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Also, yes, I modded special edition on a laptop with a 1050, what you’ve got is more than enough for graphical mods.
Yes you can handle good graphic mods, though some of the better ones are more CPU intensive, especially if you want to add things like shaders, or change other visual things, like giving people capes and then giving those capes physics.
But if you want to give the game something like a 2K texture overhaul, then it should be perfectly fine with little to no performance impact, and 2K textures are perfectly fine for a screen no larger than 1080p. By default, the game's texture resolutions are 1k (or lower).
Was Skyrim great back when it released in 2011?
Absolutely.
Even though it strayed further away from being a “traditional” RPG and instead embraced a more streamlined, fast-paced, and action-oriented style - its gameplay loop was incredibly fun and satisfying.
By 2024 standards?
Eh…I feel like it would be hard for someone who’s never played the game before to feel the same way about it as those of us who “there” on November 11th 2011.
I’d imagine it would feel similar to how I did when I finally attempted to play Morrowind in 2012 - the outdated graphics, controls, gameplay mechanics, etc were just too uncomfortable for me to find any enjoyment in it.
Don’t misunderstand, by no means am I saying that Skyrim isn’t a good game in its own right, or that it has nothing to offer a new player in 2024.
It just may be a bit more difficult for someone who’s used to more modern graphics, controls, QoL features, and gameplay mechanics to really “get into” the game in its vanilla state.
On the upside though, the long-running, highly active, and incredibly skilled modding community has done an excellent job of finding all manner of ways to bring the game into line with modern games (though I still don’t recommend using mods right out the gate - new players should at least spend some time with a purely vanilla).
"2024 standards" aren't even of an acceptable quality themselves. Lol.
Otherwise, you can always refund the game if you don't like it within 2 hours.
These things tend to evolve and improve as time goes on, so there very much is a standard at any given time.
If this wasn’t true, there wouldn’t be thousands of mods aimed at improving and modernizing Skyrim’s combat, animations, UI/HUD, graphics, controls, and so on.
That's less to do with the current day, and more to do with general quality of life improvements. We've seen this sort of thing in gaming forever. True Directional Movement isn't a revelation - full 360 degree movement has existed in 3D video games for the longest time. Jump attacks, airborne shot firing, horse combat (Shadow of the Colossus & even non-3D games), camera manipulations (see almost every "tank-controls" survival horror game), sprint jumping (Super Mario Bros. and even earlier games like the original Prince of Persia), oxygen meters underwater (Hell, "In Search of Dr. Riptide" on MS-DOS did this in 1994, which, without a meter, was already spiritually done in Sonic the Hedgehog 1 in 1991)...
People act like "quality in gaming" is this brand new phenomenon that only just bore itself at the birth of indie and old triple A gaming of the PS2 era when THEY were kids, lmfao.
EDIT; Yes, horse combat in Skyrim is a "further modernization." True Directional Movement allows firing the bow on horseback behind yourself. You do not get the satisfaction of running away from an enemy and pelting them with arrows beyond using the "Ranger" perk in the Marksman tree, and even that pales to evasive horseback archery.
Slightly longer answer, ♥♥♥♥ no, especially if you've played any pre-Todd Elder Scrolls game or real RPGs.
Extremely long answer, watch the PatricianTV 18+ hour review. I haven't got the time of day to explain every little reason why Skyrim's only good as a modding platform and literally nothing else.