be in old games like Ultima Online)

It poisons them, sure u could add a load of junk, but im not sure non interactable NPC's have carry limits..

Not to mention, that requires some-one thinking of that..
Originally posted by worm_master:
Originally posted by Fedsmoker:

what does pick-pocketing a poison onto them actually do? I would think it would be more fun to reverse pickpocket someone with heavy junk to the point they are encumbered and can't even walk...wonder if that sort of mechanic is even possible (used to be in old games like Ultima Online)

It poisons them, sure u could add a load of junk, but im not sure non interactable NPC's have carry limits..

Not to mention, that requires some-one thinking of that..

I tried to give some NPCS at Windhelm (last save file) random poisons I had through stealth/pickpocket but it didn't do anything =\, it just seems to go into their inventory if you are successful. Are you doing your method with mods or what am I missing on how to get that to work....it does seem very fun and sneaky but not working for me.
Last edited by Fedsmoker; May 24 @ 2:33pm
Originally posted by Fedsmoker:
Originally posted by worm_master:

It poisons them, sure u could add a load of junk, but im not sure non interactable NPC's have carry limits..

Not to mention, that requires some-one thinking of that..

I tried to give some NPCS at Windhelm (last save file) random poisons I had through stealth/pickpocket but it didn't do anything =\, it just seems to go into their inventory if you are successful. Are you doing your method with mods or what am I missing on how to get that to work....it does seem very fun and sneaky but not working for me.
That's because it's for enemy NPCs only. As far as what you do in your game, not my concern honestly.
Originally posted by Zero McDohl:
Originally posted by Fedsmoker:

I tried to give some NPCS at Windhelm (last save file) random poisons I had through stealth/pickpocket but it didn't do anything =\, it just seems to go into their inventory if you are successful. Are you doing your method with mods or what am I missing on how to get that to work....it does seem very fun and sneaky but not working for me.
That's because it's for enemy NPCs only. As far as what you do in your game, not my concern honestly.

Thanks for the tip, I assumed it worked on anyone pickpocketable
Heres wot's possible with no MODS, sneak wise https://youtu.be/FtjK0sXH95U?si=RpFzlwD3m-bedHrS
Originally posted by Fedsmoker:
Originally posted by worm_master:

It poisons them, sure u could add a load of junk, but im not sure non interactable NPC's have carry limits..

Not to mention, that requires some-one thinking of that..

I tried to give some NPCS at Windhelm (last save file) random poisons I had through stealth/pickpocket but it didn't do anything =\, it just seems to go into their inventory if you are successful. Are you doing your method with mods or what am I missing on how to get that to work....it does seem very fun and sneaky but not working for me.
There is a perk (Poisoned) that applies poisons which are reverse pickpocketed into NPCs inventories.
Originally posted by FauxFurry:
Originally posted by Fedsmoker:

I tried to give some NPCS at Windhelm (last save file) random poisons I had through stealth/pickpocket but it didn't do anything =\, it just seems to go into their inventory if you are successful. Are you doing your method with mods or what am I missing on how to get that to work....it does seem very fun and sneaky but not working for me.
There is a perk (Poisoned) that applies poisons which are reverse pickpocketed into NPCs inventories.

:VBCOOL:
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Date Posted: May 24 @ 12:42pm
Posts: 11