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To each their own of course OP, but I wouldn't be buying it.
Basically, just as, if not more work than making elder scrolls 6 in the creation engine.
Skyrim wouldn't be played anywhere near as much as it is, without mods. Neither would any of their other games, including New Vegas.
Bethesda make them, Mods make them remembered.
New Vegas wouldn't even run without mods for a lot of us. At least in the case of that game, it requires mods to even play. Though I will say, New Vegas is probably my least modded "Bethesda" game.
Yes. It can be done as Obsidian did it. Yes. Bethsoft used a 3rd party engine in the past. Yes. The tools for UE are free for people to use (with certain $-making restrictions that seem really loose on the surface but are probably strict once someone hits that $ limit).
No. It won't be done in UE. Bethsoft is putting its bets into Creation Engine 2 (which has, so far, been underwhelming compared to things Bethsoft did in CE1).
Also Gamers: “Remake Skyrim in an entirely new engine please”
why would a company invest if people keep buying?.
Seems like a bait post, but I'll take a bite (well, a nibble).
Even gaming companies that have made successful (or not-so successful) games in UE3 or UE4, are hesitant to jump onto UE5, because it is not optimized (it is too CPU & GPU heavy, so UE5 games won't work well on the average gaming PC) and games become clunky in it. And Epic's license for UE5 is not cheap (5% fees on gross revenue).
There are a lot of UE5 games upcoming, but only time will tell how they fare.
Popular games like Fortnite and PUBG are using UE5 partially, for new chapters of the game.
That said, in a surprising news (in March 2024), CD Projekt Red (CDPR) announced a new Witcher game, that'll be build on UE5 (rather than the company's inhouse REDEngine, which itself is beautiful, though it has some limitations). It seems that gaming companies have the dilemma on whether to spend a sizeable amount of time & efforts & money on inhouse gaming engines, or jump ship to UE5 but it may not have all the features they need for their game's vision (in which case, the vision might need to be toned down) and hope it can prove to be a successful endeavor (UE5 being CPU & GPU heavy means that it won't play well on older gaming PCs).
UE4 is still the reliable gold standard and the backbone of most games of the previous generations of games.
UE5 is poised to be the new champ on the block, but it still needs a lot of optimization and improvement.
Try it yourself: UE5 is free for students and indie games (that don't make more than $1million gross revenue; if your game's sales exceed that limit, you need to pay 5% fees on gross revenue to Epic Games, for UE5 license). You'll understand what I mean about CPU & GPU heaviness in UE5.