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In the end it doesn't matter, however I always go with light armor because you don't have as many wasted points in situational skills before the good stuff. Also I do the Brotherhood stuff really early most times, and they give you some really good light armor.
Improve every piece of armour and weapons before selling, so you can have the best improvements on your gear.
Get the dual enchantment perk and put a chaos enchantment on your weapons, doesn't matter what the second enchantment is the chaos enchantment will boost it.
Oh and make sure your armour and weapon skills are higher than everything else or enemies will become op for you.
Spellbreaker without a doubt IMO. It has a special ward that protects from magic whenever you block. Extremely usefull when fighting mages or dragons on higher difficulties/levels.
Otherwise, there is probably some other OP shield added through the Creation Club content you get for free with the AE edition :p
You can easily up the block mitigation with the block % increase enchantment. You can up the magic reduction once you have the resist magic enchantment. You can disenchant weapons and armor to get enchantments to use.
Only things like how much you've fortified gear with smithing and enchanting are going to affect gear the most. You won't even need alchemy if you add a health regen, stamina regen, and disease resistance enchantments to your gear,. Basically, enchanting can pretty much keep your character pretty well protected, once you get the enchantments and up your enchanting skill.
This is all my opinion and ingame experience of course, and shouldn't be treated as fact.