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Spiders are neither.
Spiders but big = not alright
You have apparently never heard of the term "generic fantasy setting". They aren't really imaginative at all. The Elder Scrolls isn't really imaginative either. We have elves, dwarves, and orcs. Cat people. Warriors and wizards and thieves. Mindless skeletons as low level fodder commanded by ancient spellcasting liches and vampires. Sure, there are some minor differences (like dwarves and orcs actually being elves), but in the end the Elder Scrolls games are just another example of a generic fantasy setting.
I can't think of anything that makes the Elder Scrolls series special or that really sets it apart from other settings.
I am also not familiar with the Elder Scrolls series, so I didn't know what exactly to expect from this.
What is this series about, then? If not setting, then what?
Hell, the elder scrolls as a title was only chosen because they thought it sounded cool. The scrolls didn't appear in the games until Oblivion (the 4th in the series).
So yeah it's supposed to be generic, it's on purpose
That being said, starting with Morrowind, they rewrote the lore almost entirely and it is wild. You should read some of the books in the game. The mythology is way more esoteric than other similar universes on the surface, and it is open to many interpretation. Some events are told from different perspective and it is tough to understand what was really going on, a bit like trying to decipher actual world religion
like the well hung chad said earlier.. we use all the bads in the skyrim :) its not such a horrid thing fren, you can always mod them into being hentai girls who want to pull the white out of your wizard staff
Hell, even in Oblivion, Skyrim was way more interesting. Take the Volkihar vampires for example, who feature in the Dawnguard DLC. They are actually mentioned in an in-game book that first appeared in Oblivion (which ironically, also appears in Skyrim).
Here's how the book (Immortal Blood) describes the Volkihar clan:
"The next day, he did return with more questions, these ones very specific. He wanted to know about the vampires of eastern Skyrim. I told him about the most powerful tribe, the Volkihar, paranoid and cruel, whose very breath could freeze their victims' blood in the veins. I explained to him how they lived beneath the ice of remote and haunted lakes, never venturing into the world of men except to feed."
"Your advice helped me very much," he said. "But you should know that the Volkihar have an additional ability you didn't mention. They can reach through the ice of their lakes without breaking it. It was quite a nasty surprise, being grabbed from below without any warning."
I dunno about you, but this sounds pretty cool and unique for vampires, while being fitting to the heavy Scandinavian/Nordic inspiration.
But then Skyrim released and eventually we got the Dawnguard DLC, and they decided to actually add the Volkihar clan into the game, and they just became painfully boring and generic vampires living in a big gothic castle. Not powerful, ice magic-wielding vampires who live under the ice and pull their victims through it without breaking the surface.
They had previously stated in the lore that the province of Skyrim while cold at least didn't have poisonous snakes or spiders.... that was state outright in previous games. Then they couldn't think of any animals to put into the game, and decided that since giant Spiders were on trend (when they were making the game) they would do..... Boars, aggressive Stags (as opposed to ones that just run away) and other similar creatures apparently didn't occur to them
They could have had more ursine derived enemies, maybe a daedric bear type, to replace the non-Chaurus invertebrates or just have gone all in on Fire Spiders or Spider Daedra so justify their presence in a cold climate.