The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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pjedilord 21 MAY 2024 a las 20:01
How Can Skyrim Miss Jokes Feature?
So Skyrim is such vast open world game with tons of npc,would have been great
if we could annoy npc by tickling them and doing funny pranks like sims 4?

I like the idea of tickling Serana and Elisif. Would it be funny? Is there mods?
Why cant we hug npc or shake hands? Wild Hunt they shake hands and hug.

Theres many limitations with their engine, should ES Skyrim company use new
engine for ES 6? There should have been featured to make npc unconscious and
ship them to another city for laugh? Why can't we knock out npc? use mods?
Why did Cicero not teach DB pranks? his jester?
Publicado originalmente por Ruenis:
I'm going to burst your bubble by informing you that when you were a kid, adults still ran the world, and a good chunk of that "running" involved cleaning up their childrens' mess whenever their children did something stupid a.k.a. "fun."

Skyrim and other Bethesda Creation Engine games have always been a "Disneyland"-esque experience for the end user in that you can change them up pretty much almost however you want to. If people didn't find the ways in which those changes work "fun," I don't believe this game, Skyrim, collectively in its iterations, would've sold over 62 million copies by June of 2023 like it did. A video game doesn't get to sell that many copies when people aren't - to use a common word in a slang form - "on" it (which means "into" it).

So I think Skyrim and Bethesda's game design philosophies will survive just fine without giving the players an explicitly specific control function that enables them to "tickle" the NPCs and/or each other... (???...).

~

But I'm gonna be perfectly honest and say that I would love for an animation where I can literally "roll on my side down a hill" like I did as a kid at school during recess (this was in the 80s lol). Of course, given the ability to do this, and its implications physics-wise, players would only exploit it, and create several stupid videos hard-focused on the mechanic. Lol.

I'm all for making games "more fun." Hell, I grew up in the era before every freaking game had to be a "movie" where if you stopped moving all you hear is "wind ambiance," ♥♥♥♥♥, but people grow up, and tastes change.

"No, no I didn't just recently totally buy Teenage Mutant Ninja Turtles: Shredder's Revenge, and Gravity Circuit, which are totally fun and awesome games. Why would a boring boomer like me do that?" :steamhappy:
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pjedilord 24 MAY 2024 a las 16:20 
Publicado originalmente por Ruenis:
I'm going to burst your bubble by informing you that when you were a kid, adults still ran the world, and a good chunk of that "running" involved cleaning up their childrens' mess whenever their children did something stupid a.k.a. "fun."

Skyrim and other Bethesda Creation Engine games have always been a "Disneyland"-esque experience for the end user in that you can change them up pretty much almost however you want to. If people didn't find the ways in which those changes work "fun," I don't believe this game, Skyrim, collectively in its iterations, would've sold over 62 million copies by June of 2023 like it did. A video game doesn't get to sell that many copies when people aren't - to use a common word in a slang form - "on" it (which means "into" it).

So I think Skyrim and Bethesda's game design philosophies will survive just fine without giving the players an explicitly specific control function that enables them to "tickle" the NPCs and/or each other... (???...).

~

But I'm gonna be perfectly honest and say that I would love for an animation where I can literally "roll on my side down a hill" like I did as a kid at school during recess (this was in the 80s lol). Of course, given the ability to do this, and its implications physics-wise, players would only exploit it, and create several stupid videos hard-focused on the mechanic. Lol.

I'm all for making games "more fun." Hell, I grew up in the era before every freaking game had to be a "movie" where if you stopped moving all you hear is "wind ambiance," ♥♥♥♥♥, but people grow up, and tastes change.

"No, no I didn't just recently totally buy Teenage Mutant Ninja Turtles: Shredder's Revenge, and Gravity Circuit, which are totally fun and awesome games. Why would a boring boomer like me do that?" :steamhappy:


Publicado originalmente por SpeedFreak1972:
Everyone their way, however that's no reason Bethesda should add it when mods exists.

Thanks very interesting. Maybe ES 6 have features we mention?
Von Faustien 24 MAY 2024 a las 19:14 
Publicado originalmente por alexander_dougherty:
Publicado originalmente por pjedilord:

Found mod
https://www.nexusmods.com/skyrimspecialedition/mods/76086
There are also mods that add guns, doesn't mean you should.
guns are canon because redgaurd had cannons
alexander_dougherty 25 MAY 2024 a las 0:38 
Publicado originalmente por Von Faustien:
Publicado originalmente por alexander_dougherty:
There are also mods that add guns, doesn't mean you should.
guns are canon because redgaurd had cannons
Redguard had cannons, that doesn't mean handguns are cannon.
It's like how the Greeks had steam engines and rail tracks but not Trains.
SpeedFreak1972 25 MAY 2024 a las 2:51 
Indeed if you have cannons it doesn't mean you have handguns, pistols, machine guns, etc
Von Faustien 6 JUN 2024 a las 20:38 
except man portable fire arms predate actual canons by centuries. the fire lance was a thing in the middle ages. ditto with rocket based weapons like the korean fire arrows. guns predate canons by hundreds of years. the idea youd have relatively advanced early modren 16th century navel canons like we see in redgaurd without the earlier stuff like firelance, hand cannon or the Arquebus or that its contemperoary weapons like muskets and flintlocks shouldnt exist is dumb.

cannons like we see in redgaurd are relitively advanced gunpowder weapons that could only exist after countless other earlier designs had been made. to go to the steam engine analogy it would be like seeing a steam engine and than trying to argue that its existance doesnt prove the people who built it could make a tea kettle.

Gun powder weapons go back to the 10th century thats pretty much smack dab in the center of the middle ages and the stuff we see in redgaurd isn't even that its early modern age of sale style weaponry.
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Publicado el: 21 MAY 2024 a las 20:01
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